Player Matchup

Scylla
Scylla
Goliāth
Scylla
Level 27
God Stats
7W - 10L
1,467 SR
Queue Stats
68W - 58L
1,509 Elo+
Solo
Olorun
Olorun
O-KeithHeadCoach
Olorun
Level 5
God Stats
11W - 5L
1,810 SR
Queue Stats
133W - 119L
1,755 Elo+
Solo
Nemesis
Nemesis
iimPeRiiUuSs
Nemesis
Level 26
God Stats
19W - 46L
1,351 SR
Queue Stats
183W - 207L
1,561 Elo+
Solo
Freya
Freya
lightoneup
Freya
Level 6
God Stats
3W - 5L
1,364 SR
Queue Stats
3W - 5L
1,336 Elo+
Party 1
Khepri
Khepri
thomastime22
Khepri
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,336 Elo+
Party 1
Team Averages
Level 14
1,498 SR
1,500 Elo+

VS

Team Averages
Level 22
1,719 SR
1,527 Elo+
Fenrir
Fenrir
Kastriv
Fenrir
Level 26
God Stats
6W - 2L
1,733 SR
Queue Stats
84W - 78L
1,520 Elo+
Solo
Neith
Neith
Kevintcomer
Neith
Level 17
God Stats
3W - 2L
1,821 SR
Queue Stats
12W - 13L
1,432 Elo+
Solo
Bastet
Bastet
Marilyn1420
Bastet
Level 26
God Stats
2W - 1L
1,530 SR
Queue Stats
51W - 43L
1,461 Elo+
Solo
Chang'e
Chang'e
Spy_1015
Chang'e
Level 24
God Stats
15W - 7L
1,735 SR
Queue Stats
263W - 269L
1,614 Elo+
Solo
Zhong Kui
Zhong Kui
TheOneToEnvy
Zhong Kui
Level 16
God Stats
2W - 0L
1,777 SR
Queue Stats
8W - 4L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Goliāth
Scylla
14
4 / 5 / 1
8,891
523
7,989
7,844
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 3 / 2
10,066
592
12,417
13,447
6,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
iimPeRiiUuSs
Nemesis
14
7 / 4 / 3
9,234
543
11,654
14,290
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Freya
11
0 / 6 / 3
7,092
417
3,292
9,712
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
12
1 / 2 / 4
8,053
474
3,832
11,037
9,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kastriv
Fenrir
14
4 / 2 / 8
8,670
510
9,818
12,469
9,266
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
2 / 4 / 3
7,815
460
4,539
9,436
3,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
14
4 / 3 / 7
8,958
527
7,251
11,426
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Spy_1015
Chang'e
14
5 / 2 / 5
8,854
521
8,010
12,180
5,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
TheOneToEnvy
Zhong Kui
15
5 / 4 / 4
8,790
517
13,648
13,235
9,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
15
Kills
20
20
Deaths
15
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
Goliāth
Scylla
4
5
1
0.9
W
Fenrir
Kastriv
Fenrir
4
2
8
4
W
2
4
3
0.88
W
Bastet
4
3
7
2.5
L
3
3
2
1.33
W
Chang'e
Spy_1015
Chang'e
5
2
5
3.75
W
Zhong Kui
TheOneToEnvy
Zhong Kui
5
4
4
1.75
L
Nemesis
iimPeRiiUuSs
Nemesis
7
4
3
2.13
L
Freya
0
6
3
0.25
L
Khepri
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,184
Damage
43,266
56,330
Taken
58,746
28,234
Mitigated
31,751
15,847
Healing
24,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Goliāth
Scylla
7,989
425
0
1,046
7,844
3,001
553
5,031
2,813
43,286
0
W
Fenrir
Kastriv
Fenrir
9,818
1,750
0
1,030
12,469
9,266
1,299
6,086
6,361
0
34,323
W
4,539
2,205
385
2,707
9,436
3,375
0
5,492
3,882
0
38,068
W
Bastet
7,251
2,655
0
5,220
11,426
3,879
0
4,253
7,167
0
43,808
L
12,417
6,909
272
6,807
13,447
6,161
3,111
3,403
10,044
74,738
0
W
Chang'e
Spy_1015
Chang'e
8,010
1,239
1,775
7,336
12,180
5,405
784
5,983
5,795
43,999
0
W
Zhong Kui
TheOneToEnvy
Zhong Kui
13,648
1,055
0
6,217
13,235
9,826
732
5,184
8,011
54,081
0
L
Nemesis
iimPeRiiUuSs
Nemesis
11,654
6,045
0
2,766
14,290
5,934
377
5,666
8,624
0
55,871
L
Freya
3,292
1,810
0
2,529
9,712
3,450
158
2,607
7,105
27,288
0
L
Khepri
3,832
580
0
2,427
11,037
9,688
0
4,951
5,960
19,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,336
Gold Earned
43,087
382
Minions Killed
345
0
Camps Cleared
0
1,466,308
Distance Traveled
1,486,831
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,891
523
76
4
0
296,502
0
W
Fenrir
8,670
510
43
3
0
318,765
0
W
Neith
7,815
460
80
5
0
252,282
0
W
Bastet
8,958
527
64
4
0
343,019
1
L
Olorun
10,066
592
145
9
0
235,290
2
W
Chang'e
8,854
521
72
4
0
294,518
5
W
Zhong Kui
8,790
517
86
5
0
278,247
6
L
Nemesis
9,234
543
86
5
0
322,548
1
L
Freya
7,092
417
45
3
0
297,666
0
L
Khepri
8,053
474
30
2
0
314,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role