Player Matchup

Set
Set
Arraxul
Set
Level 16
God Stats
11W - 16L
1,305 SR
Queue Stats
20W - 25L
1,416 Elo+
Party 1
Ymir
Ymir
Crysan
Ymir
Level 28
God Stats
8W - 1L
1,901 SR
Queue Stats
112W - 117L
1,496 Elo+
Solo
Anubis
Anubis
Giuzva
Anubis
Level 6
God Stats
2W - 1L
1,419 SR
Queue Stats
4W - 5L
1,286 Elo+
Party 3
King Arthur
King Arthur
Morathras
King Arthur
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
157W - 173L
1,454 Elo+
Party 1
Cernunnos
Cernunnos
Sebastianrm01
Cernunnos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,394 Elo+
Party 3
Team Averages
Level 14
1,525 SR
1,409 Elo+

VS

Team Averages
Level 13
1,429 SR
1,457 Elo+
Osiris
Osiris
Lukek14
Osiris
Level 4
God Stats
0W - 1L
1,117 SR
Queue Stats
3W - 3L
1,590 Elo+
Party 2
Anubis
Anubis
MeowsterChief
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
eskaypro
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 2
Bellona
Bellona
gibbosandwich
Bellona
Level 27
God Stats
15W - 19L
1,529 SR
Queue Stats
33W - 37L
1,462 Elo+
Solo
Mercury
Mercury
joshh26
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
20
15 / 1 / 8
14,207
568
18,200
21,735
11,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
Crysan
Ymir
18
9 / 3 / 16
13,015
521
16,922
19,431
19,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
Giuzva
Anubis
19
10 / 1 / 13
13,488
540
24,154
13,292
6,092
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Morathras
King Arthur
20
2 / 2 / 4
13,481
539
11,395
17,789
24,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
Sebastianrm01
Cernunnos
18
5 / 4 / 12
12,097
484
13,112
13,662
6,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Lukek14
Osiris
15
3 / 7 / 4
10,103
404
9,544
18,608
8,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
5 / 10 / 1
11,126
445
18,871
25,968
15,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
eskaypro
Sun Wukong
14
1 / 9 / 7
9,424
377
10,141
21,427
14,458
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
18
2 / 2 / 1
10,499
420
7,985
19,737
15,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
joshh26
Mercury
13
0 / 13 / 5
8,377
335
2,284
16,224
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
29
41
Kills
11
11
Deaths
41
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Set
15
1
8
19
W
Ymir
Crysan
Ymir
9
3
16
5.67
W
Anubis
Giuzva
Anubis
10
1
13
16.5
L
Osiris
Lukek14
Osiris
3
7
4
0.71
L
5
10
1
0.55
W
King Arthur
Morathras
King Arthur
2
2
4
2
W
Cernunnos
Sebastianrm01
Cernunnos
5
4
12
2.75
L
Sun Wukong
eskaypro
Sun Wukong
1
9
7
0.5
L
Bellona
2
2
1
1.25
L
Mercury
joshh26
Mercury
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,783
Damage
48,825
85,909
Taken
101,964
68,334
Mitigated
57,900
28,769
Healing
18,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
18,200
8,518
0
13,353
21,735
11,315
378
3,614
18,121
0
142,898
W
Ymir
Crysan
Ymir
16,922
1,277
0
770
19,431
19,906
262
4,488
14,943
43,424
0
W
Anubis
Giuzva
Anubis
24,154
1,138
0
7,584
13,292
6,092
423
5,216
8,076
80,291
0
L
Osiris
Lukek14
Osiris
9,544
3,269
477
4,221
18,608
8,389
135
8,209
10,399
0
35,772
L
18,871
1,794
0
9,527
25,968
15,556
662
12,034
13,934
65,303
0
W
King Arthur
Morathras
King Arthur
11,395
896
0
2,628
17,789
24,697
848
2,170
15,619
1,006
86,246
W
Cernunnos
Sebastianrm01
Cernunnos
13,112
5,319
323
4,111
13,662
6,324
4,102
3,495
10,167
0
73,207
L
Sun Wukong
eskaypro
Sun Wukong
10,141
1,501
0
726
21,427
14,458
105
9,420
12,007
0
32,287
L
Bellona
7,985
1,698
0
3,662
19,737
15,061
583
5,278
14,459
0
61,971
L
Mercury
joshh26
Mercury
2,284
847
0
58
16,224
4,436
595
6,767
9,457
0
14,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,288
Gold Earned
49,529
599
Minions Killed
325
0
Camps Cleared
0
2,132,470
Distance Traveled
2,176,531
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,207
568
168
7
0
490,681
2
W
Ymir
13,015
521
50
2
0
428,384
3
W
Anubis
13,488
540
94
4
0
437,396
0
L
Osiris
10,103
404
50
2
0
486,223
4
L
Anubis
11,126
445
85
3
0
371,785
5
W
King Arthur
13,481
539
167
7
0
384,150
0
W
Cernunnos
12,097
484
120
5
0
391,859
1
L
Sun Wukong
9,424
377
57
2
0
443,879
2
L
Bellona
10,499
420
114
5
0
416,158
6
L
Mercury
8,377
335
19
1
0
458,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role