Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Pandii44
Freya
Level 40
God Stats
17W - 31L
1,323 SR
Queue Stats
147W - 257L
1,221 Elo+
Party 1
Scylla
Scylla
Tedthe5head
Scylla
Level 89
God Stats
14W - 15L
1,591 SR
Queue Stats
649W - 780L
1,317 Elo+
Solo
Chaac
Chaac
jboogiee1011
Chaac
Level 100
God Stats
9W - 9L
1,500 SR
Queue Stats
132W - 215L
1,211 Elo+
Party 1
Team Averages
Level 78
1,483 SR
1,350 Elo+

VS

Team Averages
Level 76
1,505 SR
1,387 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Faze_marco2020
Heimdallr
Level 85
God Stats
5W - 8L
1,447 SR
Queue Stats
269W - 349L
1,308 Elo+
Solo
King Arthur
King Arthur
Fft blanc
King Arthur
Level 59
God Stats
6W - 8L
1,345 SR
Queue Stats
229W - 222L
1,404 Elo+
Solo
Medusa
Medusa
MysticalBean31
Medusa
Level 51
God Stats
23W - 23L
1,428 SR
Queue Stats
311W - 341L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
RiseupFalc0ns
Baron Samedi
Level 100
God Stats
2W - 0L
1,805 SR
Queue Stats
19W - 22L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 10 / 3
8,756
438
9,292
18,441
6,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
 
Susano
13
2 / 5 / 0
8,532
427
4,786
12,785
5,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Pandii44
Freya
13
1 / 7 / 1
8,268
413
8,714
16,408
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
7
1 / 0 / 1
6,760
338
2,885
3,427
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 0
9,128
456
8,970
16,621
14,648
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 0 / 7
10,305
515
5,134
8,731
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Faze_marco2020
Heimdallr
17
6 / 2 / 8
10,803
540
12,527
12,598
5,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Fft blanc
King Arthur
19
6 / 1 / 4
11,970
599
9,883
11,345
9,550
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 4 / 5
10,015
501
9,758
15,198
5,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
RiseupFalc0ns
Baron Samedi
18
6 / 0 / 7
11,223
561
11,004
9,524
8,925
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
7
Kills
27
27
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
10
3
0.35
L
Susano
 
Susano
2
5
0
0.4
W
Cthulhu
 
Cthulhu
4
0
7
7.5
W
Heimdallr
Faze_marco2020
Heimdallr
6
2
8
5
W
King Arthur
Fft blanc
King Arthur
6
1
4
8
W
5
4
5
1.88
L
Freya
Pandii44
Freya
1
7
1
0.21
W
Baron Samedi
RiseupFalc0ns
Baron Samedi
6
0
7
9.5
L
Scylla
1
0
1
1.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,647
Damage
48,306
67,682
Taken
57,396
33,865
Mitigated
40,001
13,008
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
9,292
3,673
0
2,872
18,441
6,630
0
4,093
14,348
0
43,187
L
Susano
 
Susano
4,786
1,389
0
779
12,785
5,831
0
1,768
11,017
0
46,764
W
Cthulhu
 
Cthulhu
5,134
722
0
2,401
8,731
10,360
1,389
581
8,100
33,106
0
W
Heimdallr
Faze_marco2020
Heimdallr
12,527
5,431
0
1,875
12,598
5,701
3,168
3,239
9,231
0
68,480
W
King Arthur
Fft blanc
King Arthur
9,883
1,487
0
1,083
11,345
9,550
1,202
0
11,345
0
79,218
W
9,758
3,344
648
4,701
15,198
5,465
1,155
2,364
12,724
0
51,611
L
Freya
Pandii44
Freya
8,714
2,848
0
2,524
16,408
6,018
0
7,409
8,999
39,466
0
W
Baron Samedi
RiseupFalc0ns
Baron Samedi
11,004
1,856
1,484
4,071
9,524
8,925
2,562
5,300
4,224
50,982
0
L
Scylla
2,885
1,048
116
703
3,427
738
112
181
3,246
18,558
0
L
8,970
1,089
0
6,014
16,621
14,648
282
2,687
13,934
0
61,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,444
Gold Earned
54,316
381
Minions Killed
478
0
Camps Cleared
0
1,818,089
Distance Traveled
1,959,422
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,756
438
67
3
0
388,750
2
L
Susano
8,532
427
73
4
0
340,395
6
W
Cthulhu
10,305
515
52
3
0
380,427
6
W
Heimdallr
10,803
540
110
6
0
417,609
1
W
King Arthur
11,970
599
162
8
0
401,023
0
W
Medusa
10,015
501
74
4
0
450,631
5
L
Freya
8,268
413
80
4
0
335,022
7
W
Baron Samedi
11,223
561
80
4
0
309,732
0
L
Scylla
6,760
338
37
2
0
395,812
1
L
Chaac
9,128
456
124
6
0
358,110
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role