Player Matchup

Rama
Rama
Ellister
Rama
Level 12
God Stats
5W - 1L
1,800 SR
Queue Stats
33W - 25L
1,617 Elo+
Solo
Ganesha
Ganesha
Krumper0
Ganesha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
Llaqouz
Sun Wukong
Level 18
God Stats
9W - 10L
1,523 SR
Queue Stats
118W - 87L
1,599 Elo+
Solo
Achilles
Achilles
REKXSAI
Achilles
Level 29
God Stats
3W - 1L
1,573 SR
Queue Stats
122W - 102L
1,565 Elo+
Party 2
Hel
Hel
YNMXII
Hel
Level 29
God Stats
8W - 6L
1,545 SR
Queue Stats
123W - 104L
1,565 Elo+
Party 2
Team Averages
Level 23
1,588 SR
1,577 Elo+

VS

Team Averages
Level 19
1,619 SR
1,623 Elo+
Guan Yu
Guan Yu
Buren101
Guan Yu
Level 37
God Stats
2W - 3L
1,545 SR
Queue Stats
115W - 109L
1,541 Elo+
Party 1
Ymir
Ymir
DarthBane18
Ymir
Level 4
God Stats
2W - 1L
1,793 SR
Queue Stats
3W - 2L
1,812 Elo+
Solo
Artemis
Artemis
SomeMina
Artemis
Level 29
God Stats
4W - 6L
1,644 SR
Queue Stats
136W - 114L
1,563 Elo+
Solo
Merlin
Merlin
Testarossa95
Merlin
Level 15
God Stats
1W - 1L
1,541 SR
Queue Stats
2W - 1L
1,750 Elo+
Solo
Bakasura
Bakasura
TransphobiaBad
Bakasura
Level 11
God Stats
2W - 1L
1,574 SR
Queue Stats
13W - 17L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
13 / 5 / 3
12,862
677
18,711
19,857
7,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Krumper0
Ganesha
14
0 / 4 / 12
9,375
493
4,280
18,123
16,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Llaqouz
Sun Wukong
20
12 / 0 / 4
12,829
675
16,195
16,924
16,945
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
REKXSAI
Achilles
16
8 / 7 / 7
10,863
572
13,185
17,535
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
YNMXII
Hel
18
5 / 4 / 8
11,351
597
10,494
12,847
4,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buren101
Guan Yu
14
0 / 6 / 1
8,537
449
5,035
13,414
12,243
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 7 / 8
7,602
400
6,308
15,698
14,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
SomeMina
Artemis
15
11 / 12 / 4
10,770
567
21,063
15,886
4,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
16
7 / 5 / 3
10,579
557
14,279
15,594
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
14
1 / 8 / 8
8,869
467
9,720
17,247
8,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
44
38
Kills
20
20
Deaths
38
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Buren101
Guan Yu
0
6
1
0.08
L
1
7
8
0.71
W
Rama
13
5
3
2.9
W
Ganesha
Krumper0
Ganesha
0
4
12
1.5
W
Sun Wukong
Llaqouz
Sun Wukong
12
0
4
14
W
Achilles
REKXSAI
Achilles
8
7
7
1.64
L
Artemis
SomeMina
Artemis
11
12
4
1.08
L
Merlin
7
5
3
1.7
L
Bakasura
1
8
8
0.63
W
Hel
YNMXII
Hel
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,865
Damage
56,405
85,286
Taken
77,839
52,333
Mitigated
44,401
35,809
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Buren101
Guan Yu
5,035
1,280
85
1,124
13,414
12,243
859
337
13,077
0
49,187
L
6,308
1,174
0
170
15,698
14,931
46
3,912
11,688
13,852
0
W
Rama
18,711
16,300
0
11,906
19,857
7,332
3,505
4,463
14,616
0
112,391
W
Ganesha
Krumper0
Ganesha
4,280
744
0
1,280
18,123
16,642
30
3,885
13,959
24,073
0
W
Sun Wukong
Llaqouz
Sun Wukong
16,195
3,902
0
8,497
16,924
16,945
63
3,683
12,661
0
91,021
W
Achilles
REKXSAI
Achilles
13,185
3,773
0
3,850
17,535
7,003
758
3,072
14,098
0
48,355
L
Artemis
SomeMina
Artemis
21,063
12,929
0
1,749
15,886
4,399
352
3,328
12,538
0
49,177
L
Merlin
14,279
755
112
3,173
15,594
4,796
1,468
3,829
11,402
67,882
0
L
Bakasura
9,720
5,979
0
4,566
17,247
8,032
0
2,787
14,360
0
51,976
W
Hel
YNMXII
Hel
10,494
1,694
3,647
6,629
12,847
4,411
308
5,031
7,594
68,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,280
Gold Earned
46,357
588
Minions Killed
386
0
Camps Cleared
0
1,727,023
Distance Traveled
1,667,007
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,537
449
119
6
0
367,751
0
L
Ymir
7,602
400
13
1
0
315,719
4
W
Rama
12,862
677
187
10
0
297,546
2
W
Ganesha
9,375
493
4
0
0
340,303
17
W
Sun Wukong
12,829
675
183
10
0
385,607
4
W
Achilles
10,863
572
63
3
0
363,235
3
L
Artemis
10,770
567
56
3
0
299,328
2
L
Merlin
10,579
557
112
6
0
314,626
0
L
Bakasura
8,869
467
86
5
0
369,583
7
W
Hel
11,351
597
151
8
0
340,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role