Player Matchup

He Bo
He Bo
ImYellowSoWhat
He Bo
Level 86
God Stats
5W - 6L
1,445 SR
Queue Stats
724W - 457L
1,582 Elo+
Party 1
Hercules
Hercules
JimmyPewPew
Hercules
Level 63
God Stats
9W - 15L
1,334 SR
Queue Stats
600W - 396L
1,541 Elo+
Party 1
Neith
Neith
Nabeel029
Neith
Level 6
God Stats
23W - 11L
1,529 SR
Queue Stats
88W - 62L
1,524 Elo+
Party 1
Loki
Loki
PHo_18
Loki
Level 12
God Stats
20W - 13L
1,553 SR
Queue Stats
180W - 104L
1,639 Elo+
Party 1
Merlin
Merlin
ReZzY_PaR
Merlin
Level 28
God Stats
19W - 15L
1,546 SR
Queue Stats
486W - 361L
1,505 Elo+
Party 1
Team Averages
Level 39
1,481 SR
1,558 Elo+

VS

Team Averages
Level 23
1,567 SR
1,387 Elo+
Fenrir
Fenrir
Hajsen332
Fenrir
Level 15
God Stats
40W - 45L
1,404 SR
Queue Stats
50W - 54L
1,350 Elo+
Party 2
Tyr
Tyr
Mhytic11nova
Tyr
Level 27
God Stats
2W - 1L
1,800 SR
Queue Stats
238W - 273L
1,442 Elo+
Solo
Anubis
Anubis
bleusaille69
Anubis
Level 29
God Stats
26W - 10L
1,765 SR
Queue Stats
282W - 214L
1,543 Elo+
Solo
Loki
Loki
gchickencoup
Loki
Level 28
God Stats
1W - 4L
1,482 SR
Queue Stats
1W - 7L
1,287 Elo+
Solo
Kukulkan
Kukulkan
wetzel00
Kukulkan
Level 17
God Stats
34W - 38L
1,382 SR
Queue Stats
59W - 65L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 12
13,143
1,195
20,137
12,439
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
JimmyPewPew
Hercules
17
3 / 2 / 18
11,219
1,020
9,395
18,388
20,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Nabeel029
Neith
17
3 / 0 / 16
10,507
955
4,699
6,315
2,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
PHo_18
Loki
17
5 / 3 / 11
10,468
952
4,800
6,335
2,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
ReZzY_PaR
Merlin
18
5 / 0 / 17
11,726
1,066
16,819
5,020
2,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

255

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hajsen332
Fenrir
15
1 / 7 / 3
9,237
840
3,057
12,520
6,816
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 8 / 1
9,199
836
7,952
19,076
17,341
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Anubis
16
1 / 1 / 3
10,089
917
9,355
5,750
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 7 / 4
9,910
901
6,287
13,138
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
wetzel00
Kukulkan
16
2 / 5 / 3
10,288
935
17,005
10,962
4,122
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
20
28
Kills
6
7
Deaths
28
74
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Hajsen332
Fenrir
1
7
3
0.36
W
12
2
12
9
W
Hercules
JimmyPewPew
Hercules
3
2
18
6
L
1
8
1
0.19
W
Neith
Nabeel029
Neith
3
0
16
11
W
Loki
PHo_18
Loki
5
3
11
3.5
W
Merlin
ReZzY_PaR
Merlin
5
0
17
13.5
L
Anubis
1
1
3
2.5
L
1
7
4
0.43
L
Kukulkan
wetzel00
Kukulkan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,850
Damage
43,656
48,497
Taken
61,446
32,090
Mitigated
35,042
8,820
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Hajsen332
Fenrir
3,057
305
0
37
12,520
6,816
0
7,449
5,071
0
8,111
W
20,137
901
665
2,308
12,439
4,458
0
6,568
5,871
46,047
0
W
Hercules
JimmyPewPew
Hercules
9,395
2,089
0
4,799
18,388
20,631
0
10,302
8,086
6,176
18,742
L
7,952
1,646
178
2,383
19,076
17,341
0
10,723
8,353
0
14,940
W
Neith
Nabeel029
Neith
4,699
1,920
0
464
6,315
2,538
0
3,327
2,988
0
12,327
W
Loki
PHo_18
Loki
4,800
1,201
0
0
6,335
2,320
0
2,827
3,434
0
11,094
W
Merlin
ReZzY_PaR
Merlin
16,819
1,182
0
584
5,020
2,143
0
3,336
1,684
50,400
0
L
Anubis
9,355
426
284
1,005
5,750
2,527
0
3,839
1,911
37,220
0
L
6,287
1,457
0
17
13,138
4,236
0
10,395
2,743
0
16,346
L
Kukulkan
wetzel00
Kukulkan
17,005
1,788
0
1,666
10,962
4,122
0
7,040
3,922
48,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,063
Gold Earned
48,723
214
Minions Killed
185
15
Camps Cleared
3
988,642
Distance Traveled
941,176
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,237
840
4
0
1
190,507
0
W
He Bo
13,143
1,195
53
5
10
207,314
1
W
Hercules
11,219
1,020
30
3
0
198,158
0
L
Tyr
9,199
836
11
1
1
213,909
0
W
Neith
10,507
955
23
2
2
214,372
0
W
Loki
10,468
952
8
1
2
161,808
0
W
Merlin
11,726
1,066
100
9
1
206,990
0
L
Anubis
10,089
917
70
6
1
157,068
0
L
Loki
9,910
901
22
2
0
200,455
1
L
Kukulkan
10,288
935
78
7
0
179,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role