Player Matchup

Medusa
Medusa
BryceTheRyce
Medusa
Level 42
God Stats
57W - 38L
1,744 SR
Queue Stats
164W - 155L
1,494 Elo+
Party 1
Mulan
Mulan
PrinceEverfree
Mulan
Level 28
God Stats
40W - 38L
1,493 SR
Queue Stats
172W - 191L
1,406 Elo+
Solo
Hera
Hera
SweetSerenade415
Hera
Level 119
God Stats
2W - 1L
1,285 SR
Queue Stats
87W - 86L
1,489 Elo+
Party 1
Team Averages
Level 63
1,507 SR
1,463 Elo+

VS

Team Averages
Level 37
1,620 SR
1,530 Elo+
Tiamat
Tiamat
Chickenmomma3301
Tiamat
Level 28
God Stats
0W - 2L
1,394 SR
Queue Stats
2W - 3L
1,483 Elo+
Solo
Tyr
Tyr
Dark69Assassins
Tyr
Level 76
God Stats
3W - 3L
1,634 SR
Queue Stats
224W - 247L
1,388 Elo+
Solo
Olorun
Olorun
FallGryphon8433
Olorun
Level 7
God Stats
1W - 6L
1,833 SR
Queue Stats
18W - 23L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 2 / 8
10,763
769
8,903
7,526
2,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 13
10,115
723
9,196
11,720
11,710
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 4 / 5
10,990
785
6,527
6,974
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 6
8,510
608
3,286
8,435
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
4 / 8 / 2
9,687
692
6,635
16,854
18,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 5 / 3
9,599
686
10,020
10,558
4,013
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
8
8
Deaths
18
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
2
8
5.5
L
0
5
6
0.6
L
4
8
2
0.63
L
4
5
3
1.1
W
3
2
13
4.75
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,626
Damage
19,941
26,220
Taken
35,847
16,965
Mitigated
26,483
4,749
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,903
2,963
0
1,720
7,526
2,883
2,019
2,701
4,647
0
43,689
L
3,286
544
0
977
8,435
3,819
245
1,539
6,822
27,292
0
L
6,635
339
247
1,823
16,854
18,651
0
3,223
13,045
0
21,670
L
10,020
5,026
824
2,861
10,558
4,013
421
1,443
9,033
35,645
0
W
9,196
1,680
256
2,155
11,720
11,710
326
6,617
4,581
0
27,168
W
6,527
2,075
0
618
6,974
2,372
825
3,580
3,036
38,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,868
Gold Earned
27,796
189
Minions Killed
123
0
Camps Cleared
0
757,072
Distance Traveled
613,428
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,763
769
66
5
0
272,505
1
L
Tiamat
8,510
608
42
3
0
179,312
2
L
Tyr
9,687
692
30
2
0
225,280
0
L
Olorun
9,599
686
51
4
0
208,836
4
W
Mulan
10,115
723
30
2
0
245,461
1
W
Hera
10,990
785
93
7
0
239,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role