Player Matchup

Chaac
Chaac
Secqsi
Chaac
Level 21
God Stats
3W - 7L
1,681 SR
Queue Stats
37W - 44L
1,370 Elo+
Party 1
Da Ji
Da Ji
Suspxi
Da Ji
Level 18
God Stats
7W - 11L
1,294 SR
Queue Stats
45W - 45L
1,338 Elo+
Party 1
Olorun
Olorun
XxATOM2301xX
Olorun
Level 17
God Stats
4W - 5L
1,454 SR
Queue Stats
25W - 40L
1,263 Elo+
Solo
Heimdallr
Heimdallr
mattygib
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ares
Ares
yumhey
Ares
Level 15
God Stats
11W - 4L
1,705 SR
Queue Stats
13W - 14L
1,353 Elo+
Party 1
Team Averages
Level 15
1,527 SR
1,365 Elo+

VS

Team Averages
Level 25
1,471 SR
1,347 Elo+
Nu Wa
Nu Wa
AiM Alibi
Nu Wa
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,238 Elo+
Solo
Kukulkan
Kukulkan
Liam420SCOT
Kukulkan
Level 22
God Stats
3W - 2L
1,351 SR
Queue Stats
15W - 17L
1,338 Elo+
Party 3
Apollo
Apollo
bergene_94
Apollo
Level 40
God Stats
6W - 6L
1,353 SR
Queue Stats
73W - 83L
1,316 Elo+
Party 3
Bakasura
Bakasura
exoticmoonlight_
Bakasura
Level 16
God Stats
3W - 5L
1,719 SR
Queue Stats
82W - 104L
1,386 Elo+
Party 2
Ymir
Ymir
kingjustice435
Ymir
Level 29
God Stats
6W - 8L
1,431 SR
Queue Stats
138W - 131L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Secqsi
Chaac
9
2 / 6 / 1
6,507
325
6,741
18,915
12,126
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Da Ji
Suspxi
Da Ji
13
2 / 5 / 3
8,538
427
10,986
14,028
4,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
11
1 / 12 / 1
7,458
373
5,496
16,071
4,289
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
mattygib
Heimdallr
10
0 / 14 / 1
6,665
333
4,201
16,767
4,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
yumhey
Ares
9
1 / 6 / 1
7,060
353
5,515
16,069
10,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AiM Alibi
Nu Wa
17
15 / 1 / 12
11,366
568
26,174
10,999
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Liam420SCOT
Kukulkan
15
6 / 4 / 11
9,939
497
14,250
12,265
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
bergene_94
Apollo
14
1 / 1 / 7
9,610
481
5,379
12,169
11,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
11 / 1 / 12
10,746
537
7,889
13,831
7,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
10 / 0 / 16
11,208
560
12,365
10,118
12,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
101
6
Kills
43
43
Deaths
7
7
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AiM Alibi
Nu Wa
15
1
12
21
W
Kukulkan
Liam420SCOT
Kukulkan
6
4
11
2.88
L
Chaac
Secqsi
Chaac
2
6
1
0.42
L
Da Ji
Suspxi
Da Ji
2
5
3
0.7
L
Olorun
1
12
1
0.13
W
Apollo
bergene_94
Apollo
1
1
7
4.5
W
11
1
12
17
W
10
0
16
18
L
Heimdallr
mattygib
Heimdallr
0
14
1
0.04
L
Ares
yumhey
Ares
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,939
Damage
66,057
81,850
Taken
59,382
35,927
Mitigated
40,132
9,387
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AiM Alibi
Nu Wa
26,174
9,553
0
4,398
10,999
4,335
2,822
2,490
8,509
63,657
0
W
Kukulkan
Liam420SCOT
Kukulkan
14,250
3,036
678
3,514
12,265
4,680
1,300
781
11,484
61,451
0
L
Chaac
Secqsi
Chaac
6,741
1,348
166
3,952
18,915
12,126
0
11,234
7,411
0
26,755
L
Da Ji
Suspxi
Da Ji
10,986
1,778
0
1,930
14,028
4,866
0
6,801
6,928
0
42,316
L
Olorun
5,496
2,476
76
1,527
16,071
4,289
226
9,086
6,440
43,403
0
W
Apollo
bergene_94
Apollo
5,379
2,998
0
0
12,169
11,759
1,677
3,287
8,882
0
35,439
W
7,889
5,380
0
4,272
13,831
7,139
2,287
3,092
10,739
0
49,562
W
12,365
2,317
0
932
10,118
12,219
1,262
1,361
8,757
49,269
0
L
Heimdallr
mattygib
Heimdallr
4,201
1,827
0
1,061
16,767
4,403
364
13,196
3,222
0
27,660
L
Ares
yumhey
Ares
5,515
609
0
675
16,069
10,243
0
11,040
4,711
18,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,228
Gold Earned
52,869
242
Minions Killed
378
0
Camps Cleared
0
1,669,657
Distance Traveled
1,945,284
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,366
568
78
4
0
356,309
2
W
Kukulkan
9,939
497
90
5
0
339,050
5
L
Chaac
6,507
325
25
1
0
364,609
2
L
Da Ji
8,538
427
66
3
0
351,831
0
L
Olorun
7,458
373
81
4
0
304,373
1
W
Apollo
9,610
481
51
3
0
354,443
2
W
Bakasura
10,746
537
77
4
0
454,337
0
W
Ymir
11,208
560
82
4
0
441,145
0
L
Heimdallr
6,665
333
43
2
0
322,096
1
L
Ares
7,060
353
27
1
0
326,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role