Player Matchup

Merlin
Merlin
Akaripotni
Merlin
Level 22
God Stats
31W - 18L
1,737 SR
Queue Stats
104W - 101L
1,480 Elo+
Solo
Neith
Neith
GodsSinnner
Neith
Level 7
God Stats
3W - 3L
1,387 SR
Queue Stats
10W - 15L
1,336 Elo+
Party 3
Apollo
Apollo
SempiternalKai
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,335 Elo+
Party 3
Nu Wa
Nu Wa
ToxicSpider66
Nu Wa
Level 11
God Stats
4W - 2L
1,606 SR
Queue Stats
22W - 21L
1,538 Elo+
Solo
Zeus
Zeus
uphighh4201
Zeus
Level 20
God Stats
2W - 2L
1,236 SR
Queue Stats
4W - 4L
1,135 Elo+
Solo
Team Averages
Level 15
1,493 SR
1,365 Elo+

VS

Team Averages
Level 16
1,374 SR
1,354 Elo+
Ne Zha
Ne Zha
Arekkusanderu
Ne Zha
Level 28
God Stats
51W - 69L
1,387 SR
Queue Stats
244W - 301L
1,369 Elo+
Solo
Hera
Hera
ChaosDemolisher
Hera
Level 18
God Stats
1W - 4L
1,380 SR
Queue Stats
152W - 150L
1,364 Elo+
Party 1
Guan Yu
Guan Yu
Seabass1101
Guan Yu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,286 Elo+
Party 2
Izanami
Izanami
sugarbean72
Izanami
Level 15
God Stats
10W - 11L
1,250 SR
Queue Stats
33W - 33L
1,386 Elo+
Party 2
Ares
Ares
tinaxue
Ares
Level 17
God Stats
18W - 12L
1,354 SR
Queue Stats
151W - 151L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akaripotni
Merlin
19
3 / 3 / 20
12,243
1,020
15,771
12,807
5,690
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 2 / 16
11,407
951
9,481
9,724
4,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
13 / 4 / 16
13,600
1,133
19,101
14,107
5,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
9 / 2 / 23
13,891
1,158
27,005
11,051
4,234
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
11 / 3 / 14
13,423
1,119
32,957
12,349
4,691
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

168

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 4
12,766
1,064
13,534
20,730
8,160
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
1 / 6 / 8
11,212
934
19,564
17,962
6,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Seabass1101
Guan Yu
18
2 / 11 / 7
11,005
917
7,809
24,196
23,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
sugarbean72
Izanami
18
2 / 5 / 6
11,327
944
9,304
17,405
6,461
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
tinaxue
Ares
18
3 / 11 / 5
11,919
993
6,206
29,377
29,612
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
44
39
Kills
14
14
Deaths
39
89
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
Akaripotni
Merlin
3
3
20
4.33
L
6
6
4
1.33
L
1
6
8
0.83
W
3
2
16
5.5
L
Guan Yu
Seabass1101
Guan Yu
2
11
7
0.5
W
13
4
16
5.25
W
9
2
23
10.25
L
Izanami
sugarbean72
Izanami
2
5
6
1
L
Ares
tinaxue
Ares
3
11
5
0.5
W
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,315
Damage
56,417
60,038
Taken
109,670
24,165
Mitigated
74,580
8,888
Healing
8,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Akaripotni
Merlin
15,771
2,627
0
1,757
12,807
5,690
0
6,497
6,310
43,244
0
L
13,534
2,409
0
1,557
20,730
8,160
0
13,797
6,933
0
37,713
L
19,564
3,554
422
1,547
17,962
6,456
0
11,671
6,291
49,149
0
W
9,481
3,250
0
1,071
9,724
4,120
0
3,748
5,976
0
20,326
L
Guan Yu
Seabass1101
Guan Yu
7,809
557
668
2,106
24,196
23,891
0
17,260
6,936
228
15,543
W
19,101
10,514
92
2,730
14,107
5,430
0
6,938
7,169
0
46,167
W
27,005
7,938
0
1,606
11,051
4,234
0
2,659
8,392
43,124
0
L
Izanami
sugarbean72
Izanami
9,304
6,797
0
2,416
17,405
6,461
0
11,127
6,278
0
41,588
L
Ares
tinaxue
Ares
6,206
312
0
0
29,377
29,612
0
21,878
7,499
30,042
0
W
32,957
8,103
0
1,632
12,349
4,691
0
6,020
6,329
55,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,564
Gold Earned
58,229
228
Minions Killed
239
7
Camps Cleared
3
1,026,974
Distance Traveled
1,065,340
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,243
1,020
64
5
1
197,884
0
L
Ne Zha
12,766
1,064
53
4
1
234,248
0
L
Hera
11,212
934
71
6
0
206,219
0
W
Neith
11,407
951
25
2
1
190,230
0
L
Guan Yu
11,005
917
5
0
0
213,011
0
W
Apollo
13,600
1,133
66
6
1
223,501
1
W
Nu Wa
13,891
1,158
21
2
0
204,293
0
L
Izanami
11,327
944
50
4
1
202,573
1
L
Ares
11,919
993
60
5
1
209,289
0
W
Zeus
13,423
1,119
52
4
4
211,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role