Player Matchup

Heimdallr
Heimdallr
Batyua
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,510 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Bestshootinglock
Morgan Le Fay
Level 18
God Stats
0W - 5L
1,222 SR
Queue Stats
62W - 61L
1,587 Elo+
Solo
Bellona
Bellona
D3JV
Bellona
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 30L
1,589 Elo+
Solo
Mercury
Mercury
Stenosaurus
Mercury
Level 28
God Stats
8W - 6L
1,489 SR
Queue Stats
205W - 176L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
gozwe123
Baron Samedi
Level 29
God Stats
1W - 1L
1,727 SR
Queue Stats
140W - 123L
1,663 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,578 Elo+

VS

Team Averages
Level 30
1,538 SR
1,538 Elo+
Cerberus
Cerberus
 
Cerberus
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Basiachuki
Discordia
Level 29
God Stats
3W - 1L
1,584 SR
Queue Stats
110W - 127L
1,472 Elo+
Solo
Ymir
Ymir
JoshOSRS
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,572 Elo+
Party 1
Chernobog
Chernobog
Xristosys
Chernobog
Level 7
God Stats
7W - 4L
1,573 SR
Queue Stats
44W - 45L
1,621 Elo+
Solo
Set
Set
scrublord114
Set
Level 89
God Stats
9W - 6L
1,532 SR
Queue Stats
197W - 182L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Batyua
Heimdallr
7
0 / 9 / 1
5,602
400
2,933
8,724
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Bestshootinglock
Morgan Le Fay
12
2 / 4 / 3
7,414
530
6,404
8,953
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
D3JV
Bellona
11
1 / 3 / 5
7,003
500
4,714
10,479
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
Stenosaurus
Mercury
14
6 / 2 / 3
8,667
619
6,400
8,503
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
gozwe123
Baron Samedi
11
2 / 4 / 3
7,221
516
9,392
10,839
6,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
6 / 0 / 5
8,327
595
8,003
8,195
6,616
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Basiachuki
Discordia
12
2 / 4 / 4
7,383
527
6,415
8,703
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
10
1 / 4 / 1
6,567
469
2,434
10,591
5,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Xristosys
Chernobog
11
1 / 2 / 4
6,562
469
2,675
7,216
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
11 / 1 / 3
9,898
707
12,241
10,435
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
11
Kills
21
22
Deaths
11
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
0
5
8.5
W
Discordia
Basiachuki
Discordia
2
4
4
1
L
Heimdallr
Batyua
Heimdallr
0
9
1
0.06
L
Morgan Le Fay
Bestshootinglock
Morgan Le Fay
2
4
3
0.88
L
Bellona
D3JV
Bellona
1
3
5
1.17
W
Ymir
1
4
1
0.38
L
Mercury
Stenosaurus
Mercury
6
2
3
3.75
W
Chernobog
Xristosys
Chernobog
1
2
4
1.5
L
Baron Samedi
gozwe123
Baron Samedi
2
4
3
0.88
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,843
Damage
31,768
47,498
Taken
45,140
22,865
Mitigated
20,821
10,514
Healing
8,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,003
647
0
4,252
8,195
6,616
0
50
8,126
47,773
0
W
Discordia
Basiachuki
Discordia
6,415
284
0
1,840
8,703
2,480
172
3,894
4,567
35,429
0
L
Heimdallr
Batyua
Heimdallr
2,933
1,887
0
4
8,724
2,187
0
5,407
3,253
0
15,878
L
Morgan Le Fay
Bestshootinglock
Morgan Le Fay
6,404
388
0
2,128
8,953
2,516
0
3,151
5,474
48,185
0
L
Bellona
D3JV
Bellona
4,714
1,520
0
3,493
10,479
8,212
0
3,149
7,304
0
40,312
W
Ymir
2,434
789
0
640
10,591
5,622
289
3,942
6,593
21,202
0
L
Mercury
Stenosaurus
Mercury
6,400
2,625
0
2,598
8,503
3,758
0
1,017
7,368
0
52,946
W
Chernobog
Xristosys
Chernobog
2,675
1,617
0
499
7,216
2,115
530
3,326
3,840
0
24,352
L
Baron Samedi
gozwe123
Baron Samedi
9,392
1,266
83
2,208
10,839
6,192
62
3,370
7,247
35,714
0
W
12,241
5,864
0
1,484
10,435
3,988
0
4,140
6,199
0
71,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
38,737
342
Minions Killed
396
0
Camps Cleared
0
1,333,084
Distance Traveled
1,393,310
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,327
595
115
8
0
308,634
1
W
Discordia
7,383
527
57
4
0
260,381
5
L
Heimdallr
5,602
400
28
2
0
242,467
0
L
Morgan Le Fay
7,414
530
88
6
0
254,641
2
L
Bellona
7,003
500
73
5
0
251,053
0
W
Ymir
6,567
469
44
3
0
251,717
1
L
Mercury
8,667
619
97
7
0
327,158
4
W
Chernobog
6,562
469
43
3
0
269,333
4
L
Baron Samedi
7,221
516
56
4
0
257,765
2
W
Set
9,898
707
137
10
0
303,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role