Player Matchup

Zeus
Zeus
Gold III
Jam5
Zeus
Gold III
Level 128
God Stats
0W - 1L
1,758 SR
Queue Stats
32W - 22L
1,703 MMR
Party 2
Ganesha
Ganesha
Silver I
Kinaresh
Ganesha
Silver I
Level 118
God Stats
2W - 2L
1,622 SR
Queue Stats
70W - 79L
1,299 MMR
Party 2
Cupid
Cupid
Gold IV
prudish
Cupid
Gold IV
Level 160
God Stats
7W - 7L
1,663 SR
Queue Stats
691W - 783L
1,332 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,681 SR
1,445 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,584 SR
1,746 MMR
Chaac
Chaac
Silver II
NìnjaMápâche
Chaac
Silver II
Level 68
God Stats
4W - 2L
1,671 SR
Queue Stats
90W - 118L
1,240 MMR
Solo
Hou Yi
Hou Yi
Platinum V
ºKaii
Hou Yi
Platinum V
Level 160
God Stats
17W - 18L
1,310 SR
Queue Stats
139W - 136L
1,720 MMR
Party 1
Raijin
Raijin
Platinum I
Ďimi
Raijin
Platinum I
Level 149
God Stats
3W - 1L
1,770 SR
Queue Stats
20W - 5L
2,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Jam5
Zeus
12
2 / 5 / 2
8,418
765
8,250
8,755
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Kinaresh
Ganesha
11
1 / 5 / 2
8,055
732
3,916
12,458
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
prudish
Cupid
9
1 / 12 / 3
7,447
677
3,193
14,321
3,723
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatMorgan Le FayGilgameshThothAthena

VS

Bans
SobekHerculesGebOdinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 10
8,682
789
6,304
10,912
11,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
ºKaii
Hou Yi
14
9 / 1 / 12
9,922
902
12,279
9,405
3,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Ďimi
Raijin
14
8 / 1 / 12
9,813
892
11,989
7,817
3,176
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
4
Kills
22
22
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Zeus
Jam5
Zeus
2
5
2
0.6
L
Ganesha
Kinaresh
Ganesha
1
5
2
0.4
W
5
4
10
2.5
L
Cupid
prudish
Cupid
1
12
3
0.21
W
Hou Yi
ºKaii
Hou Yi
9
1
12
15
W
Raijin
Ďimi
Raijin
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,359
Damage
30,572
35,534
Taken
28,134
16,778
Mitigated
17,660
3,593
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Jam5
Zeus
8,250
1,400
86
915
8,755
2,472
0
2,599
6,156
31,286
0
L
Ganesha
Kinaresh
Ganesha
3,916
559
0
1,513
12,458
10,583
0
4,698
7,760
15,909
0
W
6,304
798
0
1,831
10,912
11,058
191
3,896
6,858
0
20,897
L
Cupid
prudish
Cupid
3,193
1,890
149
930
14,321
3,723
0
4,692
9,629
0
16,667
W
Hou Yi
ºKaii
Hou Yi
12,279
7,796
0
2,741
9,405
3,426
1,390
3,726
5,506
0
34,565
W
Raijin
Ďimi
Raijin
11,989
1,487
151
3,234
7,817
3,176
1,415
3,988
3,604
40,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,920
Gold Earned
28,417
107
Minions Killed
139
0
Camps Cleared
0
582,212
Distance Traveled
596,920
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,418
765
76
7
0
187,018
2
L
Ganesha
8,055
732
4
0
0
208,339
3
W
Chaac
8,682
789
29
3
0
205,022
0
L
Cupid
7,447
677
27
2
0
186,855
3
W
Hou Yi
9,922
902
46
4
0
194,890
0
W
Raijin
9,813
892
64
6
0
197,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role