Player Matchup

Pele
Pele
Diamond III
 
Pele
Diamond III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Diamond IV
 
Camazotz
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Diamond IV
 
Yemoja
Diamond IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
CarønteИ2G
Cupid
Diamond IV
Level 156
God Stats
4W - 2L
1,916 SR
Queue Stats
28W - 23L
2,186 MMR
Solo
Sol
Sol
Diamond IV
shawdowtaot
Sol
Diamond IV
Level 127
God Stats
7W - 4L
1,844 SR
Queue Stats
161W - 129L
2,197 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,652 SR
1,777 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,615 SR
1,910 MMR
Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
 
The Morrigan
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond III
Flesheatinwaffle
Sylvanus
Diamond III
Level 68
God Stats
87W - 64L
1,716 SR
Queue Stats
191W - 182L
2,203 MMR
Solo
Athena
Athena
Diamond IV
Typer750LI
Athena
Diamond IV
Level 69
God Stats
8W - 6L
1,623 SR
Queue Stats
230W - 213L
2,134 MMR
Solo
Chiron
Chiron
Diamond II
xJuiceWRLDx
Chiron
Diamond II
Level 128
God Stats
40W - 24L
1,734 SR
Queue Stats
337W - 313L
2,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
1 / 5 / 0
9,359
551
5,751
12,691
4,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Camazotz
 
Camazotz
15
1 / 2 / 0
8,654
509
5,601
16,888
10,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
 
Yemoja
11
0 / 5 / 0
6,780
399
3,307
12,364
8,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 6 / 0
7,466
439
5,305
12,433
3,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 3 / 1
8,245
485
7,377
8,603
3,355
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
TiamatArtemisGilgameshMorgan Le FayOdin

VS

Bans
RaijinSobekScyllaAresChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
4 / 0 / 6
11,160
656
11,082
12,359
5,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Morrigan
 
The Morrigan
16
2 / 0 / 8
10,336
608
8,315
5,307
2,394
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 1 / 5
10,106
594
6,976
12,721
8,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
Typer750LI
Athena
14
2 / 0 / 14
9,842
579
6,077
12,595
14,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
17
11 / 1 / 4
11,630
684
11,045
12,586
4,812
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
58
2
Kills
21
21
Deaths
2
1
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
0
0.2
L
Camazotz
 
Camazotz
1
2
0
0.5
L
Yemoja
 
Yemoja
0
5
0
0
W
Hun Batz
 
Hun Batz
4
0
6
7
W
The Morrigan
 
The Morrigan
2
0
8
6
L
0
6
0
0
W
2
1
5
4.5
W
Athena
Typer750LI
Athena
2
0
14
9
L
0
3
1
0.17
W
Chiron
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,341
Damage
43,495
62,979
Taken
55,568
29,414
Mitigated
36,277
23,039
Healing
31,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,751
819
0
4,642
12,691
4,306
0
1,682
10,872
0
72,505
L
Camazotz
 
Camazotz
5,601
1,176
0
11,032
16,888
10,547
0
6,106
10,727
0
60,808
L
Yemoja
 
Yemoja
3,307
660
1,223
1,413
12,364
8,159
0
4,134
7,957
16,190
0
W
Hun Batz
 
Hun Batz
11,082
3,222
0
4,949
12,359
5,757
811
1,925
10,341
0
98,713
W
The Morrigan
 
The Morrigan
8,315
1,268
0
2,450
5,307
2,394
646
2,828
2,479
70,166
3,803
L
5,305
2,832
119
2,677
12,433
3,047
677
827
11,503
0
46,761
W
6,976
2,397
3,514
8,953
12,721
8,989
822
2,686
9,408
45,623
11,083
W
Athena
Typer750LI
Athena
6,077
2,253
0
3,263
12,595
14,325
50
3,352
9,201
24,306
0
L
7,377
2,238
0
1,933
8,603
3,355
0
3,390
5,213
60,312
0
W
Chiron
11,045
6,803
1,390
6,881
12,586
4,812
4,934
1,953
10,633
0
87,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
53,074
524
Minions Killed
533
0
Camps Cleared
0
1,536,028
Distance Traveled
1,764,592
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,359
551
155
9
0
323,088
4
L
Camazotz
8,654
509
124
7
0
340,256
1
L
Yemoja
6,780
399
22
1
0
312,829
4
W
Hun Batz
11,160
656
159
9
0
389,696
5
W
The Morrigan
10,336
608
114
7
0
359,125
4
L
Cupid
7,466
439
90
5
0
258,105
4
W
Sylvanus
10,106
594
112
7
0
291,056
6
W
Athena
9,842
579
19
1
0
376,971
8
L
Sol
8,245
485
133
8
0
301,750
9
W
Chiron
11,630
684
129
8
0
347,744
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role