Player Matchup

Sobek
Sobek
Gold V
RalfBoRd3r
Sobek
Gold V
Level 145
God Stats
24W - 24L
1,453 SR
Queue Stats
431W - 466L
1,236 MMR
Party 1
Discordia
Discordia
Gold V
amysue_
Discordia
Gold V
Level 99
God Stats
124W - 179L
1,466 SR
Queue Stats
450W - 497L
1,274 MMR
Party 1
Bastet
Bastet
Silver I
h4gybaer
Bastet
Silver I
Level 127
God Stats
101W - 108L
1,535 SR
Queue Stats
476W - 530L
1,186 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,485 SR
1,232 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,347 SR
1,200 MMR
Hera
Hera
Silver V
ASBLESS
Hera
Silver V
Level 148
God Stats
0W - 1L
1,433 SR
Queue Stats
57W - 78L
1,280 MMR
Solo
Sylvanus
Sylvanus
Bronze I
Slifixx
Sylvanus
Bronze I
Level 63
God Stats
0W - 4L
1,360 SR
Queue Stats
7W - 14L
1,026 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
dinkelbureg
Sun Wukong
Gold V
Level 96
God Stats
0W - 4L
1,248 SR
Queue Stats
5W - 11L
1,294 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
4 / 1 / 10
13,743
654
7,955
24,832
33,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
amysue_
Discordia
18
3 / 3 / 10
12,942
616
22,929
12,161
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
h4gybaer
Bastet
19
9 / 2 / 7
14,656
698
32,215
15,896
7,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GilgameshChaacMorgan Le FayZeusAnubis

VS

Bans
BacchusYmirMedusaCthulhuNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ASBLESS
Hera
17
3 / 7 / 3
12,623
601
14,729
16,232
7,318
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Slifixx
Sylvanus
15
1 / 3 / 5
12,163
579
8,125
26,977
41,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
dinkelbureg
Sun Wukong
15
2 / 6 / 4
11,343
540
10,932
27,739
27,544
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
16
Kills
6
6
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
ASBLESS
Hera
3
7
3
0.64
W
Sobek
4
1
10
9
L
Sylvanus
Slifixx
Sylvanus
1
3
5
1.17
W
Discordia
amysue_
Discordia
3
3
10
2.67
L
Sun Wukong
dinkelbureg
Sun Wukong
2
6
4
0.67
W
Bastet
h4gybaer
Bastet
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,099
Damage
33,786
52,889
Taken
70,948
45,611
Mitigated
76,323
19,455
Healing
17,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
ASBLESS
Hera
14,729
3,013
0
466
16,232
7,318
0
5,947
10,285
77,185
0
W
Sobek
7,955
522
698
10,597
24,832
33,899
649
10,016
14,816
25,348
0
L
Sylvanus
Slifixx
Sylvanus
8,125
1,908
5,617
7,504
26,977
41,461
48
13,217
13,760
19,255
0
W
Discordia
amysue_
Discordia
22,929
979
1,550
5,240
12,161
4,662
1,768
7,650
4,511
86,439
0
L
Sun Wukong
dinkelbureg
Sun Wukong
10,932
1,282
1,072
2,479
27,739
27,544
0
11,720
16,019
0
33,715
W
Bastet
h4gybaer
Bastet
32,215
8,126
0
1,370
15,896
7,050
578
5,188
10,708
0
95,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,341
Gold Earned
36,129
252
Minions Killed
214
0
Camps Cleared
0
1,205,928
Distance Traveled
1,000,075
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,623
601
142
7
0
358,505
0
W
Sobek
13,743
654
28
1
0
398,736
6
L
Sylvanus
12,163
579
26
1
0
327,047
1
W
Discordia
12,942
616
117
6
0
376,662
4
L
Sun Wukong
11,343
540
46
2
0
314,523
1
W
Bastet
14,656
698
107
5
0
430,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role