Player Matchup

Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AntonFromKazan
Hel
Level 14
God Stats
7W - 6L
1,741 SR
Queue Stats
17W - 18L
1,502 Elo+
Party 2
Achilles
Achilles
Kandzio
Achilles
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 28L
1,474 Elo+
Party 2
Loki
Loki
Rejent
Loki
Level 15
God Stats
12W - 11L
1,582 SR
Queue Stats
21W - 16L
1,494 Elo+
Party 2
Neith
Neith
Sqavky
Neith
Level 16
God Stats
5W - 3L
1,769 SR
Queue Stats
26W - 25L
1,477 Elo+
Party 2
Team Averages
Level 21
1,618 SR
1,489 Elo+

VS

Team Averages
Level 23
1,344 SR
1,366 Elo+
Sol
Sol
AngryDruid
Sol
Level 27
God Stats
18W - 28L
1,220 SR
Queue Stats
103W - 117L
1,372 Elo+
Party 1
Jormungandr
Jormungandr
PetaKibab
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Baron Samedi
Baron Samedi
adamharibo
Baron Samedi
Level 29
God Stats
18W - 24L
1,437 SR
Queue Stats
25W - 40L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
baraky17
Cthulhu
Level 28
God Stats
19W - 21L
1,338 SR
Queue Stats
76W - 80L
1,335 Elo+
Party 3
Arachne
Arachne
xXbatiusXx
Arachne
Level 29
God Stats
0W - 3L
1,227 SR
Queue Stats
64W - 59L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
9 / 7 / 4
17,241
595
25,589
36,878
21,333
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
1 / 3 / 13
14,547
502
11,221
16,583
15,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Kandzio
Achilles
19
3 / 2 / 7
13,472
465
18,044
29,084
46,730
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Rejent
Loki
7
2 / 0 / 0
10,058
347
669
2,470
450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Sqavky
Neith
20
8 / 4 / 2
15,165
523
29,621
23,812
12,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
7,523
259
1,897
2,318
385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
PetaKibab
Jormungandr
20
1 / 6 / 7
14,735
508
9,359
33,891
41,164
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
adamharibo
Baron Samedi
9
0 / 5 / 3
8,496
293
5,537
7,990
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
baraky17
Cthulhu
20
0 / 5 / 5
13,588
469
18,532
31,679
29,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
xXbatiusXx
Arachne
20
15 / 8 / 1
16,433
567
36,018
39,971
37,890
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
23
Kills
16
16
Deaths
24
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
7
4
1.57
L
0
0
0
0
W
1
3
13
2.5
W
Achilles
Kandzio
Achilles
3
2
7
3.25
L
Jormungandr
PetaKibab
Jormungandr
1
6
7
0.75
W
Loki
Rejent
Loki
2
0
0
2
W
Neith
Sqavky
Neith
8
4
2
2.25
L
Baron Samedi
adamharibo
Baron Samedi
0
5
3
0.3
L
Cthulhu
baraky17
Cthulhu
0
5
5
0.5
L
Arachne
xXbatiusXx
Arachne
15
8
1
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,144
Damage
71,343
108,827
Taken
115,849
96,431
Mitigated
111,152
63,167
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
25,589
2,553
3,755
18,197
36,878
21,333
5,432
10,236
26,586
175,122
0
L
1,897
635
0
1,432
2,318
385
0
298
2,020
10,316
0
W
11,221
1,400
15,813
9,519
16,583
15,912
224
6,601
9,795
66,550
0
W
Achilles
Kandzio
Achilles
18,044
4,482
0
5,857
29,084
46,730
1,268
10,277
18,807
0
70,334
L
Jormungandr
PetaKibab
Jormungandr
9,359
1,756
0
1,250
33,891
41,164
531
8,007
25,782
93,517
0
W
Loki
Rejent
Loki
669
284
0
786
2,470
450
0
0
2,470
0
9,943
W
Neith
Sqavky
Neith
29,621
21,196
0
9,240
23,812
12,006
3,463
10,975
12,478
0
116,194
L
Baron Samedi
adamharibo
Baron Samedi
5,537
257
320
808
7,990
2,632
44
3,172
4,814
20,838
0
L
Cthulhu
baraky17
Cthulhu
18,532
1,370
1,841
859
31,679
29,081
691
12,176
19,334
89,821
0
L
Arachne
xXbatiusXx
Arachne
36,018
24,464
0
10,664
39,971
37,890
335
16,183
23,554
0
155,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,483
Gold Earned
60,775
644
Minions Killed
493
0
Camps Cleared
0
2,168,845
Distance Traveled
1,822,195
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,241
595
249
9
0
432,714
2
L
Sol
7,523
259
15
1
0
78,936
1
W
Hel
14,547
502
109
4
0
577,710
0
W
Achilles
13,472
465
110
4
0
565,443
1
L
Jormungandr
14,735
508
136
5
0
463,730
1
W
Loki
10,058
347
26
1
0
103,271
0
W
Neith
15,165
523
150
5
0
489,707
0
L
Baron Samedi
8,496
293
27
1
0
247,585
0
L
Cthulhu
13,588
469
143
5
0
453,922
2
L
Arachne
16,433
567
172
6
0
578,022
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role