Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Isac24siete
Chronos
Level 28
God Stats
21W - 12L
1,789 SR
Queue Stats
152W - 121L
1,623 Elo+
Solo
Chang'e
Chang'e
Luxioo
Chang'e
Level 24
God Stats
4W - 0L
1,436 SR
Queue Stats
4W - 2L
1,714 Elo+
Party 1
Arachne
Arachne
cFSirBeanz
Arachne
Level 19
God Stats
48W - 32L
1,672 SR
Queue Stats
92W - 76L
1,621 Elo+
Solo
Neith
Neith
pavlixd
Neith
Level 18
God Stats
5W - 3L
1,739 SR
Queue Stats
8W - 3L
1,847 Elo+
Party 1
Team Averages
Level 23
1,627 SR
1,661 Elo+

VS

Team Averages
Level 22
1,474 SR
1,492 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Guayabatman
Sol
Level 8
God Stats
5W - 8L
1,427 SR
Queue Stats
24W - 29L
1,420 Elo+
Solo
Cerberus
Cerberus
LemmeLucioMain
Cerberus
Level 23
God Stats
21W - 18L
1,477 SR
Queue Stats
58W - 56L
1,422 Elo+
Solo
Merlin
Merlin
Smitesmerf137
Merlin
Level 27
God Stats
0W - 3L
1,227 SR
Queue Stats
21W - 29L
1,413 Elo+
Solo
Chiron
Chiron
ztebekan
Chiron
Level 28
God Stats
4W - 1L
1,740 SR
Queue Stats
231W - 181L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
1 / 0 / 1
5,294
756
2,724
2,181
791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Isac24siete
Chronos
10
2 / 0 / 1
5,527
790
2,499
2,644
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
Luxioo
Chang'e
6
0 / 3 / 3
3,995
571
1,220
3,083
563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
cFSirBeanz
Arachne
9
5 / 2 / 2
5,516
788
4,976
5,910
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
pavlixd
Neith
5
1 / 5 / 1
3,809
544
1,579
4,227
737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
2 / 2 / 0
4,205
601
1,409
6,185
1,911
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 3 / 0
3,558
508
1,117
3,814
1,243
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
8
3 / 1 / 4
4,976
711
1,221
4,400
1,441
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 1 / 1
4,620
660
1,350
3,650
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
ztebekan
Chiron
8
5 / 2 / 3
5,236
748
5,084
4,225
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
9
Kills
10
10
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
1
0
1
1.5
L
Gilgamesh
 
Gilgamesh
2
2
0
1
L
0
3
0
0
W
Chronos
Isac24siete
Chronos
2
0
1
2.5
L
Cerberus
3
1
4
5
W
Chang'e
Luxioo
Chang'e
0
3
3
0.5
L
0
1
1
0.5
W
Arachne
cFSirBeanz
Arachne
5
2
2
3
W
Neith
pavlixd
Neith
1
5
1
0.3
L
Chiron
ztebekan
Chiron
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,998
Damage
10,181
18,045
Taken
22,274
5,221
Mitigated
6,826
6,321
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,724
992
0
779
2,181
791
936
1,075
1,106
30,782
2,532
L
Gilgamesh
 
Gilgamesh
1,409
364
0
2,588
6,185
1,911
0
1,282
4,903
0
16,516
L
1,117
663
0
1,137
3,814
1,243
0
1,969
1,671
9,292
0
W
Chronos
Isac24siete
Chronos
2,499
1,229
0
1,821
2,644
807
292
1,141
1,503
31,074
0
L
Cerberus
1,221
542
0
1,461
4,400
1,441
0
721
3,679
14,175
0
W
Chang'e
Luxioo
Chang'e
1,220
297
330
724
3,083
563
0
282
2,801
7,599
0
L
1,350
237
0
633
3,650
1,039
0
1,315
2,331
26,391
0
W
Arachne
cFSirBeanz
Arachne
4,976
3,052
0
2,361
5,910
2,323
0
468
5,442
0
24,964
W
Neith
pavlixd
Neith
1,579
612
0
306
4,227
737
0
722
3,505
0
8,411
L
Chiron
ztebekan
Chiron
5,084
1,931
247
1,000
4,225
1,192
0
726
3,499
0
28,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,141
Gold Earned
22,595
226
Minions Killed
204
0
Camps Cleared
0
660,178
Distance Traveled
624,845
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
5,294
756
83
12
0
141,586
2
L
Gilgamesh
4,205
601
40
6
0
133,090
1
L
Sol
3,558
508
14
2
0
81,399
0
W
Chronos
5,527
790
70
10
0
135,067
1
L
Cerberus
4,976
711
43
6
0
148,615
4
W
Chang'e
3,995
571
22
3
0
100,570
0
L
Merlin
4,620
660
64
9
0
124,998
4
W
Arachne
5,516
788
44
6
0
164,618
2
W
Neith
3,809
544
7
1
0
118,337
0
L
Chiron
5,236
748
43
6
0
136,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role