Player Matchup

Ymir
Ymir
Ikerdevol
Ymir
Level 82
God Stats
11W - 10L
1,443 SR
Queue Stats
274W - 282L
1,549 Elo+
Party 1
Bacchus
Bacchus
Wuudnin
Bacchus
Level 18
God Stats
2W - 3L
1,530 SR
Queue Stats
21W - 26L
1,360 Elo+
Solo
Tiamat
Tiamat
jabu69xd
Tiamat
Level 24
God Stats
6W - 9L
1,413 SR
Queue Stats
135W - 134L
1,367 Elo+
Party 1
Raijin
Raijin
krabby888
Raijin
Level 22
God Stats
16W - 10L
1,416 SR
Queue Stats
39W - 42L
1,333 Elo+
Party 1
Izanami
Izanami
oventyx13
Izanami
Level 10
God Stats
5W - 1L
1,445 SR
Queue Stats
18W - 22L
1,267 Elo+
Party 1
Team Averages
Level 31
1,449 SR
1,375 Elo+

VS

Team Averages
Level 19
1,498 SR
1,395 Elo+
Skadi
Skadi
HamzaMuhanna
Skadi
Level 14
God Stats
19W - 34L
1,507 SR
Queue Stats
92W - 151L
1,465 Elo+
Party 2
Bellona
Bellona
IloPhoenix
Bellona
Level 15
God Stats
0W - 3L
1,364 SR
Queue Stats
3W - 6L
1,328 Elo+
Solo
Discordia
Discordia
KumailIQ
Discordia
Level 7
God Stats
18W - 29L
1,288 SR
Queue Stats
84W - 118L
1,379 Elo+
Party 2
Ares
Ares
Lacedaumun
Ares
Level 15
God Stats
19W - 17L
1,831 SR
Queue Stats
106W - 130L
1,321 Elo+
Solo
Nemesis
Nemesis
PentAkillN
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 100L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
11 / 2 / 5
10,833
542
9,728
13,894
10,474
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Wuudnin
Bacchus
14
0 / 4 / 23
9,049
452
7,354
17,074
22,636
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
jabu69xd
Tiamat
19
15 / 0 / 9
11,881
594
23,798
11,378
11,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
krabby888
Raijin
12
3 / 7 / 6
8,605
430
6,865
13,440
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
oventyx13
Izanami
15
8 / 3 / 6
10,432
522
13,284
8,577
2,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 3
10,216
511
11,928
13,710
4,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
IloPhoenix
Bellona
13
0 / 11 / 2
7,822
391
4,968
21,061
17,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
KumailIQ
Discordia
14
6 / 5 / 4
8,799
440
17,512
11,532
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 9 / 7
8,439
422
5,953
20,679
16,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
PentAkillN
Nemesis
12
0 / 8 / 7
7,800
390
4,589
16,727
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
38
37
Kills
15
16
Deaths
38
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
8
5
3
1.9
W
Ymir
11
2
5
6.75
L
Bellona
IloPhoenix
Bellona
0
11
2
0.09
L
Discordia
KumailIQ
Discordia
6
5
4
1.6
L
1
9
7
0.5
L
Nemesis
PentAkillN
Nemesis
0
8
7
0.44
W
Bacchus
Wuudnin
Bacchus
0
4
23
2.88
W
Tiamat
jabu69xd
Tiamat
15
0
9
19.5
W
Raijin
krabby888
Raijin
3
7
6
0.86
W
Izanami
oventyx13
Izanami
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,029
Damage
44,950
64,363
Taken
83,709
53,202
Mitigated
48,136
11,804
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,928
6,900
48
2,821
13,710
4,285
1,270
9,626
3,930
0
52,070
W
Ymir
9,728
2,803
0
814
13,894
10,474
917
3,782
9,886
59,023
0
L
Bellona
IloPhoenix
Bellona
4,968
1,932
0
2,063
21,061
17,625
652
12,532
7,945
0
24,982
L
Discordia
KumailIQ
Discordia
17,512
632
0
1,484
11,532
3,962
423
8,169
3,285
49,196
0
L
5,953
952
0
2,740
20,679
16,242
359
7,421
13,097
29,928
0
L
Nemesis
PentAkillN
Nemesis
4,589
2,386
0
4,956
16,727
6,022
0
8,956
7,707
0
37,424
W
Bacchus
Wuudnin
Bacchus
7,354
862
0
1,616
17,074
22,636
0
5,783
11,097
18,511
0
W
Tiamat
jabu69xd
Tiamat
23,798
2,521
161
4,981
11,378
11,824
2,057
2,070
9,210
71,664
0
W
Raijin
krabby888
Raijin
6,865
471
0
1,046
13,440
5,419
236
7,545
5,255
39,116
0
W
Izanami
oventyx13
Izanami
13,284
10,458
0
3,186
8,577
2,849
3,119
2,981
5,450
0
53,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,800
Gold Earned
43,076
383
Minions Killed
340
0
Camps Cleared
0
1,780,467
Distance Traveled
1,640,401
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,216
511
107
5
0
324,145
2
W
Ymir
10,833
542
99
5
0
331,997
1
L
Bellona
7,822
391
55
3
0
302,702
1
L
Discordia
8,799
440
70
4
0
343,406
0
L
Ares
8,439
422
39
2
0
331,013
2
L
Nemesis
7,800
390
69
3
0
339,135
0
W
Bacchus
9,049
452
27
1
0
385,309
6
W
Tiamat
11,881
594
116
6
0
401,449
3
W
Raijin
8,605
430
43
2
0
324,361
8
W
Izanami
10,432
522
98
5
0
337,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role