Player Matchup

Merlin
Merlin
Masters
GiveTomAHug
Merlin
Masters
Level 158
God Stats
4W - 1L
1,825 SR
Queue Stats
716W - 98L
2,695 MMR
Party 1
Bacchus
Bacchus
Masters
TmoneyAllDay00
Bacchus
Masters
Level 160
God Stats
17W - 3L
1,973 SR
Queue Stats
609W - 101L
2,829 MMR
Party 1
Kali
Kali
Masters
Trepld
Kali
Masters
Level 61
God Stats
32W - 3L
1,874 SR
Queue Stats
438W - 89L
2,478 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 126
1,891 SR
2,667 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,627 SR
2,089 MMR
Zeus
Zeus
Platinum I
ATOMIC GAMER360
Zeus
Platinum I
Level 157
God Stats
11W - 11L
1,617 SR
Queue Stats
47W - 53L
2,050 MMR
Solo
Odin
Odin
Diamond II
CheekerDeeks
Odin
Diamond II
Level 88
God Stats
5W - 3L
1,725 SR
Queue Stats
153W - 112L
2,312 MMR
Solo
Medusa
Medusa
Platinum I
DontBanMedusa
Medusa
Platinum I
Level 126
God Stats
128W - 151L
1,541 SR
Queue Stats
145W - 169L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
6 / 2 / 5
9,552
735
8,178
8,879
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 13
8,756
674
6,644
12,579
13,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
Trepld
Kali
16
14 / 0 / 5
12,153
935
16,372
15,952
10,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AphroditeMorgan Le FayAthenaTiamatSobek

VS

Bans
GilgameshKumbhakarnaHou YiCabrakanSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,487
653
12,538
10,301
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 7 / 1
7,278
560
2,838
16,623
12,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 9 / 1
8,195
630
9,409
12,616
3,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
21
Kills
4
4
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
0
7
1
0.07
L
2
9
1
0.28
W
Merlin
6
2
5
4.25
W
1
2
13
3.75
W
Kali
Trepld
Kali
14
0
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
24,785
37,410
Taken
39,540
27,725
Mitigated
19,440
19,425
Healing
1,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,538
378
0
294
10,301
3,137
0
5,056
4,949
35,357
0
L
2,838
714
90
805
16,623
12,654
0
2,782
13,555
2,689
12,556
L
9,409
3,542
0
0
12,616
3,649
0
6,101
6,214
0
31,550
W
Merlin
8,178
843
0
4,027
8,879
3,929
573
3,449
5,430
49,627
0
W
6,644
891
488
3,634
12,579
13,061
142
4,382
8,197
15,058
0
W
Kali
Trepld
Kali
16,372
8,654
0
11,276
15,952
10,735
1,999
5,286
10,666
0
47,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,461
Gold Earned
23,960
161
Minions Killed
120
0
Camps Cleared
0
737,859
Distance Traveled
592,653
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,487
653
53
4
0
230,132
2
L
Odin
7,278
560
26
2
0
169,397
1
L
Medusa
8,195
630
41
3
0
193,124
1
W
Merlin
9,552
735
76
6
0
228,249
1
W
Bacchus
8,756
674
20
2
0
253,261
0
W
Kali
12,153
935
65
5
0
256,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role