Player Matchup

Pele
Pele
Briictom
Pele
Level 127
God Stats
6W - 6L
1,445 SR
Queue Stats
190W - 201L
1,415 Elo+
Solo
Hercules
Hercules
DummyDoge
Hercules
Level 98
God Stats
1W - 1L
1,786 SR
Queue Stats
10W - 5L
1,670 Elo+
Party 3
Cabrakan
Cabrakan
LikeaHawk
Cabrakan
Level 48
God Stats
28W - 18L
1,600 SR
Queue Stats
369W - 357L
1,547 Elo+
Solo
Izanami
Izanami
floodtm
Izanami
Level 13
God Stats
0W - 1L
1,708 SR
Queue Stats
5W - 3L
1,551 Elo+
Party 3
Scylla
Scylla
naggotfigger
Scylla
Level 65
God Stats
1W - 1L
1,305 SR
Queue Stats
117W - 137L
1,405 Elo+
Solo
Team Averages
Level 70
1,569 SR
1,518 Elo+

VS

Team Averages
Level 69
1,577 SR
1,404 Elo+
Pele
Pele
 
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Jeremiahee
Artemis
Level 29
God Stats
5W - 1L
1,984 SR
Queue Stats
59W - 49L
1,549 Elo+
Party 1
Hel
Hel
arkey516
Hel
Level 59
God Stats
2W - 2L
1,320 SR
Queue Stats
221W - 213L
1,424 Elo+
Party 2
Ares
Ares
arknight12345
Ares
Level 29
God Stats
17W - 12L
1,498 SR
Queue Stats
284W - 303L
1,425 Elo+
Party 2
Hercules
Hercules
kamermans
Hercules
Level 144
God Stats
2W - 0L
1,583 SR
Queue Stats
15W - 12L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
3 / 3 / 0
9,965
498
5,265
15,102
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
DummyDoge
Hercules
11
2 / 7 / 1
8,094
405
4,933
18,284
15,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
LikeaHawk
Cabrakan
14
4 / 5 / 1
9,320
466
16,052
14,704
9,459
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
floodtm
Izanami
12
0 / 6 / 2
8,206
410
8,041
11,783
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
1 / 4 / 0
8,273
414
8,413
12,581
3,374
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
11 / 1 / 10
11,756
588
11,153
9,943
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Jeremiahee
Artemis
17
6 / 2 / 9
10,624
531
13,692
11,061
5,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 3 / 7
10,807
540
8,420
9,179
3,485
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 15
9,242
462
7,132
14,781
14,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
kamermans
Hercules
15
2 / 1 / 8
9,775
489
14,174
19,350
11,587
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
74
10
Kills
25
25
Deaths
10
4
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
1
10
16
L
Pele
3
3
0
1
L
Hercules
DummyDoge
Hercules
2
7
1
0.36
W
Artemis
Jeremiahee
Artemis
6
2
9
5.25
L
Cabrakan
LikeaHawk
Cabrakan
4
5
1
0.9
W
4
3
7
2.5
W
2
3
15
3.17
L
Izanami
floodtm
Izanami
0
6
2
0.17
W
Hercules
kamermans
Hercules
2
1
8
6
L
Scylla
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,704
Damage
54,571
72,454
Taken
64,314
36,739
Mitigated
38,459
19,934
Healing
19,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,153
2,591
0
1,134
9,943
3,602
5,114
1,356
8,587
0
70,180
L
Pele
5,265
1,463
0
5,834
15,102
5,300
0
2,131
12,932
0
72,041
L
Hercules
DummyDoge
Hercules
4,933
1,221
0
5,494
18,284
15,707
0
3,384
14,476
0
14,883
W
Artemis
Jeremiahee
Artemis
13,692
5,687
0
1,777
11,061
5,368
1,098
4,414
6,647
0
77,556
L
Cabrakan
LikeaHawk
Cabrakan
16,052
1,788
0
3,322
14,704
9,459
0
3,391
11,313
45,507
0
W
8,420
643
1,102
2,467
9,179
3,485
3,509
5,738
3,441
63,343
0
W
7,132
246
0
2,390
14,781
14,417
373
4,352
10,429
20,238
0
L
Izanami
floodtm
Izanami
8,041
5,629
0
3,032
11,783
2,899
1,841
2,644
8,987
0
47,167
W
Hercules
kamermans
Hercules
14,174
2,670
0
10,319
19,350
11,587
339
8,847
10,503
0
54,224
L
Scylla
8,413
975
405
1,847
12,581
3,374
168
3,387
9,194
45,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,858
Gold Earned
52,204
392
Minions Killed
456
0
Camps Cleared
0
1,812,212
Distance Traveled
1,923,054
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,756
588
105
5
0
441,397
0
L
Pele
9,965
498
139
7
0
402,699
6
L
Hercules
8,094
405
15
1
0
406,424
5
W
Artemis
10,624
531
107
5
0
327,903
3
L
Cabrakan
9,320
466
70
4
0
304,426
0
W
Hel
10,807
540
110
6
0
385,958
4
W
Ares
9,242
462
29
1
0
407,888
3
L
Izanami
8,206
410
94
5
0
351,928
6
W
Hercules
9,775
489
105
5
0
359,908
0
L
Scylla
8,273
414
74
4
0
346,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role