Player Matchup

Anubis
Anubis
Kodaakbtw
Anubis
Level 17
God Stats
4W - 7L
1,415 SR
Queue Stats
77W - 75L
1,369 Elo+
Solo
Apollo
Apollo
SYNOR XD
Apollo
Level 22
God Stats
4W - 0L
1,921 SR
Queue Stats
46W - 43L
1,408 Elo+
Party 1
Scylla
Scylla
batfido
Scylla
Level 18
God Stats
1W - 3L
1,153 SR
Queue Stats
25W - 33L
1,375 Elo+
Solo
Nemesis
Nemesis
kiwi_estadual
Nemesis
Level 19
God Stats
11W - 9L
1,237 SR
Queue Stats
61W - 69L
1,354 Elo+
Solo
Khepri
Khepri
yFxxre
Khepri
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 124L
1,369 Elo+
Party 1
Team Averages
Level 23
1,445 SR
1,375 Elo+

VS

Team Averages
Level 17
1,493 SR
1,492 Elo+
Ra
Ra
CielLescal
Ra
Level 25
God Stats
2W - 5L
1,187 SR
Queue Stats
66W - 76L
1,369 Elo+
Solo
Ymir
Ymir
Mandawermare
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Party 2
Jing Wei
Jing Wei
Thaigoru
Jing Wei
Level 5
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 3L
1,595 Elo+
Party 2
Fenrir
Fenrir
Youtube_joakito
Fenrir
Level 29
God Stats
23W - 35L
1,345 SR
Queue Stats
94W - 168L
1,317 Elo+
Solo
Guan Yu
Guan Yu
lucasmartinstoy
Guan Yu
Level 17
God Stats
0W - 1L
1,717 SR
Queue Stats
4W - 5L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kodaakbtw
Anubis
20
8 / 2 / 5
13,036
621
14,617
11,851
6,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
SYNOR XD
Apollo
17
13 / 3 / 8
12,172
580
20,964
12,062
5,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
batfido
Scylla
17
3 / 4 / 6
11,288
538
10,998
8,144
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
18
6 / 2 / 8
11,884
566
11,635
13,423
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
yFxxre
Khepri
15
3 / 1 / 10
10,689
509
5,398
12,906
15,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
10,979
523
12,006
17,020
6,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 10 / 1
8,520
406
5,389
17,866
13,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Thaigoru
Jing Wei
13
0 / 6 / 1
8,461
403
4,110
10,681
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 8 / 2
9,938
473
6,165
17,056
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 4 / 0
9,349
445
4,185
16,063
13,629
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
33
Kills
11
12
Deaths
33
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Anubis
Kodaakbtw
Anubis
8
2
5
5.25
L
1
10
1
0.15
W
Apollo
SYNOR XD
Apollo
13
3
8
5.67
L
Jing Wei
Thaigoru
Jing Wei
0
6
1
0.08
L
5
8
2
0.75
W
Scylla
batfido
Scylla
3
4
6
1.5
W
Nemesis
6
2
8
5
L
1
4
0
0.25
W
Khepri
yFxxre
Khepri
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,612
Damage
31,855
58,386
Taken
78,686
36,129
Mitigated
42,015
13,279
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,006
1,140
1,816
6,353
17,020
6,266
0
7,785
8,921
71,451
0
W
Anubis
Kodaakbtw
Anubis
14,617
1,477
0
7,649
11,851
6,146
1,844
2,764
9,087
93,119
0
L
5,389
957
0
816
17,866
13,608
135
3,519
14,305
17,552
0
W
Apollo
SYNOR XD
Apollo
20,964
13,356
0
2,696
12,062
5,917
4,805
5,217
6,845
0
73,577
L
Jing Wei
Thaigoru
Jing Wei
4,110
2,845
0
1,017
10,681
3,181
597
1,941
8,740
0
36,439
L
6,165
787
0
1,464
17,056
5,331
274
8,163
8,799
0
32,832
W
Scylla
batfido
Scylla
10,998
1,679
0
481
8,144
2,954
2,468
2,310
5,834
72,929
0
W
Nemesis
11,635
5,918
0
1,273
13,423
5,716
536
3,194
10,229
0
92,422
L
4,185
1,037
787
2,491
16,063
13,629
448
9,111
6,908
248
46,564
W
Khepri
yFxxre
Khepri
5,398
553
0
1,180
12,906
15,396
754
4,158
8,748
24,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,069
Gold Earned
47,247
558
Minions Killed
355
0
Camps Cleared
0
1,954,262
Distance Traveled
1,790,037
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,979
523
130
6
0
368,443
4
W
Anubis
13,036
621
160
8
0
346,782
3
L
Ymir
8,520
406
24
1
0
336,667
1
W
Apollo
12,172
580
105
5
0
376,358
0
L
Jing Wei
8,461
403
73
3
0
340,207
0
L
Fenrir
9,938
473
53
3
0
374,950
3
W
Scylla
11,288
538
140
7
0
370,764
2
W
Nemesis
11,884
566
119
6
0
473,137
0
L
Guan Yu
9,349
445
75
4
0
369,770
0
W
Khepri
10,689
509
34
2
0
387,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role