Player Matchup

Hera
Hera
Chef-Quonardee
Hera
Level 29
God Stats
29W - 28L
1,598 SR
Queue Stats
136W - 139L
1,572 Elo+
Solo
Neith
Neith
DeathDragon3952
Neith
Level 3
God Stats
4W - 2L
1,737 SR
Queue Stats
23W - 21L
1,877 Elo+
Solo
Fenrir
Fenrir
JJDOOM93
Fenrir
Level 29
God Stats
20W - 9L
1,774 SR
Queue Stats
135W - 134L
1,653 Elo+
Solo
Vamana
Vamana
ThunderKnucks2
Vamana
Level 14
God Stats
3W - 1L
1,758 SR
Queue Stats
34W - 18L
1,638 Elo+
Solo
Yemoja
Yemoja
oSamuca4001
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,822 Elo+
Solo
Team Averages
Level 16
1,673 SR
1,713 Elo+

VS

Team Averages
Level 18
1,556 SR
1,675 Elo+
Rama
Rama
Afrozen123
Rama
Level 21
God Stats
8W - 7L
1,500 SR
Queue Stats
157W - 123L
1,618 Elo+
Solo
Gilgamesh
Gilgamesh
Cicero127
Gilgamesh
Level 17
God Stats
27W - 15L
1,810 SR
Queue Stats
172W - 123L
1,711 Elo+
Solo
Agni
Agni
Jujuvibez
Agni
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
176W - 73L
1,854 Elo+
Solo
Awilix
Awilix
MestreKuku
Awilix
Level 21
God Stats
0W - 1L
1,553 SR
Queue Stats
54W - 44L
1,532 Elo+
Solo
Chronos
Chronos
SmudgyCargo8651
Chronos
Level 11
God Stats
1W - 1L
1,419 SR
Queue Stats
1W - 1L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,800
618
3,112
5,112
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,366
579
5,076
5,211
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
JJDOOM93
Fenrir
11
2 / 3 / 3
6,447
586
1,967
8,748
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,413
492
5,304
12,236
9,457
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
10
1 / 0 / 5
5,689
517
2,015
2,556
1,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,875
443
1,084
4,545
1,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Cicero127
Gilgamesh
12
5 / 0 / 1
7,136
649
9,163
8,967
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
12
1 / 1 / 0
6,507
592
5,538
4,973
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
MestreKuku
Awilix
10
2 / 3 / 0
5,753
523
2,638
6,785
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 5 / 2
4,442
404
372
4,388
1,904
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
8
8
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
4
0
1
4.5
L
Gilgamesh
Cicero127
Gilgamesh
5
0
1
5.5
W
4
0
2
5
W
Fenrir
JJDOOM93
Fenrir
2
3
3
1.17
L
Agni
1
1
0
1
L
Awilix
MestreKuku
Awilix
2
3
0
0.67
L
0
5
2
0.2
W
0
5
0
0
W
Yemoja
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,474
Damage
18,795
33,863
Taken
29,658
17,137
Mitigated
14,526
15,194
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,084
1,015
0
1,316
4,545
1,190
0
1,472
3,073
0
20,900
W
3,112
825
0
2,529
5,112
1,393
0
3,006
1,874
39,918
0
L
Gilgamesh
Cicero127
Gilgamesh
9,163
2,922
0
2,919
8,967
7,484
288
1,707
7,260
2,410
38,102
W
5,076
2,071
0
1,680
5,211
1,909
1,760
803
4,288
0
46,160
W
Fenrir
JJDOOM93
Fenrir
1,967
487
0
4,134
8,748
2,923
763
1,100
7,524
0
34,524
L
Agni
5,538
184
0
1,112
4,973
1,384
0
1,508
3,465
51,680
0
L
Awilix
MestreKuku
Awilix
2,638
799
0
1,867
6,785
2,564
0
1,074
5,711
0
25,640
L
372
200
0
28
4,388
1,904
31
1,213
3,175
4,715
0
W
5,304
1,935
0
4,594
12,236
9,457
46
568
10,753
7,265
18,928
W
Yemoja
2,015
457
2,116
141
2,556
1,455
585
617
1,871
8,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,715
Gold Earned
28,713
293
Minions Killed
293
0
Camps Cleared
0
976,650
Distance Traveled
991,068
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,875
443
48
4
0
163,915
4
W
Hera
6,800
618
80
7
0
197,530
5
L
Gilgamesh
7,136
649
66
6
0
210,420
4
W
Neith
6,366
579
85
8
0
183,488
3
W
Fenrir
6,447
586
71
6
0
181,555
0
L
Agni
6,507
592
111
10
0
204,253
1
L
Awilix
5,753
523
57
5
0
222,233
1
L
Chronos
4,442
404
11
1
0
190,247
1
W
Vamana
5,413
492
48
4
0
223,577
4
W
Yemoja
5,689
517
9
1
0
190,500
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role