Player Matchup

Hel
Hel
 
Hel
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CarlosRomu12
Da Ji
Level 28
God Stats
4W - 5L
1,744 SR
Queue Stats
79W - 95L
1,346 Elo+
Solo
Scylla
Scylla
Momlover420
Scylla
Level 6
God Stats
14W - 16L
1,543 SR
Queue Stats
24W - 21L
1,417 Elo+
Solo
Heimdallr
Heimdallr
User2020
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,474 Elo+
Solo
He Bo
He Bo
ghjdgf
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 49L
1,581 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,463 Elo+

VS

Team Averages
Level 18
1,466 SR
1,485 Elo+
Izanami
Izanami
AggroPenguin
Izanami
Level 28
God Stats
10W - 3L
1,686 SR
Queue Stats
58W - 45L
1,468 Elo+
Solo
Neith
Neith
BlebikHIP
Neith
Level 26
God Stats
11W - 13L
1,082 SR
Queue Stats
68W - 92L
1,336 Elo+
Party 1
Geb
Geb
ElŠtručko
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,759 Elo+
Solo
Bakasura
Bakasura
Red218
Bakasura
Level 28
God Stats
35W - 20L
1,560 SR
Queue Stats
80W - 114L
1,361 Elo+
Party 1
Merlin
Merlin
TorixGalba
Merlin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 127L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
2 / 3 / 0
4,106
513
1,233
3,566
1,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

6
2 / 1 / 0
4,474
559
2,161
4,367
1,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
4
0 / 4 / 1
3,634
454
281
2,383
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
User2020
Heimdallr
6
1 / 4 / 0
3,818
477
1,412
3,601
857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
ghjdgf
He Bo
7
2 / 3 / 2
4,573
572
3,994
5,411
1,621
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AggroPenguin
Izanami
9
4 / 2 / 0
5,471
684
3,460
4,398
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
BlebikHIP
Neith
8
2 / 1 / 2
4,947
618
1,521
3,673
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 2
4,192
524
1,040
5,929
1,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Red218
Bakasura
8
6 / 0 / 1
5,446
681
3,788
3,827
1,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
TorixGalba
Merlin
8
3 / 2 / 2
5,310
664
3,671
3,645
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
7
Kills
15
15
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
0
0.67
W
Izanami
AggroPenguin
Izanami
4
2
0
2
W
Neith
BlebikHIP
Neith
2
1
2
3
L
2
1
0
2
W
0
3
2
0.33
L
Scylla
0
4
1
0.13
W
Bakasura
Red218
Bakasura
6
0
1
6.5
W
Merlin
TorixGalba
Merlin
3
2
2
2
L
Heimdallr
User2020
Heimdallr
1
4
0
0.25
L
He Bo
ghjdgf
He Bo
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,081
Damage
13,480
19,328
Taken
21,472
5,081
Mitigated
6,321
3,488
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,233
340
67
805
3,566
1,013
0
667
2,899
10,817
0
W
Izanami
AggroPenguin
Izanami
3,460
2,175
0
1,250
4,398
1,257
408
1,721
2,677
0
30,581
W
Neith
BlebikHIP
Neith
1,521
628
0
1,444
3,673
1,024
0
562
3,111
0
17,183
L
2,161
656
0
500
4,367
1,149
0
1,160
3,207
0
17,624
W
1,040
456
0
919
5,929
1,749
22
751
5,178
10,161
0
L
Scylla
281
35
0
0
2,383
441
0
1,075
1,265
5,520
0
W
Bakasura
Red218
Bakasura
3,788
2,848
0
1,710
3,827
1,141
0
506
3,321
0
15,970
W
Merlin
TorixGalba
Merlin
3,671
427
0
520
3,645
1,150
116
1,914
1,677
26,315
0
L
Heimdallr
User2020
Heimdallr
1,412
669
0
154
3,601
857
0
0
3,400
0
9,243
L
He Bo
ghjdgf
He Bo
3,994
179
0
1,962
5,411
1,621
0
1,809
3,483
16,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,605
Gold Earned
25,366
127
Minions Killed
224
0
Camps Cleared
0
622,408
Distance Traveled
733,754
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,106
513
17
2
0
122,033
0
W
Izanami
5,471
684
66
8
0
124,564
1
W
Neith
4,947
618
37
5
0
139,433
1
L
Da Ji
4,474
559
37
5
0
147,302
0
W
Geb
4,192
524
19
2
0
135,193
2
L
Scylla
3,634
454
17
2
0
91,292
0
W
Bakasura
5,446
681
46
6
0
192,957
0
W
Merlin
5,310
664
56
7
0
141,607
0
L
Heimdallr
3,818
477
22
3
0
121,143
3
L
He Bo
4,573
572
34
4
0
140,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role