Player Matchup

Mercury
Mercury
DarthMeza
Mercury
Level 15
God Stats
5W - 11L
1,536 SR
Queue Stats
37W - 41L
1,409 Elo+
Solo
Horus
Horus
Ecyrt420
Horus
Level 29
God Stats
20W - 21L
1,478 SR
Queue Stats
303W - 307L
1,439 Elo+
Solo
Cthulhu
Cthulhu
Goldendan2785
Cthulhu
Level 5
God Stats
2W - 2L
1,388 SR
Queue Stats
2W - 4L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Susp1cious_King
Morgan Le Fay
Level 23
God Stats
1W - 2L
1,473 SR
Queue Stats
3W - 3L
1,531 Elo+
Party 2
Guan Yu
Guan Yu
xDark-Dragooon
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Party 2
Team Averages
Level 15
1,475 SR
1,444 Elo+

VS

Team Averages
Level 21
1,550 SR
1,446 Elo+
Zeus
Zeus
LEET-MRFLOJO
Zeus
Level 28
God Stats
53W - 46L
1,631 SR
Queue Stats
150W - 152L
1,515 Elo+
Solo
Arachne
Arachne
Lady_In_Red517
Arachne
Level 26
God Stats
59W - 71L
1,418 SR
Queue Stats
340W - 412L
1,351 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LtInkling
Morgan Le Fay
Level 25
God Stats
10W - 5L
1,564 SR
Queue Stats
56W - 52L
1,569 Elo+
Solo
Guan Yu
Guan Yu
WhistlingWizard1
Guan Yu
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 32L
1,388 Elo+
Party 1
Ra
Ra
zeetonx
Ra
Level 16
God Stats
40W - 21L
1,636 SR
Queue Stats
54W - 44L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarthMeza
Mercury
18
0 / 4 / 9
10,989
916
13,182
16,962
5,680
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Ecyrt420
Horus
18
3 / 4 / 4
11,451
954
8,432
19,279
14,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
18
3 / 7 / 4
11,489
957
11,066
21,044
16,098
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Susp1cious_King
Morgan Le Fay
18
2 / 7 / 8
11,600
967
20,199
22,728
6,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 11 / 4
11,173
931
11,638
23,923
17,242
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

92

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 16
12,554
1,046
27,546
10,870
3,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
11 / 0 / 13
13,403
1,117
16,845
12,365
5,117
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
LtInkling
Morgan Le Fay
19
9 / 2 / 16
13,768
1,147
19,747
14,066
5,638
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
3 / 4 / 14
11,532
961
8,375
16,527
19,430
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 2 / 20
12,491
1,041
18,671
15,767
5,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
112
11
Kills
33
33
Deaths
12
29
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Mercury
DarthMeza
Mercury
0
4
9
1.13
L
Horus
Ecyrt420
Horus
3
4
4
1.25
L
Cthulhu
3
7
4
0.71
W
6
4
16
3.5
W
11
0
13
17.5
W
Morgan Le Fay
LtInkling
Morgan Le Fay
9
2
16
8.5
L
Morgan Le Fay
Susp1cious_King
Morgan Le Fay
2
7
8
0.86
W
3
4
14
2.5
L
3
11
4
0.45
W
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,517
Damage
91,184
103,936
Taken
69,595
60,287
Mitigated
39,674
20,425
Healing
17,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DarthMeza
Mercury
13,182
2,650
0
0
16,962
5,680
0
11,359
5,302
0
33,618
L
Horus
Ecyrt420
Horus
8,432
3,864
3,545
5,529
19,279
14,367
0
11,891
7,140
0
18,780
L
Cthulhu
11,066
578
740
1,686
21,044
16,098
0
9,686
10,986
41,836
0
W
27,546
3,501
156
2,069
10,870
3,792
0
4,996
5,712
44,016
0
W
16,845
14,495
0
3,075
12,365
5,117
0
4,674
7,581
0
21,903
W
Morgan Le Fay
LtInkling
Morgan Le Fay
19,747
2,484
180
3,172
14,066
5,638
0
8,160
5,616
53,268
0
L
Morgan Le Fay
Susp1cious_King
Morgan Le Fay
20,199
3,507
562
3,716
22,728
6,900
0
16,005
6,273
55,659
0
W
8,375
2,256
1,747
2,682
16,527
19,430
0
7,563
8,528
0
12,727
L
11,638
2,751
1,690
2,957
23,923
17,242
0
15,358
8,271
0
23,230
W
18,671
2,934
2,014
1,954
15,767
5,697
0
4,888
10,765
43,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,702
Gold Earned
63,748
203
Minions Killed
207
6
Camps Cleared
7
1,131,556
Distance Traveled
1,180,432
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,989
916
51
4
2
303,081
1
L
Horus
11,451
954
12
1
2
176,561
0
L
Cthulhu
11,489
957
59
5
0
231,212
3
W
Zeus
12,554
1,046
49
4
2
195,842
0
W
Arachne
13,403
1,117
9
1
2
275,620
0
W
Morgan Le Fay
13,768
1,147
88
7
1
254,035
0
L
Morgan Le Fay
11,600
967
65
5
2
205,951
0
W
Guan Yu
11,532
961
4
0
1
221,529
0
L
Guan Yu
11,173
931
16
1
0
214,751
1
W
Ra
12,491
1,041
57
5
1
233,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role