Player Matchup

Olorun
Olorun
Arenator
Olorun
Level 25
God Stats
2W - 2L
1,740 SR
Queue Stats
18W - 21L
1,510 Elo+
Solo
Izanami
Izanami
Báel
Izanami
Level 4
God Stats
9W - 5L
1,500 SR
Queue Stats
36W - 30L
1,546 Elo+
Party 2
Serqet
Serqet
JMCTHEG
Serqet
Level 28
God Stats
3W - 1L
1,767 SR
Queue Stats
50W - 28L
1,640 Elo+
Party 2
King Arthur
King Arthur
JoseM1
King Arthur
Level 13
God Stats
6W - 6L
1,730 SR
Queue Stats
19W - 17L
1,622 Elo+
Solo
Yemoja
Yemoja
diddyd6
Yemoja
Level 48
God Stats
7W - 6L
1,536 SR
Queue Stats
199W - 148L
1,614 Elo+
Party 2
Team Averages
Level 24
1,655 SR
1,587 Elo+

VS

Team Averages
Level 16
1,529 SR
1,595 Elo+
Artemis
Artemis
Maszeri
Artemis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,605 Elo+
Party 1
Nemesis
Nemesis
MeinckeGaming
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,846 Elo+
Solo
Amaterasu
Amaterasu
TwitFraggle27
Amaterasu
Level 18
God Stats
9W - 6L
1,646 SR
Queue Stats
110W - 95L
1,604 Elo+
Solo
Vulcan
Vulcan
bartsimpsonfart
Vulcan
Level 11
God Stats
6W - 2L
1,500 SR
Queue Stats
75W - 68L
1,451 Elo+
Party 1
Ymir
Ymir
homersipmson
Ymir
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 28L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arenator
Olorun
12
2 / 2 / 1
6,772
564
2,592
6,094
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Báel
Izanami
12
5 / 2 / 4
7,091
591
9,062
7,479
2,280
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
JMCTHEG
Serqet
13
7 / 0 / 5
7,710
643
8,857
7,054
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
JoseM1
King Arthur
13
2 / 2 / 1
7,001
583
6,562
10,960
4,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
diddyd6
Yemoja
10
1 / 1 / 11
6,337
528
2,476
6,233
3,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Maszeri
Artemis
8
0 / 6 / 2
5,057
421
2,767
8,028
1,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
10
2 / 4 / 4
6,252
521
5,908
8,623
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
TwitFraggle27
Amaterasu
13
3 / 1 / 0
6,862
572
7,142
11,059
9,671
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 1
5,617
468
3,163
4,854
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 3 / 1
5,912
493
3,087
8,866
4,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
17
Kills
7
7
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
Arenator
Olorun
2
2
1
1.25
W
Izanami
Báel
Izanami
5
2
4
3.5
W
Serqet
JMCTHEG
Serqet
7
0
5
9.5
W
King Arthur
JoseM1
King Arthur
2
2
1
1.25
L
Artemis
Maszeri
Artemis
0
6
2
0.17
L
Nemesis
2
4
4
1
L
Amaterasu
TwitFraggle27
Amaterasu
3
1
0
3
L
0
3
1
0.17
W
Yemoja
diddyd6
Yemoja
1
1
11
6.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,549
Damage
22,067
37,820
Taken
41,430
14,600
Mitigated
20,272
14,102
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Arenator
Olorun
2,592
850
0
2,083
6,094
2,441
1,112
1,989
3,747
37,658
3,713
W
Izanami
Báel
Izanami
9,062
5,873
0
2,797
7,479
2,280
0
2,029
5,450
0
47,880
W
Serqet
JMCTHEG
Serqet
8,857
1,659
0
3,701
7,054
2,225
0
789
6,161
0
39,413
W
King Arthur
JoseM1
King Arthur
6,562
457
0
3,886
10,960
4,645
0
0
10,478
0
39,877
L
Artemis
Maszeri
Artemis
2,767
1,020
0
1,338
8,028
1,859
620
949
6,883
0
25,715
L
Nemesis
5,908
2,688
0
403
8,623
2,831
0
687
7,656
0
30,230
L
Amaterasu
TwitFraggle27
Amaterasu
7,142
2,296
0
6,357
11,059
9,671
0
1,222
9,837
0
41,327
L
3,163
266
0
500
4,854
1,465
0
1,137
3,513
27,390
0
W
Yemoja
diddyd6
Yemoja
2,476
461
1,003
632
6,233
3,009
95
1,585
4,602
14,818
0
L
3,087
646
0
1,130
8,866
4,446
51
929
7,530
10,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,911
Gold Earned
29,700
346
Minions Killed
260
0
Camps Cleared
0
1,131,472
Distance Traveled
1,084,629
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,772
564
88
7
0
191,666
0
W
Izanami
7,091
591
81
7
0
199,939
0
W
Serqet
7,710
643
72
6
0
255,695
1
W
King Arthur
7,001
583
76
6
0
256,386
2
L
Artemis
5,057
421
52
4
0
182,196
2
L
Nemesis
6,252
521
55
5
0
224,116
2
L
Amaterasu
6,862
572
78
7
0
231,658
3
L
Vulcan
5,617
468
59
5
0
228,810
1
W
Yemoja
6,337
528
29
2
0
227,786
3
L
Ymir
5,912
493
16
1
0
217,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role