Player Matchup

Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
C4azyL1ama
Loki
Level 100
God Stats
40W - 34L
1,620 SR
Queue Stats
106W - 90L
1,542 Elo+
Party 2
Ymir
Ymir
Dr1RoTeN3
Ymir
Level 144
God Stats
1W - 0L
1,641 SR
Queue Stats
2W - 4L
1,320 Elo+
Party 2
Osiris
Osiris
Mrdanharty
Osiris
Level 86
God Stats
14W - 9L
1,642 SR
Queue Stats
342W - 353L
1,473 Elo+
Party 2
Scylla
Scylla
Spamsula06
Scylla
Level 69
God Stats
8W - 5L
1,713 SR
Queue Stats
200W - 162L
1,527 Elo+
Solo
Team Averages
Level 93
1,623 SR
1,472 Elo+

VS

Team Averages
Level 99
1,423 SR
1,433 Elo+
Medusa
Medusa
LJDavock
Medusa
Level 105
God Stats
3W - 5L
1,367 SR
Queue Stats
337W - 296L
1,485 Elo+
Party 1
Kuzenbo
Kuzenbo
NIKKIT2536
Kuzenbo
Level 51
God Stats
8W - 4L
1,729 SR
Queue Stats
12W - 12L
1,510 Elo+
Solo
Cabrakan
Cabrakan
Ryalrhino
Cabrakan
Level 143
God Stats
6W - 5L
1,547 SR
Queue Stats
376W - 387L
1,465 Elo+
Party 1
Hel
Hel
aleks0126
Hel
Level 67
God Stats
4W - 6L
1,242 SR
Queue Stats
5W - 7L
1,214 Elo+
Solo
Mercury
Mercury
oovlov
Mercury
Level 129
God Stats
0W - 3L
1,229 SR
Queue Stats
310W - 296L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 1
4,985
499
1,803
4,333
1,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 2 / 3
6,206
621
4,681
7,052
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
8
2 / 2 / 0
5,478
548
2,133
7,982
4,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Mrdanharty
Osiris
10
3 / 2 / 1
6,257
626
4,744
7,584
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Spamsula06
Scylla
12
4 / 0 / 2
6,930
693
3,907
3,257
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LJDavock
Medusa
10
3 / 2 / 1
5,498
550
4,339
6,546
1,716
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
NIKKIT2536
Kuzenbo
7
1 / 1 / 1
5,026
503
2,423
5,465
3,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Ryalrhino
Cabrakan
10
2 / 3 / 1
5,736
574
4,581
8,350
7,076
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 2 / 0
3,769
377
238
1,504
605
Mercury
oovlov
Mercury
11
2 / 3 / 0
6,075
608
3,481
7,908
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
8
8
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
1
0.25
W
2
2
3
1.75
W
Ymir
2
2
0
1
L
Medusa
LJDavock
Medusa
3
2
1
1.75
W
Osiris
Mrdanharty
Osiris
3
2
1
1.75
L
Kuzenbo
NIKKIT2536
Kuzenbo
1
1
1
1.5
L
Cabrakan
Ryalrhino
Cabrakan
2
3
1
0.83
W
Scylla
Spamsula06
Scylla
4
0
2
5
L
0
2
0
0
L
Mercury
oovlov
Mercury
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,268
Damage
15,062
30,208
Taken
29,773
13,063
Mitigated
15,387
10,304
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,803
808
0
724
4,333
1,120
291
853
3,480
0
20,323
W
4,681
1,507
0
3,129
7,052
2,021
0
703
6,349
0
31,743
W
Ymir
2,133
477
0
936
7,982
4,299
270
1,517
6,465
17,920
0
L
Medusa
LJDavock
Medusa
4,339
2,836
0
1,697
6,546
1,716
655
2,338
4,130
0
31,647
W
Osiris
Mrdanharty
Osiris
4,744
1,625
0
3,891
7,584
4,630
380
3,964
3,620
0
26,936
L
Kuzenbo
NIKKIT2536
Kuzenbo
2,423
1,230
0
598
5,465
3,281
25
1,904
3,481
14,439
0
L
Cabrakan
Ryalrhino
Cabrakan
4,581
936
0
2,210
8,350
7,076
0
0
8,350
24,387
0
W
Scylla
Spamsula06
Scylla
3,907
523
0
1,624
3,257
993
664
423
2,834
38,278
0
L
238
0
0
267
1,504
605
0
730
688
5,070
0
L
Mercury
oovlov
Mercury
3,481
1,838
0
2,988
7,908
2,709
0
749
7,084
0
28,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
26,104
276
Minions Killed
211
0
Camps Cleared
0
967,494
Distance Traveled
779,291
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,985
499
50
5
0
164,272
0
W
Loki
6,206
621
64
6
0
228,117
2
W
Ymir
5,478
548
30
3
0
175,419
0
L
Medusa
5,498
550
51
5
0
167,859
2
W
Osiris
6,257
626
47
5
0
190,909
2
L
Kuzenbo
5,026
503
28
3
0
185,433
3
L
Cabrakan
5,736
574
58
6
0
176,254
0
W
Scylla
6,930
693
85
9
0
208,777
7
L
Hel
3,769
377
9
1
0
49,006
0
L
Mercury
6,075
608
65
7
0
200,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role