Player Matchup

Thor
Thor
MOTOWN19722002
Thor
Level 5
God Stats
1W - 1L
1,825 SR
Queue Stats
3W - 5L
1,490 Elo+
Solo
Merlin
Merlin
Soszin
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,306 Elo+
Solo
Janus
Janus
WombatTRain
Janus
Level 28
God Stats
1W - 2L
1,388 SR
Queue Stats
33W - 31L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
ZaYc0178
Sun Wukong
Level 28
God Stats
3W - 6L
1,212 SR
Queue Stats
253W - 302L
1,521 Elo+
Solo
Nemesis
Nemesis
gcorbin
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,610 Elo+
Solo
Team Averages
Level 15
1,485 SR
1,481 Elo+

VS

Team Averages
Level 13
1,512 SR
1,437 Elo+
Nemesis
Nemesis
BRAINDEAD_V
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,381 Elo+
Party 1
Ymir
Ymir
Benzza1991
Ymir
Level 15
God Stats
11W - 7L
1,709 SR
Queue Stats
77W - 57L
1,401 Elo+
Party 1
Kukulkan
Kukulkan
Cat_EyesPK
Kukulkan
Level 18
God Stats
56W - 34L
1,413 SR
Queue Stats
110W - 90L
1,338 Elo+
Party 1
Ra
Ra
RunltDownMid
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,696 Elo+
Solo
Cernunnos
Cernunnos
nattapong-lang
Cernunnos
Level 20
God Stats
63W - 48L
1,440 SR
Queue Stats
110W - 88L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 13 / 1
8,637
864
4,361
19,610
7,354
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Soszin
Merlin
15
0 / 11 / 3
8,496
850
2,939
13,393
4,463
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 3
9,058
906
13,183
9,455
2,749
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ZaYc0178
Sun Wukong
15
3 / 3 / 3
9,998
1,000
11,640
17,102
16,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
gcorbin
Nemesis
15
1 / 12 / 2
8,685
869
8,818
18,900
7,103
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

0

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BRAINDEAD_V
Nemesis
17
2 / 1 / 24
9,510
951
6,856
8,992
3,759
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 28
10,148
1,015
7,082
11,564
11,659
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Cat_EyesPK
Kukulkan
18
4 / 0 / 30
10,784
1,078
14,382
3,550
1,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
29 / 1 / 11
14,999
1,500
31,184
10,676
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cernunnos
nattapong-lang
Cernunnos
18
5 / 0 / 24
11,030
1,103
12,939
10,178
4,037
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
159
6
Kills
42
42
Deaths
6
12
Assists
117
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BRAINDEAD_V
Nemesis
2
1
24
14
W
2
4
28
4
W
Kukulkan
Cat_EyesPK
Kukulkan
4
0
30
19
L
1
13
1
0.12
W
29
1
11
34.5
L
Merlin
Soszin
Merlin
0
11
3
0.14
L
1
3
3
0.83
L
Sun Wukong
ZaYc0178
Sun Wukong
3
3
3
1.5
L
Nemesis
gcorbin
Nemesis
1
12
2
0.17
W
Cernunnos
nattapong-lang
Cernunnos
5
0
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,941
Damage
72,443
78,460
Taken
44,960
37,705
Mitigated
26,597
4,078
Healing
13,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BRAINDEAD_V
Nemesis
6,856
2,435
0
518
8,992
3,759
0
2,585
6,277
0
11,314
W
7,082
715
0
0
11,564
11,659
0
4,875
6,201
13,662
0
W
Kukulkan
Cat_EyesPK
Kukulkan
14,382
1,094
0
336
3,550
1,380
0
697
2,728
28,836
0
L
4,361
882
0
0
19,610
7,354
0
14,861
4,749
0
16,710
W
31,184
4,156
3,861
6,490
10,676
5,762
0
3,800
6,702
71,498
0
L
Merlin
Soszin
Merlin
2,939
967
0
125
13,393
4,463
0
9,636
3,757
11,020
0
L
13,183
666
0
0
9,455
2,749
0
7,875
1,580
36,674
0
L
Sun Wukong
ZaYc0178
Sun Wukong
11,640
2,088
0
3,584
17,102
16,036
0
9,314
7,788
235
28,443
L
Nemesis
gcorbin
Nemesis
8,818
1,762
0
369
18,900
7,103
0
10,962
7,938
0
18,518
W
Cernunnos
nattapong-lang
Cernunnos
12,939
8,424
0
1,817
10,178
4,037
0
4,400
5,592
0
31,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,874
Gold Earned
56,471
154
Minions Killed
207
5
Camps Cleared
8
804,137
Distance Traveled
946,287
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,510
951
6
1
1
215,336
2
W
Ymir
10,148
1,015
15
2
0
137,324
0
W
Kukulkan
10,784
1,078
55
6
0
205,216
0
L
Thor
8,637
864
28
3
1
172,563
0
W
Ra
14,999
1,500
90
9
2
205,492
0
L
Merlin
8,496
850
17
2
0
104,510
0
L
Janus
9,058
906
58
6
2
177,324
0
L
Sun Wukong
9,998
1,000
39
4
2
172,933
0
L
Nemesis
8,685
869
12
1
0
176,807
0
W
Cernunnos
11,030
1,103
41
4
5
182,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role