Player Matchup

King Arthur
King Arthur
Gold III
DSOYR1
King Arthur
Gold III
Level 160
God Stats
15W - 26L
1,601 SR
Queue Stats
397W - 405L
1,529 MMR
Solo
Cerberus
Cerberus
Gold V
Lunfail
Cerberus
Gold V
Level 128
God Stats
3W - 2L
1,712 SR
Queue Stats
8W - 8L
1,575 MMR
Solo
Raijin
Raijin
Bronze III
SilverReaper21
Raijin
Bronze III
Level 158
God Stats
8W - 8L
1,511 SR
Queue Stats
123W - 111L
1,492 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
TheDefiantPotato
Erlang Shen
Gold IV
Level 63
God Stats
2W - 2L
1,615 SR
Queue Stats
134W - 135L
1,460 MMR
Solo
Izanami
Izanami
Bronze III
kelmoreion1130
Izanami
Bronze III
Level 94
God Stats
0W - 1L
1,730 SR
Queue Stats
5W - 12L
1,463 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,634 SR
1,504 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 92
1,454 SR
1,510 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
Shiin21
Guan Yu
Gold III
Level 42
God Stats
4W - 2L
1,512 SR
Queue Stats
88W - 93L
1,564 MMR
Solo
Agni
Agni
Bronze III
dragonfire08
Agni
Bronze III
Level 64
God Stats
1W - 0L
1,544 SR
Queue Stats
15W - 3L
1,500 MMR
Solo
Rama
Rama
Gold IV
vvolf22
Rama
Gold IV
Level 129
God Stats
2W - 1L
1,215 SR
Queue Stats
147W - 144L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DSOYR1
King Arthur
11
4 / 3 / 0
6,452
645
6,040
6,745
5,076
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Lunfail
Cerberus
7
1 / 2 / 2
5,100
510
3,930
8,536
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 5 / 0
6,183
618
3,380
6,589
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TheDefiantPotato
Erlang Shen
9
0 / 4 / 3
5,475
548
1,571
7,870
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 3
4,864
486
3,798
5,116
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Morgan Le FayGilgameshAthenaTiamatApollo

VS

Bans
TsukuyomiArtemisHou YiDanzaburouThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
7 / 2 / 4
7,194
719
5,832
6,437
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
 
Sobek
9
2 / 1 / 5
5,840
584
3,708
8,396
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Shiin21
Guan Yu
11
2 / 4 / 2
6,285
629
2,813
8,578
5,153
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 0 / 4
7,274
727
6,458
4,532
1,997
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
vvolf22
Rama
9
3 / 3 / 3
5,650
565
3,953
4,387
1,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
18
18
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
2
4
4.5
W
Sobek
 
Sobek
2
1
5
4.5
L
King Arthur
DSOYR1
King Arthur
4
3
0
1.33
L
Cerberus
Lunfail
Cerberus
1
2
2
1
W
Guan Yu
Shiin21
Guan Yu
2
4
2
0.75
L
5
5
0
1
L
Erlang Shen
TheDefiantPotato
Erlang Shen
0
4
3
0.38
W
4
0
4
6
L
0
4
3
0.38
W
Rama
vvolf22
Rama
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
22,764
34,856
Taken
32,330
16,498
Mitigated
17,093
7,622
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,832
4,506
0
2,111
6,437
2,808
262
1,283
5,154
0
42,453
W
Sobek
 
Sobek
3,708
325
0
3,105
8,396
5,953
0
3,345
5,051
13,916
0
L
King Arthur
DSOYR1
King Arthur
6,040
919
0
750
6,745
5,076
0
858
5,887
165
35,876
L
Cerberus
Lunfail
Cerberus
3,930
251
0
2,771
8,536
4,004
0
2,956
5,580
13,194
0
W
Guan Yu
Shiin21
Guan Yu
2,813
515
0
3,189
8,578
5,153
0
0
8,578
0
29,157
L
3,380
501
0
1,281
6,589
2,171
26
2,346
4,243
29,692
0
L
Erlang Shen
TheDefiantPotato
Erlang Shen
1,571
630
0
2,001
7,870
3,972
0
1,715
6,155
0
30,694
W
6,458
1,504
0
2,316
4,532
1,997
92
858
3,674
49,380
0
L
3,798
2,887
0
819
5,116
1,275
0
2,291
2,825
0
22,706
W
Rama
vvolf22
Rama
3,953
2,277
0
528
4,387
1,182
308
1,932
2,455
0
25,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
32,243
294
Minions Killed
325
0
Camps Cleared
0
1,013,056
Distance Traveled
1,048,736
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,194
719
88
9
0
248,546
3
W
Sobek
5,840
584
12
1
0
206,256
4
L
King Arthur
6,452
645
75
8
0
199,046
2
L
Cerberus
5,100
510
34
3
0
206,283
3
W
Guan Yu
6,285
629
70
7
0
206,530
3
L
Raijin
6,183
618
63
6
0
208,262
6
L
Erlang Shen
5,475
548
67
7
0
219,092
3
W
Agni
7,274
727
94
9
0
211,047
5
L
Izanami
4,864
486
55
6
0
180,373
3
W
Rama
5,650
565
61
6
0
176,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role