Player Matchup

Cthulhu
Cthulhu
BOB_BARKER_704
Cthulhu
Level 28
God Stats
2W - 4L
1,896 SR
Queue Stats
271W - 293L
1,353 Elo+
Party 1
Heimdallr
Heimdallr
Guinness2325
Heimdallr
Level 23
God Stats
9W - 14L
1,287 SR
Queue Stats
15W - 22L
1,263 Elo+
Party 1
Erlang Shen
Erlang Shen
LORDSAUCIN
Erlang Shen
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
41W - 44L
1,503 Elo+
Solo
Loki
Loki
felipeZerooh
Loki
Level 26
God Stats
11W - 18L
1,421 SR
Queue Stats
104W - 97L
1,519 Elo+
Solo
Scylla
Scylla
pava-robusta
Scylla
Level 7
God Stats
0W - 2L
1,267 SR
Queue Stats
15W - 19L
1,616 Elo+
Solo
Team Averages
Level 18
1,474 SR
1,451 Elo+

VS

Team Averages
Level 21
1,539 SR
1,459 Elo+
Odin
Odin
BigHiefnar
Odin
Level 29
God Stats
2W - 0L
1,413 SR
Queue Stats
297W - 359L
1,310 Elo+
Solo
Thanatos
Thanatos
H and K 4 Life
Thanatos
Level 22
God Stats
39W - 52L
1,380 SR
Queue Stats
66W - 78L
1,350 Elo+
Solo
Medusa
Medusa
MachaelaRivera1
Medusa
Level 5
God Stats
8W - 3L
1,728 SR
Queue Stats
26W - 24L
1,640 Elo+
Solo
Bellona
Bellona
elsinhueso23
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,572 Elo+
Party 2
Chang'e
Chang'e
ionut110
Chang'e
Level 43
God Stats
10W - 2L
1,673 SR
Queue Stats
301W - 289L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
6,948
409
3,386
18,383
13,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Guinness2325
Heimdallr
8
0 / 9 / 1
5,996
353
2,095
11,361
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
LORDSAUCIN
Erlang Shen
16
6 / 4 / 2
10,179
599
14,473
14,643
11,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 3 / 0
9,304
547
11,255
11,654
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
10
1 / 8 / 1
6,608
389
1,870
9,862
2,243
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,724
513
5,714
11,310
9,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
13
1 / 2 / 3
8,394
494
2,507
9,241
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
21 / 2 / 4
11,642
685
28,916
13,117
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
elsinhueso23
Bellona
15
1 / 5 / 2
9,257
545
6,447
12,925
12,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ionut110
Chang'e
16
5 / 1 / 2
9,810
577
8,252
13,487
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
12
Kills
32
32
Deaths
13
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
4
3
2
1.67
L
Heimdallr
Guinness2325
Heimdallr
0
9
1
0.06
W
Thanatos
1
2
3
1.25
L
Erlang Shen
LORDSAUCIN
Erlang Shen
6
4
2
1.75
W
21
2
4
11.5
W
Bellona
elsinhueso23
Bellona
1
5
2
0.4
L
5
3
0
1.67
W
Chang'e
ionut110
Chang'e
5
1
2
6
L
Scylla
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,079
Damage
51,836
65,903
Taken
60,080
33,953
Mitigated
35,725
8,444
Healing
25,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,386
179
0
1,459
18,383
13,586
48
469
17,914
19,330
0
W
5,714
3,591
7
1,238
11,310
9,679
1,060
1,042
10,268
0
40,115
L
Heimdallr
Guinness2325
Heimdallr
2,095
1,234
0
335
11,361
2,827
0
0
11,361
0
14,556
W
Thanatos
2,507
578
0
5,962
9,241
3,136
0
474
8,767
0
50,691
L
Erlang Shen
LORDSAUCIN
Erlang Shen
14,473
8,477
0
4,371
14,643
11,413
0
2,820
11,823
0
63,131
W
28,916
13,051
0
7,760
13,117
5,624
3,098
3,589
9,528
0
91,336
W
Bellona
elsinhueso23
Bellona
6,447
2,081
0
2,731
12,925
12,231
512
0
12,925
0
55,873
L
11,255
3,290
0
1,054
11,654
3,884
0
2,745
8,909
0
47,656
W
Chang'e
ionut110
Chang'e
8,252
1,037
1,053
6,605
13,487
5,055
268
151
13,336
72,914
0
L
Scylla
1,870
694
0
1,225
9,862
2,243
0
2,218
7,644
19,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,035
Gold Earned
47,827
275
Minions Killed
535
0
Camps Cleared
0
1,483,944
Distance Traveled
1,495,715
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,948
409
43
3
0
295,865
0
W
Odin
8,724
513
72
4
0
285,798
1
L
Heimdallr
5,996
353
21
1
0
224,097
0
W
Thanatos
8,394
494
85
5
0
325,338
1
L
Erlang Shen
10,179
599
119
7
0
291,228
0
W
Medusa
11,642
685
155
9
0
285,822
0
W
Bellona
9,257
545
112
7
0
321,875
2
L
Loki
9,304
547
69
4
0
367,073
0
W
Chang'e
9,810
577
111
7
0
276,882
4
L
Scylla
6,608
389
23
1
0
305,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role