Player Matchup

Thanatos
Thanatos
Dark Android252
Thanatos
Level 7
God Stats
3W - 2L
1,234 SR
Queue Stats
69W - 80L
1,262 Elo+
Party 1
Ganesha
Ganesha
HI Hater 347620
Ganesha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,371 Elo+
Party 1
Sol
Sol
Kagames
Sol
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 58L
1,420 Elo+
Party 1
Team Averages
Level 16
1,411 SR
1,351 Elo+

VS

Team Averages
Level 55
1,477 SR
1,276 Elo+
Fafnir
Fafnir
GiosuèDiRadice
Fafnir
Level 16
God Stats
0W - 1L
1,828 SR
Queue Stats
17W - 18L
1,191 Elo+
Party 2
Sun Wukong
Sun Wukong
Jarmandingo
Sun Wukong
Level 68
God Stats
17W - 20L
1,500 SR
Queue Stats
223W - 341L
1,331 Elo+
Party 2
Fenrir
Fenrir
Jug_Jug67
Fenrir
Level 82
God Stats
0W - 3L
1,105 SR
Queue Stats
288W - 420L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
3 / 5 / 7
10,868
725
8,927
17,110
6,834
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 4 / 14
10,025
668
8,232
14,896
14,283
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
16
13 / 4 / 2
12,321
821
18,252
10,828
3,997
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 9
9,522
635
4,497
19,500
23,388
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Jarmandingo
Sun Wukong
14
7 / 4 / 5
10,776
718
17,432
19,554
17,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Jug_Jug67
Fenrir
12
6 / 7 / 2
9,810
654
7,301
15,162
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
16
Kills
13
13
Deaths
16
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
3
5
7
1.3
L
0
5
9
0.9
W
0
4
14
1.75
L
Sun Wukong
Jarmandingo
Sun Wukong
7
4
5
2.38
L
Fenrir
Jug_Jug67
Fenrir
6
7
2
1
W
Sol
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,411
Damage
29,230
42,834
Taken
54,216
25,114
Mitigated
46,163
12,184
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
8,927
4,434
369
8,871
17,110
6,834
891
909
15,576
0
43,113
L
4,497
1,389
420
3,326
19,500
23,388
318
10,999
8,501
14,564
0
W
8,232
1,366
223
320
14,896
14,283
119
1,783
12,459
11,835
0
L
Sun Wukong
Jarmandingo
Sun Wukong
17,432
4,087
265
6,055
19,554
17,411
386
7,927
11,627
0
39,849
L
Fenrir
Jug_Jug67
Fenrir
7,301
1,297
0
2,594
15,162
5,364
190
7,558
7,604
0
18,596
W
Sol
18,252
7,385
0
2,401
10,828
3,997
1,805
1,805
8,806
51,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,214
Gold Earned
30,108
132
Minions Killed
87
0
Camps Cleared
0
822,012
Distance Traveled
797,120
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,868
725
60
4
0
303,470
1
L
Fafnir
9,522
635
16
1
0
245,350
0
W
Ganesha
10,025
668
1
0
0
255,215
0
L
Sun Wukong
10,776
718
50
3
0
284,338
0
L
Fenrir
9,810
654
21
1
0
267,432
2
W
Sol
12,321
821
71
5
0
263,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role