Player Matchup

Kukulkan
Kukulkan
Aradhrin
Kukulkan
Level 128
God Stats
11W - 0L
1,841 SR
Queue Stats
311W - 199L
1,648 Elo+
Party 3
Scylla
Scylla
Bluslayer
Scylla
Level 159
God Stats
8W - 1L
1,742 SR
Queue Stats
208W - 127L
1,667 Elo+
Party 3
Cthulhu
Cthulhu
Deleborod
Cthulhu
Level 93
God Stats
2W - 1L
1,290 SR
Queue Stats
297W - 172L
1,670 Elo+
Party 3
Da Ji
Da Ji
Gauner31
Da Ji
Level 123
God Stats
1W - 2L
1,585 SR
Queue Stats
326W - 358L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
Nekcob
Gilgamesh
Level 89
God Stats
2W - 0L
1,588 SR
Queue Stats
50W - 62L
1,399 Elo+
Solo
Team Averages
Level 118
1,609 SR
1,573 Elo+

VS

Team Averages
Level 109
1,540 SR
1,480 Elo+
Fenrir
Fenrir
F4ArNTz
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,539 Elo+
Party 2
Cerberus
Cerberus
Hussam113
Cerberus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,458 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mckroket
Ah Muzen Cab
Level 126
God Stats
3W - 2L
1,659 SR
Queue Stats
69W - 72L
1,492 Elo+
Party 1
Odin
Odin
MrUdefent
Odin
Level 142
God Stats
2W - 2L
1,404 SR
Queue Stats
128W - 125L
1,501 Elo+
Party 1
Chaac
Chaac
mopmo0
Chaac
Level 63
God Stats
0W - 2L
1,638 SR
Queue Stats
28W - 36L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aradhrin
Kukulkan
18
4 / 7 / 9
11,624
684
15,376
12,900
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Bluslayer
Scylla
19
4 / 5 / 18
12,080
711
15,289
13,237
10,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Deleborod
Cthulhu
20
5 / 1 / 24
13,418
789
15,337
22,971
29,021
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Gauner31
Da Ji
19
11 / 5 / 15
13,018
766
14,533
14,866
15,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Nekcob
Gilgamesh
20
9 / 3 / 19
13,141
773
17,149
26,905
35,218
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
F4ArNTz
Fenrir
17
2 / 8 / 14
10,607
624
11,439
17,014
17,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
Hussam113
Cerberus
18
4 / 6 / 8
11,045
650
16,334
20,096
10,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Mckroket
Ah Muzen Cab
20
10 / 4 / 6
12,804
753
24,423
16,623
7,891
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
16
3 / 9 / 11
10,355
609
10,152
15,585
14,000
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
mopmo0
Chaac
18
2 / 6 / 7
10,538
620
12,634
20,255
20,318
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
67
33
Kills
21
21
Deaths
33
85
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Aradhrin
Kukulkan
4
7
9
1.21
W
Scylla
Bluslayer
Scylla
4
5
18
2.6
W
Cthulhu
Deleborod
Cthulhu
5
1
24
17
L
Fenrir
F4ArNTz
Fenrir
2
8
14
1.13
W
Da Ji
Gauner31
Da Ji
11
5
15
3.7
L
Cerberus
Hussam113
Cerberus
4
6
8
1.33
L
Ah Muzen Cab
Mckroket
Ah Muzen Cab
10
4
6
3.25
L
Odin
3
9
11
0.94
W
Gilgamesh
Nekcob
Gilgamesh
9
3
19
6.17
L
Chaac
mopmo0
Chaac
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,684
Damage
74,982
90,879
Taken
89,573
95,983
Mitigated
69,453
30,694
Healing
25,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Aradhrin
Kukulkan
15,376
380
2,047
1,106
12,900
6,345
1,002
719
11,867
44,191
0
W
Scylla
Bluslayer
Scylla
15,289
1,422
2,516
1,554
13,237
10,269
1,069
1,508
11,551
34,256
0
W
Cthulhu
Deleborod
Cthulhu
15,337
943
6,034
5,579
22,971
29,021
782
4,004
18,795
27,562
0
L
Fenrir
F4ArNTz
Fenrir
11,439
2,162
1,256
3,032
17,014
17,094
0
9,265
7,749
0
17,360
W
Da Ji
Gauner31
Da Ji
14,533
1,929
1,535
1,581
14,866
15,130
1,504
3,182
11,389
0
20,670
L
Cerberus
Hussam113
Cerberus
16,334
0
2,173
4,556
20,096
10,150
0
12,102
7,994
35,882
0
L
Ah Muzen Cab
Mckroket
Ah Muzen Cab
24,423
10,374
2,024
7,866
16,623
7,891
355
8,398
8,225
0
49,884
L
Odin
10,152
885
0
1,194
15,585
14,000
0
7,792
7,793
0
16,881
W
Gilgamesh
Nekcob
Gilgamesh
17,149
3,948
3,771
4,971
26,905
35,218
1,329
6,921
19,753
175
27,981
L
Chaac
mopmo0
Chaac
12,634
1,406
518
3,377
20,255
20,318
0
8,620
11,635
0
31,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,281
Gold Earned
55,349
199
Minions Killed
178
0
Camps Cleared
0
1,400,883
Distance Traveled
1,394,087
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,624
684
76
4
0
265,927
3
W
Scylla
12,080
711
64
4
0
276,185
3
W
Cthulhu
13,418
789
22
1
0
277,344
8
L
Fenrir
10,607
624
17
1
0
289,039
0
W
Da Ji
13,018
766
18
1
0
244,727
0
L
Cerberus
11,045
650
63
4
0
274,710
0
L
Ah Muzen Cab
12,804
753
53
3
0
311,773
0
L
Odin
10,355
609
16
1
0
276,232
1
W
Gilgamesh
13,141
773
19
1
0
336,700
1
L
Chaac
10,538
620
29
2
0
242,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role