Player Matchup

Gilgamesh
Gilgamesh
BigNazSmooth
Gilgamesh
Level 14
God Stats
10W - 10L
1,602 SR
Queue Stats
16W - 20L
1,451 Elo+
Party 1
Nemesis
Nemesis
Obamabooty247
Nemesis
Level 17
God Stats
29W - 33L
1,697 SR
Queue Stats
197W - 221L
1,611 Elo+
Solo
Zeus
Zeus
Shmackyyy
Zeus
Level 12
God Stats
17W - 13L
1,616 SR
Queue Stats
18W - 14L
1,490 Elo+
Party 1
Artio
Artio
SloshySmile1521
Artio
Level 7
God Stats
1W - 1L
1,729 SR
Queue Stats
14W - 4L
2,063 Elo+
Solo
Neith
Neith
mcrenessa
Neith
Level 28
God Stats
149W - 145L
1,529 SR
Queue Stats
154W - 149L
1,459 Elo+
Party 1
Team Averages
Level 16
1,635 SR
1,615 Elo+

VS

Team Averages
Level 18
1,660 SR
1,698 Elo+
Thoth
Thoth
Avatar522025
Thoth
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,703 Elo+
Solo
Gilgamesh
Gilgamesh
Distbone
Gilgamesh
Level 29
God Stats
4W - 1L
1,711 SR
Queue Stats
124W - 97L
1,596 Elo+
Solo
Ra
Ra
DrDeath062
Ra
Level 27
God Stats
13W - 6L
1,730 SR
Queue Stats
196W - 196L
1,671 Elo+
Solo
Sun Wukong
Sun Wukong
MonGoLoko312
Sun Wukong
Level 8
God Stats
6W - 1L
1,856 SR
Queue Stats
109W - 107L
1,669 Elo+
Solo
Apollo
Apollo
Zhininator
Apollo
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 6L
1,854 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigNazSmooth
Gilgamesh
12
1 / 5 / 3
7,607
423
6,517
16,621
11,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
14
6 / 4 / 3
9,239
513
7,386
19,514
6,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
12
2 / 11 / 8
7,906
439
6,286
12,038
2,920
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 7 / 9
8,901
495
14,277
25,029
21,026
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
mcrenessa
Neith
14
2 / 9 / 4
8,411
467
4,842
13,704
3,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 3 / 9
12,258
681
22,906
9,614
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Distbone
Gilgamesh
15
7 / 5 / 10
10,649
592
10,709
19,380
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 2 / 8
10,479
582
6,182
10,700
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
MonGoLoko312
Sun Wukong
18
5 / 1 / 4
11,793
655
8,345
11,908
9,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Zhininator
Apollo
17
9 / 5 / 5
11,286
627
17,734
19,919
7,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
16
Kills
36
36
Deaths
16
27
Assists
36
Player
Kills
Deaths
Assists
KDA
W
13
3
9
5.83
L
Gilgamesh
BigNazSmooth
Gilgamesh
1
5
3
0.5
W
Gilgamesh
Distbone
Gilgamesh
7
5
10
2.4
W
2
2
8
3
W
Sun Wukong
MonGoLoko312
Sun Wukong
5
1
4
7
L
Nemesis
6
4
3
1.88
L
Zeus
2
11
8
0.55
L
5
7
9
1.36
W
Apollo
Zhininator
Apollo
9
5
5
2.3
L
Neith
mcrenessa
Neith
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,308
Damage
65,876
86,906
Taken
71,521
45,996
Mitigated
33,227
24,120
Healing
29,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,906
1,184
112
3,129
9,614
3,383
1,210
4,096
5,346
83,433
0
L
Gilgamesh
BigNazSmooth
Gilgamesh
6,517
1,117
0
1,874
16,621
11,280
0
5,732
10,889
8,239
25,165
W
Gilgamesh
Distbone
Gilgamesh
10,709
3,879
0
3,435
19,380
8,835
0
7,370
11,861
0
46,563
W
6,182
464
1,349
5,755
10,700
4,126
1,426
1,619
9,039
64,095
0
W
Sun Wukong
MonGoLoko312
Sun Wukong
8,345
742
0
5,465
11,908
9,016
3,212
2,554
9,304
0
66,421
L
Nemesis
7,386
2,041
0
9,072
19,514
6,800
66
4,240
15,274
0
54,388
L
Zeus
6,286
814
144
1,273
12,038
2,920
0
5,684
6,354
25,744
0
L
14,277
1,189
1,888
7,109
25,029
21,026
0
9,765
15,264
45,760
0
W
Apollo
Zhininator
Apollo
17,734
11,449
0
10,638
19,919
7,867
3,458
6,690
13,181
0
78,858
L
Neith
mcrenessa
Neith
4,842
1,766
0
2,760
13,704
3,970
278
3,667
10,037
0
32,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,064
Gold Earned
56,465
321
Minions Killed
527
0
Camps Cleared
0
1,600,911
Distance Traveled
1,687,024
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,258
681
107
6
0
372,726
3
L
Gilgamesh
7,607
423
52
3
0
323,526
0
W
Gilgamesh
10,649
592
42
2
0
334,925
4
W
Ra
10,479
582
124
7
0
336,786
3
W
Sun Wukong
11,793
655
147
8
0
323,314
1
L
Nemesis
9,239
513
81
5
0
370,867
3
L
Zeus
7,906
439
53
3
0
321,171
2
L
Artio
8,901
495
61
3
0
307,888
0
W
Apollo
11,286
627
107
6
0
319,273
3
L
Neith
8,411
467
74
4
0
277,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role