Player Matchup

Tiamat
Tiamat
Itz_Farhan_Yo_20
Tiamat
Level 124
God Stats
7W - 6L
1,718 SR
Queue Stats
421W - 421L
1,518 Elo+
Solo
Medusa
Medusa
LaFatalite
Medusa
Level 136
God Stats
86W - 52L
1,672 SR
Queue Stats
116W - 96L
1,596 Elo+
Solo
Osiris
Osiris
Son of Madoc
Osiris
Level 149
God Stats
9W - 8L
1,627 SR
Queue Stats
608W - 569L
1,571 Elo+
Party 2
Zhong Kui
Zhong Kui
SwoleUnic0rn
Zhong Kui
Level 149
God Stats
4W - 4L
1,668 SR
Queue Stats
445W - 408L
1,615 Elo+
Party 2
Nike
Nike
gabil1998
Nike
Level 156
God Stats
15W - 9L
1,588 SR
Queue Stats
449W - 454L
1,585 Elo+
Solo
Team Averages
Level 143
1,655 SR
1,577 Elo+

VS

Team Averages
Level 100
1,761 SR
1,708 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DukeOFJukes-
Artio
Level 156
God Stats
10W - 2L
2,064 SR
Queue Stats
258W - 94L
1,778 Elo+
Party 1
Anhur
Anhur
TheRealV2-
Anhur
Level 63
God Stats
1W - 1L
1,903 SR
Queue Stats
18W - 3L
1,884 Elo+
Party 1
Artemis
Artemis
b_batske
Artemis
Level 142
God Stats
3W - 4L
1,618 SR
Queue Stats
482W - 248L
1,673 Elo+
Party 1
Scylla
Scylla
bettensst
Scylla
Level 58
God Stats
0W - 2L
1,718 SR
Queue Stats
121W - 46L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 8
7,060
504
5,774
9,032
6,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
LaFatalite
Medusa
16
4 / 0 / 2
9,395
671
8,898
6,824
2,266
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
14
5 / 1 / 6
8,726
623
8,408
9,195
5,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
SwoleUnic0rn
Zhong Kui
14
5 / 0 / 1
8,433
602
4,665
6,153
4,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
14
3 / 1 / 5
8,504
607
5,096
5,336
3,317
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
1 / 3 / 3
7,366
526
3,823
9,046
5,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 3
6,071
434
1,805
10,291
6,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
12
4 / 3 / 1
7,702
550
7,295
9,073
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
b_batske
Artemis
11
0 / 3 / 0
6,435
460
5,153
9,216
2,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
bettensst
Scylla
10
0 / 6 / 3
5,820
416
1,212
7,989
2,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
17
Kills
5
5
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
3
0.83
L
0
2
3
0.75
W
0
3
8
1.33
W
Medusa
LaFatalite
Medusa
4
0
2
5
W
Osiris
5
1
6
8
W
Zhong Kui
SwoleUnic0rn
Zhong Kui
5
0
1
5.5
L
Anhur
4
3
1
1.5
L
Artemis
b_batske
Artemis
0
3
0
0
L
Scylla
bettensst
Scylla
0
6
3
0.25
W
Nike
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,841
Damage
19,288
36,540
Taken
45,615
22,201
Mitigated
20,131
12,941
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
3,823
1,052
0
2,772
9,046
5,981
810
2,248
6,798
0
39,124
L
1,805
328
635
2,515
10,291
6,159
0
3,005
7,286
17,975
0
W
5,774
982
0
2,637
9,032
6,813
0
1,165
7,789
26,709
0
W
Medusa
LaFatalite
Medusa
8,898
2,584
0
2,738
6,824
2,266
1,170
208
6,616
0
67,553
W
Osiris
8,408
2,175
0
3,015
9,195
5,340
0
670
8,525
0
66,402
W
Zhong Kui
SwoleUnic0rn
Zhong Kui
4,665
386
0
3,841
6,153
4,465
0
721
5,348
44,119
0
L
Anhur
7,295
4,270
0
2,019
9,073
3,476
0
1,719
7,354
0
46,868
L
Artemis
b_batske
Artemis
5,153
1,741
0
1,986
9,216
2,412
0
1,483
7,733
0
38,687
L
Scylla
bettensst
Scylla
1,212
210
0
220
7,989
2,103
0
1,984
6,005
24,842
0
W
Nike
5,096
579
0
710
5,336
3,317
289
91
5,245
0
48,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,118
Gold Earned
33,394
453
Minions Killed
323
0
Camps Cleared
0
1,361,409
Distance Traveled
1,290,514
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,366
526
79
6
0
254,859
0
L
Artio
6,071
434
39
3
0
270,349
3
W
Tiamat
7,060
504
24
2
0
239,665
5
W
Medusa
9,395
671
118
8
0
226,588
2
W
Osiris
8,726
623
106
8
0
299,093
2
W
Zhong Kui
8,433
602
102
7
0
284,309
4
L
Anhur
7,702
550
89
6
0
254,644
2
L
Artemis
6,435
460
73
5
0
266,858
6
L
Scylla
5,820
416
43
3
0
243,804
0
W
Nike
8,504
607
103
7
0
311,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role