Player Matchup

Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver IV
Dirtyy Boca
Fenrir
Silver IV
Level 49
God Stats
4W - 0L
1,798 SR
Queue Stats
17W - 18L
1,317 MMR
Party 1
Arachne
Arachne
Bronze III
Hootie Smike
Arachne
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,494 MMR
Party 1
Rama
Rama
Silver I
STOYCKO
Rama
Silver I
Level 118
God Stats
2W - 1L
1,202 SR
Queue Stats
599W - 615L
1,260 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
sleepwalking727
Sun Wukong
Gold V
Level 123
God Stats
7W - 6L
1,482 SR
Queue Stats
756W - 755L
1,286 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,496 SR
1,372 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,529 SR
1,344 MMR
Raijin
Raijin
Gold IV
Nergalsito
Raijin
Gold IV
Level 100
God Stats
2W - 2L
1,526 SR
Queue Stats
405W - 398L
1,451 MMR
Solo
Danzaburou
Danzaburou
Silver IV
Olukayodi
Danzaburou
Silver IV
Level 107
God Stats
4W - 4L
1,504 SR
Queue Stats
12W - 17L
1,358 MMR
Solo
Terra
Terra
Silver II
Rip_SlimeSeito
Terra
Silver II
Level 47
God Stats
3W - 5L
1,528 SR
Queue Stats
31W - 45L
1,180 MMR
Solo
Odin
Odin
Gold V
UGLYboiPAIN
Odin
Gold V
Level 100
God Stats
2W - 2L
1,468 SR
Queue Stats
78W - 81L
1,451 MMR
Solo
Chiron
Chiron
Silver IV
Vargas1916
Chiron
Silver IV
Level 115
God Stats
0W - 1L
1,619 SR
Queue Stats
24W - 46L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
4 / 1 / 13
12,372
619
16,329
10,114
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
16
6 / 2 / 8
11,171
559
6,588
15,295
12,032
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
Hootie Smike
Arachne
19
15 / 1 / 6
13,026
651
18,528
16,674
10,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Rama
STOYCKO
Rama
18
3 / 0 / 8
11,639
582
6,920
11,245
3,920
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
sleepwalking727
Sun Wukong
17
3 / 2 / 6
11,427
571
7,943
13,411
16,666
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Morgan Le FayArtemisKaliTiamatZhong Kui

VS

Bans
GilgameshCupidAthenaCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Nergalsito
Raijin
16
1 / 3 / 2
9,455
473
2,751
12,245
5,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Olukayodi
Danzaburou
12
0 / 5 / 1
8,143
407
5,887
13,340
4,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 6 / 0
7,605
380
4,507
17,552
13,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 8 / 0
8,573
429
4,192
13,101
3,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Vargas1916
Chiron
15
1 / 9 / 2
8,968
448
3,888
16,999
5,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
31
Kills
4
6
Deaths
31
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
13
10.5
W
Fenrir
6
2
8
5
W
Arachne
Hootie Smike
Arachne
15
1
6
18
L
Raijin
Nergalsito
Raijin
1
3
2
0.67
L
Danzaburou
Olukayodi
Danzaburou
0
5
1
0.1
L
0
6
0
0
W
Rama
STOYCKO
Rama
3
0
8
7
L
2
8
0
0.25
L
Chiron
Vargas1916
Chiron
1
9
2
0.22
W
Sun Wukong
sleepwalking727
Sun Wukong
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,308
Damage
21,225
66,739
Taken
73,237
46,831
Mitigated
32,703
32,688
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,329
3,183
420
5,020
10,114
3,723
821
2,685
7,429
91,245
0
W
Fenrir
6,588
1,033
0
2,594
15,295
12,032
38
3,536
11,759
13,716
35,339
W
Arachne
Hootie Smike
Arachne
18,528
11,910
0
11,507
16,674
10,490
1,846
1,029
15,645
0
109,082
L
Raijin
Nergalsito
Raijin
2,751
256
0
2,191
12,245
5,384
52
2,827
9,258
68,995
0
L
Danzaburou
Olukayodi
Danzaburou
5,887
1,518
0
2,060
13,340
4,323
0
3,397
9,749
0
53,480
L
4,507
370
519
2,325
17,552
13,821
0
4,255
13,092
31,148
0
W
Rama
STOYCKO
Rama
6,920
5,705
0
8,307
11,245
3,920
4,010
2,959
8,286
0
86,767
L
4,192
708
0
250
13,101
3,927
0
3,935
9,001
0
49,220
L
Chiron
Vargas1916
Chiron
3,888
1,281
0
3,486
16,999
5,248
937
3,342
13,521
0
51,323
W
Sun Wukong
sleepwalking727
Sun Wukong
7,943
1,144
0
4,840
13,411
16,666
243
1,694
11,717
8,737
62,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,635
Gold Earned
42,744
612
Minions Killed
461
0
Camps Cleared
0
1,981,938
Distance Traveled
1,671,769
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,372
619
147
7
0
362,813
0
W
Fenrir
11,171
559
81
4
0
381,392
0
W
Arachne
13,026
651
120
6
0
466,470
1
L
Raijin
9,455
473
126
6
0
322,272
2
L
Danzaburou
8,143
407
95
5
0
363,459
6
L
Terra
7,605
380
33
2
0
360,894
1
W
Rama
11,639
582
146
7
0
356,337
4
L
Odin
8,573
429
104
5
0
353,585
4
L
Chiron
8,968
448
103
5
0
271,559
5
W
Sun Wukong
11,427
571
118
6
0
414,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role