Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
JRAKAGREATNESS
Discordia
Level 160
God Stats
6W - 3L
1,624 SR
Queue Stats
579W - 559L
1,487 Elo+
Party 2
King Arthur
King Arthur
The god darker
King Arthur
Level 79
God Stats
20W - 24L
1,560 SR
Queue Stats
527W - 505L
1,547 Elo+
Solo
Artemis
Artemis
TheFinalDance
Artemis
Level 143
God Stats
11W - 14L
1,468 SR
Queue Stats
310W - 291L
1,489 Elo+
Solo
Nox
Nox
oLotoPot
Nox
Level 143
God Stats
8W - 8L
1,539 SR
Queue Stats
255W - 241L
1,486 Elo+
Solo
Team Averages
Level 135
1,538 SR
1,502 Elo+

VS

Team Averages
Level 98
1,605 SR
1,532 Elo+
Athena
Athena
 
Athena
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Blue_Schmeat
Anhur
Level 83
God Stats
2W - 5L
1,599 SR
Queue Stats
569W - 500L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
LosCartels
Nu Wa
Level 127
God Stats
28W - 25L
1,578 SR
Queue Stats
257W - 230L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
Swift_ShadowHawk
Gilgamesh
Level 86
God Stats
26W - 17L
1,761 SR
Queue Stats
344W - 333L
1,544 Elo+
Party 1
Chang'e
Chang'e
laylaissoawesome
Chang'e
Level 68
God Stats
183W - 182L
1,589 SR
Queue Stats
188W - 192L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 1 / 2
6,498
650
4,046
6,742
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
JRAKAGREATNESS
Discordia
11
2 / 1 / 2
6,117
612
4,752
5,454
1,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
The god darker
King Arthur
10
3 / 4 / 1
5,777
578
6,942
7,808
3,856
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
12
5 / 1 / 2
6,914
691
3,448
4,793
1,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 1 / 5
5,741
574
3,649
4,215
1,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
7
1 / 6 / 0
4,983
498
2,177
9,320
3,137
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 1
6,066
607
1,961
5,815
1,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
10
0 / 2 / 3
5,824
582
3,676
5,212
1,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
10
4 / 3 / 1
6,520
652
2,416
6,313
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 1
5,797
580
4,564
8,413
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
16
Kills
7
8
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
2
5
L
Athena
 
Athena
1
6
0
0.17
L
1
3
1
0.5
W
Discordia
JRAKAGREATNESS
Discordia
2
1
2
3
L
Nu Wa
0
2
3
0.75
L
Gilgamesh
4
3
1
1.5
W
King Arthur
The god darker
King Arthur
3
4
1
0.88
W
Artemis
5
1
2
6
L
1
2
1
0.75
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,837
Damage
14,794
29,012
Taken
35,073
11,101
Mitigated
13,154
7,418
Healing
11,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,046
1,438
0
2,907
6,742
2,767
0
1,295
5,341
0
33,979
L
Athena
 
Athena
2,177
829
249
2,597
9,320
3,137
0
1,794
7,526
15,640
0
L
1,961
873
0
750
5,815
1,277
0
1,914
3,901
0
28,286
W
Discordia
JRAKAGREATNESS
Discordia
4,752
59
0
1,570
5,454
1,477
0
1,709
3,545
38,435
0
L
Nu Wa
3,676
386
0
900
5,212
1,862
164
3,858
1,354
28,430
0
L
Gilgamesh
2,416
531
0
1,313
6,313
2,807
0
835
5,478
0
29,092
W
King Arthur
The god darker
King Arthur
6,942
1,539
0
814
7,808
3,856
0
4,724
3,053
0
27,980
W
Artemis
3,448
1,331
0
847
4,793
1,263
898
1,112
3,575
0
36,483
L
4,564
640
451
5,015
8,413
4,071
562
0
8,413
30,773
0
W
3,649
188
0
1,280
4,215
1,738
510
1,028
3,081
16,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,047
Gold Earned
29,190
302
Minions Killed
285
0
Camps Cleared
0
979,093
Distance Traveled
965,161
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,498
650
76
8
0
233,387
4
L
Athena
4,983
498
29
3
0
215,244
1
L
Anhur
6,066
607
68
7
0
188,223
2
W
Discordia
6,117
612
73
7
0
175,327
1
L
Nu Wa
5,824
582
61
6
0
173,625
3
L
Gilgamesh
6,520
652
58
6
0
218,698
3
W
King Arthur
5,777
578
46
5
0
206,140
2
W
Artemis
6,914
691
92
9
0
179,869
2
L
Chang'e
5,797
580
69
7
0
169,371
1
W
Nox
5,741
574
15
2
0
184,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role