Player Matchup

Olorun
Olorun
 
Olorun
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
LichtBiest
Thoth
Level 135
God Stats
11W - 13L
1,596 SR
Queue Stats
161W - 159L
1,631 Elo+
Party 2
Artio
Artio
NightCarlos
Artio
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,668 Elo+
Party 2
Team Averages
Level 75
1,519 SR
1,560 Elo+

VS

Team Averages
Level 94
1,575 SR
1,586 Elo+
Khepri
Khepri
 
Khepri
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
GeneralTensei
Sun Wukong
Level 118
God Stats
9W - 6L
1,491 SR
Queue Stats
465W - 425L
1,498 Elo+
Solo
Scylla
Scylla
SpookyScylla
Scylla
Level 19
God Stats
11W - 3L
1,745 SR
Queue Stats
11W - 3L
1,724 Elo+
Party 3
Izanami
Izanami
adaz9
Izanami
Level 26
God Stats
28W - 15L
1,638 SR
Queue Stats
172W - 137L
1,527 Elo+
Party 3
Arachne
Arachne
fourshadows
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
340W - 295L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
0 / 3 / 2
8,296
553
9,267
10,273
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
10
3 / 3 / 0
7,094
473
3,771
8,234
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
 
Skadi
12
0 / 6 / 0
7,093
473
3,754
10,589
2,514
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
14
0 / 3 / 1
7,987
532
2,491
8,603
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 1
6,117
408
2,062
10,263
6,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 0 / 15
8,417
561
4,307
4,996
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
GeneralTensei
Sun Wukong
15
1 / 2 / 0
8,382
559
3,787
12,303
9,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
15
4 / 0 / 6
8,971
598
8,677
4,923
1,795
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
adaz9
Izanami
16
7 / 0 / 0
9,571
638
8,707
7,152
2,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
fourshadows
Arachne
15
7 / 1 / 5
9,111
607
8,259
13,490
4,863
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
19
19
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
2
0.33
L
Fenrir
 
Fenrir
3
3
0
1
L
Skadi
 
Skadi
0
6
0
0
W
Khepri
 
Khepri
0
0
15
7.5
W
Sun Wukong
GeneralTensei
Sun Wukong
1
2
0
0.5
L
Thoth
0
3
1
0.17
L
0
4
1
0.13
W
Scylla
4
0
6
7
W
Izanami
adaz9
Izanami
7
0
0
7
W
Arachne
fourshadows
Arachne
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
33,737
47,962
Taken
42,864
20,231
Mitigated
23,271
12,442
Healing
16,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,267
4,352
240
2,753
10,273
4,718
966
1,732
8,541
56,449
7,734
L
Fenrir
 
Fenrir
3,771
233
0
2,252
8,234
3,294
0
2,246
5,988
0
32,572
L
Skadi
 
Skadi
3,754
2,291
0
2,651
10,589
2,514
0
1,686
8,903
0
43,148
W
Khepri
 
Khepri
4,307
489
0
1,832
4,996
4,198
0
1,220
3,776
15,570
0
W
Sun Wukong
GeneralTensei
Sun Wukong
3,787
307
0
5,385
12,303
9,960
281
5,841
6,462
0
53,743
L
Thoth
2,491
118
0
1,444
8,603
3,188
0
4,070
4,533
61,175
0
L
2,062
207
518
2,584
10,263
6,517
0
3,250
7,013
10,113
0
W
Scylla
8,677
1,256
0
920
4,923
1,795
858
2,973
1,950
70,952
0
W
Izanami
adaz9
Izanami
8,707
5,371
0
1,491
7,152
2,455
739
437
6,715
0
86,947
W
Arachne
fourshadows
Arachne
8,259
6,067
0
7,286
13,490
4,863
406
1,966
11,524
0
62,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
44,452
434
Minions Killed
506
0
Camps Cleared
0
1,343,940
Distance Traveled
1,463,721
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,296
553
125
8
0
248,580
3
L
Fenrir
7,094
473
54
4
0
286,278
1
L
Skadi
7,093
473
97
6
0
245,053
4
W
Khepri
8,417
561
16
1
0
328,062
5
W
Sun Wukong
8,382
559
97
6
0
269,146
7
L
Thoth
7,987
532
126
8
0
258,397
4
L
Artio
6,117
408
32
2
0
305,632
0
W
Scylla
8,971
598
140
9
0
287,348
6
W
Izanami
9,571
638
156
10
0
279,187
9
W
Arachne
9,111
607
97
6
0
299,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role