Player Matchup

Sobek
Sobek
DonComedia89
Sobek
Level 17
God Stats
29W - 20L
1,517 SR
Queue Stats
82W - 75L
1,474 Elo+
Solo
Odin
Odin
JlayE02
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,121 Elo+
Party 1
Fenrir
Fenrir
Tito1379
Fenrir
Level 8
God Stats
2W - 1L
1,481 SR
Queue Stats
2W - 1L
1,406 Elo+
Solo
Tiamat
Tiamat
TripleC49
Tiamat
Level 4
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
UGotSmiteOn
Zhong Kui
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,227 Elo+
Party 1
Team Averages
Level 7
1,456 SR
1,345 Elo+

VS

Team Averages
Level 13
1,451 SR
1,347 Elo+
Aphrodite
Aphrodite
MayinVegeta
Aphrodite
Level 23
God Stats
8W - 11L
1,446 SR
Queue Stats
300W - 327L
1,354 Elo+
Solo
Scylla
Scylla
NRGFreeBeamy
Scylla
Level 18
God Stats
13W - 11L
1,436 SR
Queue Stats
37W - 30L
1,425 Elo+
Solo
Apollo
Apollo
ThiccFishboy7
Apollo
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
szzcrotum
Ah Muzen Cab
Level 12
God Stats
17W - 20L
1,371 SR
Queue Stats
23W - 29L
1,238 Elo+
Solo
Heimdallr
Heimdallr
zGruntz
Heimdallr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 21
18,041
1,002
15,779
35,954
61,591
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odin
JlayE02
Odin
20
1 / 7 / 21
16,194
900
7,430
31,739
47,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Tito1379
Fenrir
20
1 / 10 / 11
15,459
859
4,239
27,796
12,848
Tiamat
TripleC49
Tiamat
20
1 / 7 / 17
15,312
851
13,615
17,438
11,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
UGotSmiteOn
Zhong Kui
20
25 / 4 / 10
21,742
1,208
72,954
39,920
29,911
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Team 1 Tickets

24

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MayinVegeta
Aphrodite
20
1 / 7 / 19
16,481
916
21,245
26,027
18,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
20
12 / 3 / 11
18,888
1,049
38,614
24,156
9,030
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 14 / 13
17,741
986
45,723
35,191
13,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
szzcrotum
Ah Muzen Cab
20
0 / 0 / 0
13,176
732
522
130
30
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
zGruntz
Heimdallr
20
6 / 12 / 16
17,878
993
33,102
33,917
22,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
88
36
Kills
29
29
Deaths
36
80
Assists
59
Player
Kills
Deaths
Assists
KDA
W
8
1
21
18.5
W
Odin
JlayE02
Odin
1
7
21
1.64
L
Aphrodite
MayinVegeta
Aphrodite
1
7
19
1.5
L
Scylla
12
3
11
5.83
L
10
14
13
1.18
W
Fenrir
Tito1379
Fenrir
1
10
11
0.65
W
Tiamat
TripleC49
Tiamat
1
7
17
1.36
W
Zhong Kui
UGotSmiteOn
Zhong Kui
25
4
10
7.5
L
Ah Muzen Cab
szzcrotum
Ah Muzen Cab
0
0
0
0
L
Heimdallr
zGruntz
Heimdallr
6
12
16
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,017
Damage
139,206
152,847
Taken
119,421
162,817
Mitigated
63,595
24,543
Healing
31,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,779
1,451
0
2,600
35,954
61,591
0
12,904
23,050
32,758
0
W
Odin
JlayE02
Odin
7,430
1,968
0
0
31,739
47,343
0
12,019
19,720
0
16,454
L
Aphrodite
MayinVegeta
Aphrodite
21,245
3,739
11,422
8,523
26,027
18,600
0
22,076
3,591
33,154
0
L
Scylla
38,614
5,218
0
3,100
24,156
9,030
0
18,643
5,060
73,290
0
L
45,723
24,446
0
2,024
35,191
13,756
0
29,838
4,946
0
81,678
W
Fenrir
Tito1379
Fenrir
4,239
1,016
0
423
27,796
12,848
0
10,085
17,711
0
33,001
W
Tiamat
TripleC49
Tiamat
13,615
647
0
1,607
17,438
11,124
0
6,345
11,093
25,152
0
W
Zhong Kui
UGotSmiteOn
Zhong Kui
72,954
6,289
0
19,913
39,920
29,911
0
18,506
21,414
109,498
0
L
Ah Muzen Cab
szzcrotum
Ah Muzen Cab
522
142
0
95
130
30
0
0
130
0
8,058
L
Heimdallr
zGruntz
Heimdallr
33,102
17,335
0
6,101
33,917
22,179
0
29,983
3,346
0
57,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,748
Gold Earned
84,164
228
Minions Killed
260
4
Camps Cleared
4
1,742,888
Distance Traveled
1,307,846
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
18,041
1,002
18
1
1
371,380
0
W
Odin
16,194
900
19
1
0
336,891
0
L
Aphrodite
16,481
916
36
2
0
322,124
2
L
Scylla
18,888
1,049
88
5
2
371,137
0
L
Apollo
17,741
986
75
4
0
324,990
0
W
Fenrir
15,459
859
62
3
1
365,102
0
W
Tiamat
15,312
851
12
1
0
290,287
2
W
Zhong Kui
21,742
1,208
117
7
2
379,228
0
L
Ah Muzen Cab
13,176
732
16
1
1
37,616
0
L
Heimdallr
17,878
993
45
3
1
251,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role