Player Matchup

Mercury
Mercury
NotV2Cosby
Mercury
Level 27
God Stats
8W - 7L
1,566 SR
Queue Stats
102W - 99L
1,507 Elo+
Solo
King Arthur
King Arthur
TangleyStew722
King Arthur
Level 26
God Stats
33W - 42L
1,432 SR
Queue Stats
140W - 145L
1,391 Elo+
Party 1
Yemoja
Yemoja
TweedMan4200
Yemoja
Level 26
God Stats
4W - 1L
1,828 SR
Queue Stats
28W - 27L
1,471 Elo+
Solo
Izanami
Izanami
reyesfamily129
Izanami
Level 25
God Stats
20W - 11L
1,716 SR
Queue Stats
169W - 187L
1,453 Elo+
Party 1
Merlin
Merlin
zxnnny_
Merlin
Level 7
God Stats
16W - 15L
1,496 SR
Queue Stats
29W - 26L
1,327 Elo+
Solo
Team Averages
Level 22
1,607 SR
1,430 Elo+

VS

Team Averages
Level 24
1,614 SR
1,476 Elo+
Sol
Sol
Fuego26-265
Sol
Level 27
God Stats
10W - 13L
1,500 SR
Queue Stats
491W - 526L
1,480 Elo+
Solo
Odin
Odin
JetJOSHUA0809
Odin
Level 29
God Stats
13W - 6L
1,717 SR
Queue Stats
151W - 152L
1,502 Elo+
Party 2
Loki
Loki
RUNITS JAES4L
Loki
Level 32
God Stats
7W - 3L
1,814 SR
Queue Stats
136W - 122L
1,457 Elo+
Party 2
Rama
Rama
WinchestrBell
Rama
Level 28
God Stats
36W - 46L
1,540 SR
Queue Stats
499W - 552L
1,442 Elo+
Solo
Chernobog
Chernobog
ttvindigo
Chernobog
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NotV2Cosby
Mercury
15
8 / 4 / 6
10,189
536
6,679
12,580
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
TangleyStew722
King Arthur
16
9 / 1 / 3
10,742
565
12,313
8,812
6,626
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
11
0 / 3 / 4
7,893
415
1,735
11,623
9,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 2
10,064
530
4,921
10,235
3,134
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
zxnnny_
Merlin
17
5 / 1 / 5
10,986
578
9,889
7,731
3,398
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,833
412
6,876
10,863
4,269
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 3
9,221
485
3,848
12,428
8,283
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 6 / 3
9,957
524
9,122
13,252
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 0 / 3
9,346
492
3,186
6,793
2,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
ttvindigo
Chernobog
7
0 / 11 / 0
6,259
329
1,146
12,226
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
24
Kills
10
10
Deaths
25
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
2
5
3
0.7
W
Mercury
NotV2Cosby
Mercury
8
4
6
2.75
L
5
6
3
1.08
W
King Arthur
TangleyStew722
King Arthur
9
1
3
10.5
W
Yemoja
0
3
4
0.67
L
1
0
3
2.5
W
2
1
2
3
L
Chernobog
ttvindigo
Chernobog
0
11
0
0
W
Merlin
zxnnny_
Merlin
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,537
Damage
24,178
50,981
Taken
55,562
27,001
Mitigated
22,655
15,954
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,876
1,337
0
3,277
10,863
4,269
0
2,735
8,128
41,288
0
L
3,848
904
0
910
12,428
8,283
0
2,104
10,324
7,093
19,753
W
Mercury
NotV2Cosby
Mercury
6,679
3,296
0
3,746
12,580
4,809
0
422
12,158
0
57,535
L
9,122
2,462
0
2,044
13,252
4,396
0
1,889
11,363
0
49,601
W
King Arthur
TangleyStew722
King Arthur
12,313
3,115
0
2,364
8,812
6,626
312
1,899
6,913
0
53,011
W
Yemoja
1,735
257
610
774
11,623
9,034
712
2,984
8,639
18,294
0
L
3,186
1,636
0
2,403
6,793
2,219
642
808
5,985
0
75,705
W
4,921
2,815
0
4,507
10,235
3,134
3,177
1,517
8,718
0
83,278
L
Chernobog
ttvindigo
Chernobog
1,146
498
0
133
12,226
3,488
46
4,233
7,993
0
11,986
W
Merlin
zxnnny_
Merlin
9,889
559
0
3,953
7,731
3,398
0
1,556
6,175
73,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,874
Gold Earned
42,616
547
Minions Killed
370
0
Camps Cleared
0
1,743,689
Distance Traveled
1,608,914
33
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,833
412
74
4
0
324,294
0
L
Odin
9,221
485
59
3
0
315,243
1
W
Mercury
10,189
536
98
5
0
380,936
4
L
Loki
9,957
524
85
4
0
360,200
1
W
King Arthur
10,742
565
116
6
0
371,236
18
W
Yemoja
7,893
415
29
2
0
305,335
6
L
Rama
9,346
492
136
7
0
333,881
0
W
Izanami
10,064
530
164
9
0
352,324
5
L
Chernobog
6,259
329
16
1
0
275,296
2
W
Merlin
10,986
578
140
7
0
333,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role