Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
BENDOGXOO
Danzaburou
Gold V
Level 125
God Stats
51W - 43L
1,634 SR
Queue Stats
321W - 325L
1,306 MMR
Solo
Mercury
Mercury
Silver II
ChumChum6-9
Mercury
Silver II
Level 44
God Stats
2W - 7L
1,462 SR
Queue Stats
10W - 10L
1,490 MMR
Party 1
Ymir
Ymir
Silver I
Kuhlawb
Ymir
Silver I
Level 107
God Stats
2W - 2L
1,827 SR
Queue Stats
212W - 206L
1,108 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,585 SR
1,381 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,566 SR
1,305 MMR
King Arthur
King Arthur
Bronze III
ACEdvgg7
King Arthur
Bronze III
Level 69
God Stats
1W - 5L
1,474 SR
Queue Stats
9W - 16L
1,328 MMR
Party 2
Apollo
Apollo
Gold V
Anko
Apollo
Gold V
Level 139
God Stats
2W - 0L
1,752 SR
Queue Stats
313W - 324L
1,299 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Kuh-ron
Erlang Shen
Bronze III
Level 36
God Stats
1W - 2L
1,482 SR
Queue Stats
5W - 21L
1,309 MMR
Party 2
Ares
Ares
Silver I
XxSLICKYNICKIExX
Ares
Silver I
Level 107
God Stats
25W - 19L
1,624 SR
Queue Stats
66W - 80L
1,294 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
Xx_-Bryan_93-_xX
Baron Samedi
Silver I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
225W - 235L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
4 / 1 / 4
12,057
524
17,564
16,215
7,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
 
Sun Wukong
18
2 / 5 / 7
10,904
474
12,648
19,295
23,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
BENDOGXOO
Danzaburou
19
5 / 2 / 10
12,251
533
18,375
19,967
9,463
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
ChumChum6-9
Mercury
17
9 / 2 / 7
11,822
514
12,657
11,872
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Kuhlawb
Ymir
14
1 / 5 / 9
9,571
416
5,710
25,057
24,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Morgan Le FayGilgameshAthenaHadesTiamat

VS

Bans
AnubisAphroditeIzanamiCthulhuArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACEdvgg7
King Arthur
18
5 / 7 / 4
11,877
516
14,390
21,548
22,721
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
Anko
Apollo
17
2 / 6 / 3
10,969
477
12,456
20,943
9,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Kuh-ron
Erlang Shen
17
5 / 3 / 5
11,526
501
13,522
19,061
13,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 7
10,609
461
10,707
21,507
22,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Xx_-Bryan_93-_xX
Baron Samedi
17
1 / 2 / 7
10,444
454
13,837
9,886
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
41
21
Kills
15
15
Deaths
21
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
1
4
6
L
Sun Wukong
 
Sun Wukong
2
5
7
1.1
W
King Arthur
ACEdvgg7
King Arthur
5
7
4
1
W
Apollo
Anko
Apollo
2
6
3
0.58
L
Danzaburou
BENDOGXOO
Danzaburou
5
2
10
5
L
Mercury
ChumChum6-9
Mercury
9
2
7
6.25
W
Erlang Shen
Kuh-ron
Erlang Shen
5
3
5
2.5
L
Ymir
Kuhlawb
Ymir
1
5
9
1.1
W
2
3
7
1.83
W
Baron Samedi
Xx_-Bryan_93-_xX
Baron Samedi
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,954
Damage
64,912
92,406
Taken
92,945
70,638
Mitigated
74,056
29,601
Healing
29,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,564
6,756
0
11,366
16,215
7,619
3,564
6,210
10,005
102,025
10,776
L
Sun Wukong
 
Sun Wukong
12,648
1,805
0
4,445
19,295
23,152
393
2,849
16,446
0
64,597
W
King Arthur
ACEdvgg7
King Arthur
14,390
999
0
4,722
21,548
22,721
421
2,650
18,898
331
68,966
W
Apollo
Anko
Apollo
12,456
9,295
0
8,858
20,943
9,760
2,397
4,312
16,631
0
87,734
L
Danzaburou
BENDOGXOO
Danzaburou
18,375
9,382
0
9,682
19,967
9,463
1,142
3,242
16,586
0
94,852
L
Mercury
ChumChum6-9
Mercury
12,657
6,985
0
780
11,872
5,438
1,238
1,789
10,083
0
74,965
W
Erlang Shen
Kuh-ron
Erlang Shen
13,522
7,615
0
5,638
19,061
13,732
533
4,506
14,555
0
84,851
L
Ymir
Kuhlawb
Ymir
5,710
1,260
0
3,328
25,057
24,966
202
10,237
14,416
25,025
0
W
10,707
186
0
2,516
21,507
22,646
214
6,995
14,512
30,443
0
W
Baron Samedi
Xx_-Bryan_93-_xX
Baron Samedi
13,837
855
3,825
4,001
9,886
5,197
484
3,479
6,407
81,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,605
Gold Earned
55,425
540
Minions Killed
565
0
Camps Cleared
0
2,064,783
Distance Traveled
2,137,528
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,057
524
169
7
0
432,847
12
L
Sun Wukong
10,904
474
98
4
0
423,782
0
W
King Arthur
11,877
516
123
5
0
403,992
5
W
Apollo
10,969
477
156
7
0
389,866
5
L
Danzaburou
12,251
533
147
6
0
406,366
4
L
Mercury
11,822
514
99
4
0
386,751
3
W
Erlang Shen
11,526
501
106
5
0
468,523
4
L
Ymir
9,571
416
27
1
0
415,037
1
W
Ares
10,609
461
26
1
0
457,903
9
W
Baron Samedi
10,444
454
154
7
0
417,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role