Player Matchup

Gilgamesh
Gilgamesh
ChromaNebula
Gilgamesh
Level 67
God Stats
29W - 28L
1,494 SR
Queue Stats
94W - 87L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
FatPanda7
Heimdallr
Level 27
God Stats
7W - 23L
1,144 SR
Queue Stats
144W - 156L
1,415 Elo+
Party 1
Arachne
Arachne
TheEnchanted
Arachne
Level 67
God Stats
45W - 28L
1,574 SR
Queue Stats
102W - 90L
1,440 Elo+
Party 1
Ra
Ra
Wergal
Ra
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Ymir
Ymir
nameless030
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Team Averages
Level 51
1,442 SR
1,461 Elo+

VS

Team Averages
Level 37
1,441 SR
1,356 Elo+
Skadi
Skadi
Gavala49
Skadi
Level 42
God Stats
5W - 6L
1,521 SR
Queue Stats
62W - 81L
1,363 Elo+
Party 2
Vamana
Vamana
Sarumaniac
Vamana
Level 24
God Stats
0W - 4L
1,168 SR
Queue Stats
77W - 113L
1,363 Elo+
Party 3
Fenrir
Fenrir
TheKhorne
Fenrir
Level 49
God Stats
1W - 6L
1,381 SR
Queue Stats
159W - 269L
1,308 Elo+
Party 3
Agni
Agni
ToksikTNO
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 117L
1,353 Elo+
Party 3
Aphrodite
Aphrodite
millsey
Aphrodite
Level 40
God Stats
12W - 9L
1,636 SR
Queue Stats
58W - 67L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChromaNebula
Gilgamesh
16
12 / 3 / 6
11,081
583
17,860
19,774
21,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
FatPanda7
Heimdallr
15
4 / 3 / 8
9,832
517
8,056
13,802
5,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
TheEnchanted
Arachne
20
9 / 0 / 3
12,027
633
11,971
16,794
11,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
16
9 / 2 / 8
10,902
574
20,100
14,064
6,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 7
8,605
453
2,400
13,578
10,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Gavala49
Skadi
13
8 / 2 / 1
8,820
464
15,442
12,174
3,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Sarumaniac
Vamana
11
2 / 7 / 4
7,766
409
8,898
18,643
19,441
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
TheKhorne
Fenrir
11
1 / 14 / 2
7,388
389
8,069
20,098
6,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
14
2 / 10 / 2
9,481
499
10,749
14,740
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
millsey
Aphrodite
12
0 / 2 / 8
8,179
430
5,148
8,504
4,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
35
Kills
13
14
Deaths
35
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChromaNebula
Gilgamesh
12
3
6
5
W
Heimdallr
FatPanda7
Heimdallr
4
3
8
2.67
L
Skadi
Gavala49
Skadi
8
2
1
4.25
L
Vamana
Sarumaniac
Vamana
2
7
4
0.57
W
Arachne
TheEnchanted
Arachne
9
0
3
10.5
L
Fenrir
TheKhorne
Fenrir
1
14
2
0.14
L
Agni
2
10
2
0.3
W
Ra
9
2
8
6.5
L
Aphrodite
millsey
Aphrodite
0
2
8
2
W
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,387
Damage
48,306
78,012
Taken
74,159
54,507
Mitigated
39,065
26,076
Healing
17,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChromaNebula
Gilgamesh
17,860
4,340
0
2,888
19,774
21,712
108
2,244
17,454
0
48,679
W
Heimdallr
FatPanda7
Heimdallr
8,056
2,947
0
3,194
13,802
5,618
1,554
2,924
10,812
0
60,900
L
Skadi
Gavala49
Skadi
15,442
7,130
0
3,021
12,174
3,940
57
3,974
7,995
0
45,528
L
Vamana
Sarumaniac
Vamana
8,898
4,803
0
3,852
18,643
19,441
0
4,228
13,315
0
23,247
W
Arachne
TheEnchanted
Arachne
11,971
7,030
0
9,225
16,794
11,089
2,364
2,136
14,480
0
117,671
L
Fenrir
TheKhorne
Fenrir
8,069
2,135
0
2,261
20,098
6,875
0
4,757
14,635
0
30,846
L
Agni
10,749
290
0
1,322
14,740
4,586
890
6,354
8,034
46,282
0
W
Ra
20,100
3,973
2,601
7,886
14,064
6,055
1,475
5,784
7,775
68,250
0
L
Aphrodite
millsey
Aphrodite
5,148
1,370
3,275
4,181
8,504
4,223
0
2,512
5,956
26,804
0
W
2,400
643
0
282
13,578
10,033
332
1,962
11,594
17,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
41,634
507
Minions Killed
289
0
Camps Cleared
0
1,726,475
Distance Traveled
1,700,443
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,081
583
87
5
0
357,752
2
W
Heimdallr
9,832
517
120
6
0
336,431
7
L
Skadi
8,820
464
65
3
0
358,020
2
L
Vamana
7,766
409
36
2
0
381,515
1
W
Arachne
12,027
633
184
10
0
429,605
5
L
Fenrir
7,388
389
52
3
0
297,388
0
L
Agni
9,481
499
90
5
0
334,971
1
W
Ra
10,902
574
88
5
0
310,089
4
L
Aphrodite
8,179
430
46
2
0
328,549
2
W
Ymir
8,605
453
28
1
0
292,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role