Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
F0URAPHR0S1BAKA
Izanami
Gold V
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 10L
1,467 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Tinmanjr3
Tsukuyomi
Gold III
Level 160
God Stats
1W - 0L
1,833 SR
Queue Stats
88W - 79L
1,453 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
mArS1233
Erlang Shen
Gold V
Level 37
God Stats
2W - 2L
1,561 SR
Queue Stats
25W - 44L
1,445 MMR
Solo
Janus
Janus
Gold III
mafoogerman
Janus
Gold III
Level 124
God Stats
1W - 0L
1,400 SR
Queue Stats
30W - 28L
1,462 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,559 SR
1,465 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,450 SR
1,472 MMR
Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
Kolzar
Thor
Gold I
Level 160
God Stats
8W - 47L
1,346 SR
Queue Stats
653W - 651L
1,553 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
diarrheabath
Danzaburou
Gold IV
Level 117
God Stats
5W - 5L
1,582 SR
Queue Stats
38W - 37L
1,474 MMR
Solo
Hel
Hel
Gold IV
srchen
Hel
Gold IV
Level 153
God Stats
0W - 2L
1,323 SR
Queue Stats
907W - 927L
1,334 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
4 / 0 / 6
6,468
647
3,406
4,261
2,697
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 2 / 5
6,728
673
5,205
6,618
1,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Tinmanjr3
Tsukuyomi
11
6 / 2 / 2
6,639
664
3,931
5,938
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
mArS1233
Erlang Shen
8
4 / 2 / 4
5,581
558
3,807
5,743
1,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 7
6,046
605
6,118
5,132
1,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayTiamatOdinArtemisKali

VS

Bans
GilgameshFenrirAthenaOsirisYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
4 / 2 / 0
5,614
561
5,319
8,704
5,853
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
 
Cupid
8
0 / 3 / 2
5,038
504
3,026
4,777
1,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Kolzar
Thor
7
0 / 1 / 2
4,806
481
1,232
5,353
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
diarrheabath
Danzaburou
8
3 / 6 / 2
5,346
535
5,457
7,484
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hel
srchen
Hel
6
0 / 8 / 0
4,068
407
265
6,787
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
7
7
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
6
7
L
Zhong Kui
 
Zhong Kui
4
2
0
2
L
Cupid
 
Cupid
0
3
2
0.33
W
2
2
5
2.25
L
Thor
Kolzar
Thor
0
1
2
1
W
Tsukuyomi
Tinmanjr3
Tsukuyomi
6
2
2
3.5
L
Danzaburou
diarrheabath
Danzaburou
3
6
2
0.67
W
Erlang Shen
mArS1233
Erlang Shen
4
2
4
3
W
3
1
7
6.5
L
Hel
srchen
Hel
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,467
Damage
15,299
27,692
Taken
33,105
10,274
Mitigated
12,838
8,110
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,406
555
0
1,708
4,261
2,697
46
678
3,583
0
25,889
L
Zhong Kui
 
Zhong Kui
5,319
1,057
0
3,007
8,704
5,853
0
3,023
5,681
30,041
0
L
Cupid
 
Cupid
3,026
1,082
50
1,821
4,777
1,346
853
0
4,777
0
18,454
W
5,205
3,870
0
2,369
6,618
1,702
744
317
6,301
0
47,703
L
Thor
Kolzar
Thor
1,232
61
0
2,194
5,353
1,243
0
1,033
4,320
0
18,739
W
Tsukuyomi
Tinmanjr3
Tsukuyomi
3,931
1,222
0
794
5,938
1,948
0
1,337
4,601
0
37,970
L
Danzaburou
diarrheabath
Danzaburou
5,457
2,075
0
869
7,484
2,069
0
385
7,099
0
21,179
W
Erlang Shen
mArS1233
Erlang Shen
3,807
1,903
284
1,593
5,743
1,973
18
1,599
4,144
0
12,647
W
6,118
1,158
0
1,362
5,132
1,954
81
1,712
3,420
32,481
0
L
Hel
srchen
Hel
265
97
190
1,517
6,787
2,327
92
1,967
4,820
5,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
24,872
317
Minions Killed
190
0
Camps Cleared
0
1,023,574
Distance Traveled
914,443
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,468
647
64
6
0
217,846
1
L
Zhong Kui
5,614
561
61
6
0
187,292
2
L
Cupid
5,038
504
43
4
0
172,405
5
W
Izanami
6,728
673
95
10
0
175,662
2
L
Thor
4,806
481
43
4
0
209,478
0
W
Tsukuyomi
6,639
664
79
8
0
218,445
4
L
Danzaburou
5,346
535
35
4
0
174,712
2
W
Erlang Shen
5,581
558
19
2
0
213,512
6
W
Janus
6,046
605
60
6
0
198,109
1
L
Hel
4,068
407
8
1
0
170,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role