Player Matchup

Odin
Odin
Arbarex
Odin
Level 43
God Stats
0W - 1L
1,546 SR
Queue Stats
3W - 3L
1,748 Elo+
Party 2
Janus
Janus
Aurelion687
Janus
Level 29
God Stats
1W - 2L
1,712 SR
Queue Stats
35W - 60L
1,308 Elo+
Solo
Sun Wukong
Sun Wukong
GoldfishBrain
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,223 Elo+
Solo
Merlin
Merlin
NinjaArtwork
Merlin
Level 28
God Stats
36W - 44L
1,355 SR
Queue Stats
256W - 334L
1,285 Elo+
Solo
Gilgamesh
Gilgamesh
Xoyoo
Gilgamesh
Level 14
God Stats
3W - 4L
1,486 SR
Queue Stats
3W - 4L
1,748 Elo+
Party 2
Team Averages
Level 24
1,520 SR
1,463 Elo+

VS

Team Averages
Level 17
1,617 SR
1,333 Elo+
Odin
Odin
ChinichkaLover
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,333 Elo+
Party 1
Baba Yaga
Baba Yaga
Clemrax
Baba Yaga
Level 26
God Stats
7W - 2L
1,830 SR
Queue Stats
50W - 45L
1,557 Elo+
Solo
Skadi
Skadi
HotandHorny
Skadi
Level 16
God Stats
9W - 2L
1,655 SR
Queue Stats
35W - 42L
1,294 Elo+
Party 1
Ymir
Ymir
savesagepg
Ymir
Level 18
God Stats
4W - 3L
1,601 SR
Queue Stats
37W - 42L
1,340 Elo+
Party 1
Olorun
Olorun
thebriant84
Olorun
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Arbarex
Odin
10
3 / 6 / 1
6,661
444
2,875
11,083
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 5 / 2
6,796
453
8,247
8,055
2,222
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
GoldfishBrain
Sun Wukong
8
1 / 8 / 3
5,850
390
2,594
8,801
4,525
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
12
2 / 6 / 1
7,142
476
4,127
10,831
4,426
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Xoyoo
Gilgamesh
10
0 / 7 / 4
6,383
426
1,774
10,793
3,620
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 5
9,262
617
6,718
8,736
8,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Clemrax
Baba Yaga
13
8 / 0 / 15
8,736
582
10,023
7,641
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
6 / 4 / 5
7,543
503
6,701
7,738
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 9
6,786
452
2,013
9,230
6,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
13
4 / 3 / 8
7,954
530
8,382
7,930
3,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
10
Kills
32
32
Deaths
11
11
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Odin
Arbarex
Odin
3
6
1
0.58
L
4
5
2
1
W
14
1
5
16.5
W
Baba Yaga
Clemrax
Baba Yaga
8
0
15
15.5
L
Sun Wukong
GoldfishBrain
Sun Wukong
1
8
3
0.31
W
6
4
5
2.13
L
Merlin
2
6
1
0.42
L
Gilgamesh
Xoyoo
Gilgamesh
0
7
4
0.29
W
0
3
9
1.5
W
Olorun
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,617
Damage
33,837
49,563
Taken
41,275
20,726
Mitigated
23,368
6,573
Healing
11,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Arbarex
Odin
2,875
1,062
0
975
11,083
5,933
0
4,640
6,443
0
20,138
L
8,247
732
0
0
8,055
2,222
98
3,287
4,768
27,241
0
W
6,718
2,387
0
3,953
8,736
8,931
242
863
7,722
0
31,363
W
Baba Yaga
Clemrax
Baba Yaga
10,023
1,331
0
2,108
7,641
2,598
0
1,239
6,252
44,710
0
L
Sun Wukong
GoldfishBrain
Sun Wukong
2,594
592
0
0
8,801
4,525
0
3,090
5,711
2,465
11,224
W
6,701
3,580
0
480
7,738
2,433
572
2,500
5,195
0
34,579
L
Merlin
4,127
1,094
86
3,036
10,831
4,426
236
6,301
4,530
42,201
0
L
Gilgamesh
Xoyoo
Gilgamesh
1,774
179
0
2,476
10,793
3,620
282
2,168
8,625
0
32,536
W
2,013
241
0
1,772
9,230
6,205
566
4,372
4,858
26,126
0
W
Olorun
8,382
4,268
354
2,538
7,930
3,201
1,273
4,147
3,741
40,217
3,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,832
Gold Earned
40,281
232
Minions Killed
318
0
Camps Cleared
0
1,167,534
Distance Traveled
1,292,780
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,661
444
45
3
0
225,700
2
L
Janus
6,796
453
36
2
0
261,046
4
W
Odin
9,262
617
74
5
0
247,911
1
W
Baba Yaga
8,736
582
81
5
0
312,942
3
L
Sun Wukong
5,850
390
15
1
0
231,130
5
W
Skadi
7,543
503
51
3
0
251,742
1
L
Merlin
7,142
476
81
5
0
230,213
2
L
Gilgamesh
6,383
426
55
4
0
219,445
1
W
Ymir
6,786
452
35
2
0
235,222
2
W
Olorun
7,954
530
77
5
0
244,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role