Player Matchup

Nemesis
Nemesis
Chospo4
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,121 Elo+
Party 1
Zeus
Zeus
DJRock268
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,304 Elo+
Solo
Jing Wei
Jing Wei
Klownkilling
Jing Wei
Level 16
God Stats
1W - 1L
1,710 SR
Queue Stats
29W - 44L
1,302 Elo+
Solo
Artio
Artio
Kusari-Kage
Artio
Level 27
God Stats
15W - 9L
1,497 SR
Queue Stats
187W - 199L
1,371 Elo+
Solo
Merlin
Merlin
NaoJua
Merlin
Level 7
God Stats
0W - 3L
1,099 SR
Queue Stats
2W - 9L
1,137 Elo+
Party 1
Team Averages
Level 12
1,461 SR
1,247 Elo+

VS

Team Averages
Level 18
1,299 SR
1,295 Elo+
Cabrakan
Cabrakan
Kharlore
Cabrakan
Level 23
God Stats
1W - 2L
1,123 SR
Queue Stats
11W - 17L
1,221 Elo+
Solo
Horus
Horus
cladimirius
Horus
Level 6
God Stats
1W - 0L
1,234 SR
Queue Stats
1W - 2L
1,286 Elo+
Solo
Izanami
Izanami
corbelnagrow
Izanami
Level 4
God Stats
2W - 1L
1,191 SR
Queue Stats
2W - 3L
1,134 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
galgemesh
Ah Muzen Cab
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 85L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
pugthug4545
Gilgamesh
Level 28
God Stats
7W - 6L
1,448 SR
Queue Stats
189W - 196L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chospo4
Nemesis
20
9 / 7 / 11
16,838
935
24,221
28,073
15,239
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
20
1 / 8 / 6
13,500
750
4,210
8,713
3,033
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Klownkilling
Jing Wei
20
3 / 3 / 13
15,912
884
21,543
13,398
6,880
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 2 / 18
17,738
985
19,221
32,158
33,714
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
NaoJua
Merlin
20
6 / 5 / 15
17,446
969
31,144
23,632
11,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

71

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kharlore
Cabrakan
20
1 / 1 / 16
15,290
849
9,652
14,757
17,900
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
2 / 4 / 8
15,432
857
5,970
29,965
25,660
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
corbelnagrow
Izanami
20
7 / 10 / 6
16,553
920
34,831
21,771
8,720
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
galgemesh
Ah Muzen Cab
20
1 / 2 / 8
14,713
817
4,986
12,367
5,070
Gilgamesh
pugthug4545
Gilgamesh
20
14 / 10 / 4
19,406
1,078
43,840
38,760
31,030
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
67
27
Kills
25
25
Deaths
27
63
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chospo4
Nemesis
9
7
11
2.07
L
Zeus
1
8
6
0.5
W
Cabrakan
Kharlore
Cabrakan
1
1
16
9
L
Jing Wei
Klownkilling
Jing Wei
3
3
13
3.17
L
8
2
18
8.5
L
Merlin
NaoJua
Merlin
6
5
15
2.7
W
2
4
8
1.5
W
Izanami
corbelnagrow
Izanami
7
10
6
1
W
Ah Muzen Cab
galgemesh
Ah Muzen Cab
1
2
8
2.5
W
Gilgamesh
pugthug4545
Gilgamesh
14
10
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,339
Damage
99,279
105,974
Taken
117,620
70,511
Mitigated
88,380
12,255
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chospo4
Nemesis
24,221
10,496
0
1,102
28,073
15,239
0
4,484
23,589
0
44,542
L
Zeus
4,210
2,040
0
0
8,713
3,033
0
1,023
7,690
6,209
0
W
Cabrakan
Kharlore
Cabrakan
9,652
881
0
612
14,757
17,900
0
9,156
5,601
16,652
0
L
Jing Wei
Klownkilling
Jing Wei
21,543
18,404
0
1,231
13,398
6,880
0
1,732
11,666
0
49,982
L
19,221
501
1,583
5,768
32,158
33,714
0
3,255
28,903
34,852
0
L
Merlin
NaoJua
Merlin
31,144
4,140
293
2,278
23,632
11,645
0
2,938
20,694
72,276
0
W
5,970
4,585
180
3,631
29,965
25,660
0
11,448
18,138
0
31,572
W
Izanami
corbelnagrow
Izanami
34,831
26,260
0
2,508
21,771
8,720
0
11,475
10,296
0
91,740
W
Ah Muzen Cab
galgemesh
Ah Muzen Cab
4,986
910
0
2,163
12,367
5,070
0
7,326
5,041
0
16,889
W
Gilgamesh
pugthug4545
Gilgamesh
43,840
12,835
0
832
38,760
31,030
0
15,170
20,530
5,066
77,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,434
Gold Earned
81,394
273
Minions Killed
293
4
Camps Cleared
14
1,268,525
Distance Traveled
1,376,945
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
16,838
935
48
3
0
346,163
2
L
Zeus
13,500
750
5
0
0
90,481
0
W
Cabrakan
15,290
849
11
1
0
235,816
0
L
Jing Wei
15,912
884
73
4
0
202,039
6
L
Artio
17,738
985
26
1
1
368,883
0
L
Merlin
17,446
969
121
7
3
260,959
0
W
Horus
15,432
857
60
3
0
281,486
0
W
Izanami
16,553
920
123
7
0
248,168
2
W
Ah Muzen Cab
14,713
817
26
1
3
343,704
0
W
Gilgamesh
19,406
1,078
73
4
11
267,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role