Player Matchup

Sol
Sol
 
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fireflies29
Cthulhu
Level 125
God Stats
29W - 18L
1,633 SR
Queue Stats
799W - 813L
1,473 Elo+
Solo
Chernobog
Chernobog
H_hellsing
Chernobog
Level 80
God Stats
16W - 13L
1,935 SR
Queue Stats
604W - 682L
1,462 Elo+
Solo
Pele
Pele
Shalaylien
Pele
Level 97
God Stats
17W - 12L
1,517 SR
Queue Stats
43W - 43L
1,478 Elo+
Solo
Scylla
Scylla
propellrhead
Scylla
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 90
1,617 SR
1,482 Elo+

VS

Team Averages
Level 129
1,458 SR
1,456 Elo+
Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
NoJustSenpai
Heimdallr
Level 126
God Stats
3W - 5L
1,555 SR
Queue Stats
245W - 271L
1,474 Elo+
Solo
Hel
Hel
Riley_Readabook
Hel
Level 106
God Stats
24W - 10L
1,621 SR
Queue Stats
726W - 697L
1,420 Elo+
Solo
Sol
Sol
XRinNeGanX
Sol
Level 160
God Stats
6W - 5L
1,378 SR
Queue Stats
168W - 191L
1,428 Elo+
Party 1
Ra
Ra
toxiic_devil8
Ra
Level 102
God Stats
1W - 4L
1,236 SR
Queue Stats
331W - 361L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 4 / 2
6,858
528
8,562
11,461
3,949
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Fireflies29
Cthulhu
10
1 / 4 / 5
6,438
495
6,453
11,143
4,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
H_hellsing
Chernobog
10
2 / 5 / 5
6,531
502
4,391
7,902
2,807
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 6 / 3
7,030
541
6,875
9,642
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
6
1 / 7 / 0
5,096
392
805
4,591
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 3 / 4
8,636
664
6,319
10,433
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
NoJustSenpai
Heimdallr
12
1 / 2 / 4
7,541
580
2,075
6,627
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
6 / 2 / 2
9,145
703
12,347
10,988
6,995
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
4 / 3 / 3
7,369
567
4,651
10,215
3,689
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
9 / 0 / 3
10,136
780
7,585
7,303
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
10
Kills
26
26
Deaths
10
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
2
0.5
W
Arachne
 
Arachne
6
3
4
2.67
L
Cthulhu
Fireflies29
Cthulhu
1
4
5
0.88
L
Chernobog
H_hellsing
Chernobog
2
5
5
0.9
W
Heimdallr
NoJustSenpai
Heimdallr
1
2
4
1.5
W
6
2
2
3.5
L
5
6
3
1.08
W
4
3
3
1.83
L
Scylla
1
7
0
0.14
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,086
Damage
32,977
44,739
Taken
45,566
15,145
Mitigated
19,816
10,523
Healing
19,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,562
2,235
0
4,466
11,461
3,949
1,102
8,221
3,240
42,417
0
W
Arachne
 
Arachne
6,319
4,889
0
2,760
10,433
4,306
0
3,146
7,261
0
50,680
L
Cthulhu
Fireflies29
Cthulhu
6,453
442
0
2,748
11,143
4,144
200
6,087
5,056
29,970
0
L
Chernobog
H_hellsing
Chernobog
4,391
2,351
0
1,837
7,902
2,807
325
4,719
3,183
0
25,566
W
Heimdallr
NoJustSenpai
Heimdallr
2,075
350
0
860
6,627
2,113
707
1,697
4,930
0
40,788
W
12,347
1,471
954
5,433
10,988
6,995
763
6,032
4,956
52,890
0
L
6,875
2,339
0
1,432
9,642
2,855
0
3,128
6,514
0
32,334
W
4,651
1,889
0
4,008
10,215
3,689
3,739
3,170
7,045
36,585
0
L
Scylla
805
225
0
40
4,591
1,390
0
2,428
2,163
8,680
0
W
7,585
1,567
738
4,880
7,303
2,713
2,186
1,909
5,386
69,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,953
Gold Earned
42,827
269
Minions Killed
461
0
Camps Cleared
0
1,151,597
Distance Traveled
1,284,522
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,858
528
92
7
0
235,036
0
W
Arachne
8,636
664
78
6
0
309,426
3
L
Cthulhu
6,438
495
54
4
0
268,665
0
L
Chernobog
6,531
502
53
4
0
259,991
2
W
Heimdallr
7,541
580
72
6
0
249,301
1
W
Hel
9,145
703
103
8
0
233,165
2
L
Pele
7,030
541
51
4
0
268,447
0
W
Sol
7,369
567
64
5
0
222,401
1
L
Scylla
5,096
392
19
1
0
119,458
2
W
Ra
10,136
780
144
11
0
270,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role