Player Matchup

Tiamat
Tiamat
ACmeUnPT
Tiamat
Level 29
God Stats
20W - 22L
1,626 SR
Queue Stats
112W - 110L
1,512 Elo+
Solo
Pele
Pele
Sammjitsu
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 142L
1,665 Elo+
Solo
Ratatoskr
Ratatoskr
WOKSPLITRR
Ratatoskr
Level 12
God Stats
11W - 3L
1,763 SR
Queue Stats
59W - 40L
1,588 Elo+
Solo
Ymir
Ymir
drownedlaugh
Ymir
Level 14
God Stats
1W - 0L
1,564 SR
Queue Stats
2W - 7L
1,420 Elo+
Party 2
Artemis
Artemis
frshcupofmex
Artemis
Level 21
God Stats
2W - 2L
1,220 SR
Queue Stats
72W - 82L
1,577 Elo+
Party 2
Team Averages
Level 21
1,535 SR
1,552 Elo+

VS

Team Averages
Level 16
1,522 SR
1,534 Elo+
Vulcan
Vulcan
GingerJesus421
Vulcan
Level 22
God Stats
6W - 6L
1,676 SR
Queue Stats
44W - 53L
1,608 Elo+
Party 1
Gilgamesh
Gilgamesh
MY_Cheeto
Gilgamesh
Level 29
God Stats
0W - 5L
1,360 SR
Queue Stats
87W - 104L
1,556 Elo+
Party 1
Ares
Ares
ThanatosIsBusted
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 189L
1,510 Elo+
Solo
Fenrir
Fenrir
Yojjoo
Fenrir
Level 16
God Stats
10W - 9L
1,573 SR
Queue Stats
90W - 67L
1,554 Elo+
Solo
Heimdallr
Heimdallr
nowpurple
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ACmeUnPT
Tiamat
20
8 / 1 / 10
16,404
631
24,401
22,999
19,787
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
20
9 / 8 / 3
15,262
587
17,830
23,017
13,525
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ratatoskr
WOKSPLITRR
Ratatoskr
20
10 / 6 / 15
15,305
589
16,428
20,835
15,409
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
2 / 0 / 11
11,765
453
7,376
14,999
17,453
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
frshcupofmex
Artemis
19
11 / 4 / 7
13,881
534
17,621
15,315
6,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 2
12,942
498
25,035
14,075
5,317
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
MY_Cheeto
Gilgamesh
18
4 / 10 / 5
12,029
463
11,028
27,265
12,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 8 / 4
11,006
423
8,966
27,765
28,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Yojjoo
Fenrir
19
7 / 7 / 2
12,707
489
14,141
26,000
31,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
nowpurple
Heimdallr
15
1 / 9 / 0
9,920
382
1,712
13,920
4,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
40
Kills
16
19
Deaths
40
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ACmeUnPT
Tiamat
8
1
10
13
L
3
6
2
0.67
L
Gilgamesh
MY_Cheeto
Gilgamesh
4
10
5
0.65
W
Pele
9
8
3
1.31
L
1
8
4
0.38
W
Ratatoskr
WOKSPLITRR
Ratatoskr
10
6
15
2.92
L
Fenrir
Yojjoo
Fenrir
7
7
2
1.14
W
2
0
11
7.5
W
Artemis
frshcupofmex
Artemis
11
4
7
3.63
L
Heimdallr
nowpurple
Heimdallr
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,656
Damage
60,882
97,165
Taken
109,025
72,367
Mitigated
82,868
22,407
Healing
12,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ACmeUnPT
Tiamat
24,401
1,704
274
12,413
22,999
19,787
1,480
12,851
10,148
145,821
0
L
25,035
8,433
0
360
14,075
5,317
777
7,918
6,157
104,404
0
L
Gilgamesh
MY_Cheeto
Gilgamesh
11,028
3,126
0
2,270
27,265
12,871
0
8,888
18,377
0
92,029
W
Pele
17,830
6,325
0
3,411
23,017
13,525
2,212
3,142
19,875
0
110,922
L
8,966
258
0
2,461
27,765
28,741
0
8,340
19,425
37,946
0
W
Ratatoskr
WOKSPLITRR
Ratatoskr
16,428
5,572
0
2,283
20,835
15,409
2,658
8,090
12,745
0
102,191
L
Fenrir
Yojjoo
Fenrir
14,141
3,144
0
6,574
26,000
31,062
1,595
3,772
22,228
609
58,222
W
7,376
1,424
0
2,062
14,999
17,453
1,080
6,711
8,288
27,882
0
W
Artemis
frshcupofmex
Artemis
17,621
11,041
0
1,964
15,315
6,193
2,265
7,223
8,092
0
69,725
L
Heimdallr
nowpurple
Heimdallr
1,712
830
0
852
13,920
4,877
0
2,859
11,061
0
27,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,617
Gold Earned
58,604
663
Minions Killed
537
0
Camps Cleared
0
2,619,382
Distance Traveled
2,169,422
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
16,404
631
224
9
0
547,648
3
L
Vulcan
12,942
498
205
8
0
488,714
2
L
Gilgamesh
12,029
463
121
5
0
490,863
0
W
Pele
15,262
587
173
7
0
514,340
3
L
Ares
11,006
423
32
1
0
402,615
7
W
Ratatoskr
15,305
589
114
4
0
555,591
6
L
Fenrir
12,707
489
110
4
0
409,073
1
W
Ymir
11,765
453
35
1
0
539,901
5
W
Artemis
13,881
534
117
5
0
461,902
3
L
Heimdallr
9,920
382
69
3
0
378,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role