Player Matchup

Eset
Eset
ClimaxCasino
Eset
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 177L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
Losisnojoke
Gilgamesh
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 110L
1,402 Elo+
Solo
Hun Batz
Hun Batz
SheriDeez
Hun Batz
Level 127
God Stats
0W - 4L
1,285 SR
Queue Stats
376W - 404L
1,278 Elo+
Solo
Cthulhu
Cthulhu
Skwadzilla
Cthulhu
Level 67
God Stats
6W - 8L
1,279 SR
Queue Stats
244W - 254L
1,424 Elo+
Party 1
Poseidon
Poseidon
Smokey-_-outlawl
Poseidon
Level 123
God Stats
2W - 2L
1,566 SR
Queue Stats
186W - 193L
1,337 Elo+
Solo
Team Averages
Level 96
1,426 SR
1,367 Elo+

VS

Team Averages
Level 84
1,436 SR
1,317 Elo+
Cernunnos
Cernunnos
BlackRaven381
Cernunnos
Level 122
God Stats
1W - 0L
1,327 SR
Queue Stats
73W - 79L
1,370 Elo+
Solo
Arachne
Arachne
Carebear0810
Arachne
Level 51
God Stats
2W - 1L
1,234 SR
Queue Stats
120W - 120L
1,341 Elo+
Solo
Hercules
Hercules
HarryZidler
Hercules
Level 158
God Stats
9W - 8L
1,548 SR
Queue Stats
613W - 644L
1,391 Elo+
Solo
Jing Wei
Jing Wei
SmokingHoochies
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 14L
1,099 Elo+
Solo
Apollo
Apollo
papa_jones850
Apollo
Level 69
God Stats
5W - 2L
1,570 SR
Queue Stats
358W - 359L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 5
11,124
695
16,783
13,689
7,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Losisnojoke
Gilgamesh
15
3 / 2 / 4
9,000
563
6,140
17,196
17,801
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
SheriDeez
Hun Batz
15
2 / 8 / 3
9,646
603
9,540
14,058
7,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Skwadzilla
Cthulhu
19
2 / 3 / 8
10,222
639
15,659
21,972
32,378
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
1 / 6 / 9
10,213
638
10,736
16,912
8,127
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlackRaven381
Cernunnos
19
3 / 1 / 13
11,289
706
15,469
12,254
5,881
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Carebear0810
Arachne
19
6 / 3 / 14
11,502
719
15,427
16,103
8,461
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
HarryZidler
Hercules
18
4 / 4 / 14
11,345
709
12,625
22,375
26,248
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Jing Wei
20
4 / 2 / 14
11,585
724
17,648
11,380
5,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 3 / 13
11,071
692
11,939
11,579
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
89
13
Kills
21
22
Deaths
13
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BlackRaven381
Cernunnos
3
1
13
9.5
W
Arachne
Carebear0810
Arachne
6
3
14
4.33
L
5
3
5
2.5
W
Hercules
HarryZidler
Hercules
4
4
14
2.75
L
Gilgamesh
Losisnojoke
Gilgamesh
3
2
4
2.5
L
Hun Batz
SheriDeez
Hun Batz
2
8
3
0.44
L
Cthulhu
Skwadzilla
Cthulhu
2
3
8
2
L
1
6
9
0.92
W
Jing Wei
4
2
14
5.5
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,858
Damage
73,108
83,827
Taken
73,691
72,777
Mitigated
51,829
19,621
Healing
41,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BlackRaven381
Cernunnos
15,469
6,563
5,508
5,175
12,254
5,881
752
7,683
4,571
0
47,444
W
Arachne
Carebear0810
Arachne
15,427
11,374
3,120
5,601
16,103
8,461
1,066
10,205
5,898
0
20,086
L
16,783
1,679
2,490
1,929
13,689
7,082
316
0
13,689
37,507
0
W
Hercules
HarryZidler
Hercules
12,625
3,262
2,420
10,177
22,375
26,248
439
9,803
12,572
0
19,144
L
Gilgamesh
Losisnojoke
Gilgamesh
6,140
902
711
4,234
17,196
17,801
120
0
17,196
0
15,003
L
Hun Batz
SheriDeez
Hun Batz
9,540
1,319
625
730
14,058
7,389
0
0
14,058
0
17,179
L
Cthulhu
Skwadzilla
Cthulhu
15,659
589
2,580
3,999
21,972
32,378
140
0
21,972
40,501
0
L
10,736
808
747
1,576
16,912
8,127
105
0
16,912
30,796
0
W
Jing Wei
17,648
9,904
2,950
2,377
11,380
5,571
1,367
7,697
3,683
0
45,560
W
11,939
3,177
1,617
2,476
11,579
5,668
1,566
7,790
3,789
0
17,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,205
Gold Earned
56,792
180
Minions Killed
159
0
Camps Cleared
0
1,208,759
Distance Traveled
1,537,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,289
706
70
4
0
330,404
0
W
Arachne
11,502
719
19
1
0
351,534
0
L
Eset
11,124
695
55
3
0
275,928
0
W
Hercules
11,345
709
11
1
0
279,955
0
L
Gilgamesh
9,000
563
17
1
0
212,299
0
L
Hun Batz
9,646
603
17
1
0
194,884
0
L
Cthulhu
10,222
639
36
2
0
307,378
0
L
Poseidon
10,213
638
55
3
0
218,270
0
W
Jing Wei
11,585
724
47
3
0
272,547
0
W
Apollo
11,071
692
12
1
0
302,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role