Player Matchup

Medusa
Medusa
AcidicWrld
Medusa
Level 26
God Stats
1W - 1L
1,219 SR
Queue Stats
115W - 121L
1,394 Elo+
Solo
Jormungandr
Jormungandr
EveSolo
Jormungandr
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
GrandeTexas
Fenrir
Level 29
God Stats
16W - 14L
1,464 SR
Queue Stats
69W - 73L
1,360 Elo+
Solo
Sol
Sol
Korv0sG00b
Sol
Level 28
God Stats
3W - 1L
1,421 SR
Queue Stats
6W - 6L
1,277 Elo+
Solo
Janus
Janus
iAnxientOne
Janus
Level 19
God Stats
2W - 2L
1,688 SR
Queue Stats
32W - 39L
1,339 Elo+
Solo
Team Averages
Level 22
1,458 SR
1,374 Elo+

VS

Team Averages
Level 14
1,395 SR
1,248 Elo+
Izanami
Izanami
Boricua-gamer620
Izanami
Level 16
God Stats
16W - 19L
1,349 SR
Queue Stats
24W - 38L
1,162 Elo+
Party 1
Olorun
Olorun
IAmHercuIes
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,044 Elo+
Party 1
Tiamat
Tiamat
KetaMineSenpai
Tiamat
Level 24
God Stats
0W - 2L
1,153 SR
Queue Stats
1W - 7L
1,183 Elo+
Solo
Pele
Pele
Kogadashi
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ares
Ares
RiotousMaloi
Ares
Level 8
God Stats
6W - 8L
1,472 SR
Queue Stats
6W - 9L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AcidicWrld
Medusa
9
4 / 2 / 4
6,116
556
6,117
4,956
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
EveSolo
Jormungandr
10
7 / 0 / 5
6,716
611
4,167
5,085
3,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
6 / 0 / 1
6,594
599
4,868
6,052
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
1 / 0 / 4
5,878
534
3,560
5,616
1,827
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
6,500
591
1,011
950
229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,751
432
2,851
6,040
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
5
0 / 5 / 0
4,105
373
1,138
4,833
1,072
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 0
4,372
397
2,938
4,765
1,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
6
2 / 5 / 0
4,529
412
1,902
6,810
1,509
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 4 / 0
4,500
409
1,346
6,840
2,369
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
19
Kills
2
2
Deaths
21
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
AcidicWrld
Medusa
4
2
4
3
L
0
5
1
0.1
W
Jormungandr
EveSolo
Jormungandr
7
0
5
9.5
W
Fenrir
6
0
1
6.5
L
Olorun
0
5
0
0
L
0
2
0
0
L
Pele
2
5
0
0.4
W
1
0
4
3
L
0
4
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,723
Damage
10,175
22,659
Taken
29,288
9,932
Mitigated
8,375
7,753
Healing
2,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AcidicWrld
Medusa
6,117
3,683
0
1,414
4,956
1,385
480
312
4,644
0
23,098
L
2,851
1,668
0
950
6,040
1,500
0
1,619
4,421
0
21,417
W
Jormungandr
EveSolo
Jormungandr
4,167
1,148
157
688
5,085
3,872
171
1,119
3,966
26,366
0
W
Fenrir
4,868
929
0
2,407
6,052
2,619
0
1,449
4,603
0
35,112
L
Olorun
1,138
489
66
450
4,833
1,072
0
1,033
3,776
13,534
0
L
2,938
268
0
565
4,765
1,925
0
2,202
2,563
13,323
0
L
Pele
1,902
710
0
616
6,810
1,509
360
891
5,919
0
8,890
W
3,560
1,254
46
3,041
5,616
1,827
1,068
2,428
3,188
23,749
1,757
L
1,346
379
0
0
6,840
2,369
0
2,595
4,213
15,349
0
W
1,011
0
0
0
950
229
2,352
114
836
34,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,804
Gold Earned
22,257
257
Minions Killed
118
0
Camps Cleared
0
940,595
Distance Traveled
956,546
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,116
556
43
4
0
168,821
2
L
Izanami
4,751
432
40
4
0
193,582
0
W
Jormungandr
6,716
611
31
3
0
183,889
1
W
Fenrir
6,594
599
59
5
0
187,805
0
L
Olorun
4,105
373
25
2
0
156,551
0
L
Tiamat
4,372
397
13
1
0
213,823
4
L
Pele
4,529
412
12
1
0
207,008
0
W
Sol
5,878
534
50
5
0
196,571
1
L
Ares
4,500
409
28
3
0
185,582
1
W
Janus
6,500
591
74
7
0
203,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role