Player Matchup

Cthulhu
Cthulhu
ImTotsushiki
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Xbalanque
Xbalanque
JamirXO
Xbalanque
Level 27
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
RareTotalxp
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Solo
Chaac
Chaac
SocknessMonster
Chaac
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 133L
1,362 Elo+
Solo
Bakasura
Bakasura
Taps3274
Bakasura
Level 23
God Stats
2W - 1L
1,714 SR
Queue Stats
26W - 23L
1,395 Elo+
Solo
Team Averages
Level 16
1,533 SR
1,396 Elo+

VS

Team Averages
Level 17
1,471 SR
1,391 Elo+
Xbalanque
Xbalanque
DaffierDonkey0
Xbalanque
Level 26
God Stats
3W - 4L
1,820 SR
Queue Stats
51W - 64L
1,279 Elo+
Solo
Loki
Loki
Fallenxnovaa
Loki
Level 14
God Stats
5W - 9L
1,431 SR
Queue Stats
110W - 100L
1,416 Elo+
Solo
Bellona
Bellona
LeamCompany08
Bellona
Level 8
God Stats
3W - 3L
1,280 SR
Queue Stats
13W - 9L
1,338 Elo+
Solo
Bacchus
Bacchus
genkum_god
Bacchus
Level 21
God Stats
9W - 11L
1,593 SR
Queue Stats
286W - 297L
1,420 Elo+
Solo
Anhur
Anhur
one_eye_reaper55
Anhur
Level 18
God Stats
1W - 3L
1,231 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImTotsushiki
Cthulhu
7
0 / 7 / 1
5,691
356
1,764
9,781
7,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
JamirXO
Xbalanque
10
2 / 10 / 1
6,733
421
1,793
11,943
3,402
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 4
6,160
385
1,044
6,599
1,594
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 3
6,497
406
3,262
10,394
4,847
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Taps3274
Bakasura
14
6 / 5 / 0
8,528
533
6,624
13,975
5,241
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DaffierDonkey0
Xbalanque
12
5 / 5 / 11
8,180
511
6,577
10,826
3,834
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 0 / 3
8,412
526
3,647
6,455
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
17
16 / 0 / 5
10,928
683
16,942
8,794
11,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
genkum_god
Bacchus
13
6 / 1 / 10
8,767
548
4,862
7,650
10,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 2 / 2
7,953
497
1,591
6,505
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
64
8
Kills
33
33
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DaffierDonkey0
Xbalanque
5
5
11
2.1
W
3
0
3
4.5
L
Cthulhu
ImTotsushiki
Cthulhu
0
7
1
0.07
L
Xbalanque
JamirXO
Xbalanque
2
10
1
0.25
W
Bellona
16
0
5
18.5
L
0
5
4
0.4
L
0
6
3
0.25
L
Bakasura
Taps3274
Bakasura
6
5
0
1.2
W
Bacchus
genkum_god
Bacchus
6
1
10
11
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,487
Damage
33,619
52,692
Taken
40,230
22,355
Mitigated
29,746
6,896
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DaffierDonkey0
Xbalanque
6,577
2,826
0
2,844
10,826
3,834
4,162
0
10,343
0
34,571
W
3,647
800
0
3,594
6,455
1,733
0
0
6,196
0
49,376
L
Cthulhu
ImTotsushiki
Cthulhu
1,764
318
0
520
9,781
7,271
0
1,145
8,636
17,462
0
L
Xbalanque
JamirXO
Xbalanque
1,793
1,125
0
250
11,943
3,402
0
1,512
10,431
0
17,552
W
Bellona
16,942
6,967
0
3,273
8,794
11,607
579
882
7,842
0
78,846
L
1,044
348
0
186
6,599
1,594
0
592
6,007
0
8,947
L
3,262
516
0
2,150
10,394
4,847
462
702
9,692
0
25,409
L
Bakasura
Taps3274
Bakasura
6,624
4,609
0
3,790
13,975
5,241
663
911
13,064
0
50,544
W
Bacchus
genkum_god
Bacchus
4,862
1,053
0
380
7,650
10,691
1,269
735
6,915
25,432
0
W
1,591
326
0
67
6,505
1,881
0
147
6,098
0
40,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
44,240
217
Minions Killed
415
0
Camps Cleared
0
1,288,709
Distance Traveled
1,534,953
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,180
511
56
4
0
252,035
0
W
Loki
8,412
526
95
6
0
338,259
0
L
Cthulhu
5,691
356
25
2
0
237,935
2
L
Xbalanque
6,733
421
35
2
0
219,965
0
W
Bellona
10,928
683
147
9
0
355,600
2
L
Neith
6,160
385
16
1
0
250,100
1
L
Chaac
6,497
406
46
3
0
247,163
2
L
Bakasura
8,528
533
95
6
0
333,546
2
W
Bacchus
8,767
548
42
3
0
276,348
0
W
Anhur
7,953
497
75
5
0
312,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role