Player Matchup

Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
Nyht
Rama
Masters
Level 160
God Stats
8W - 18L
1,498 SR
Queue Stats
298W - 283L
2,478 MMR
Party 1
Janus
Janus
Masters
angelmoyu_99
Janus
Masters
Level 153
God Stats
2W - 2L
1,663 SR
Queue Stats
223W - 186L
2,659 MMR
Solo
Yemoja
Yemoja
Masters
l Peking l
Yemoja
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
372W - 337L
2,712 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 152
1,532 SR
2,170 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 122
1,639 SR
2,327 MMR
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
AlexisGG56
Ganesha
Masters
Level 148
God Stats
21W - 19L
1,620 SR
Queue Stats
275W - 252L
2,482 MMR
Solo
Raijin
Raijin
Masters
LH00
Raijin
Masters
Level 127
God Stats
17W - 15L
1,620 SR
Queue Stats
365W - 359L
2,521 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
SeppoSpex01
Erlang Shen
Diamond I
Level 119
God Stats
6W - 4L
1,934 SR
Queue Stats
181W - 142L
2,442 MMR
Solo
Set
Set
Masters
zzZTheRaptorZzz
Set
Masters
Level 141
God Stats
2W - 2L
1,521 SR
Queue Stats
61W - 31L
2,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 5 / 0
8,647
480
6,094
15,378
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
 
Sylvanus
12
3 / 5 / 2
7,857
437
6,719
17,923
18,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
Nyht
Rama
13
1 / 7 / 2
8,360
464
8,582
15,018
4,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 5 / 1
8,691
483
7,078
12,759
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
l Peking l
Yemoja
14
0 / 5 / 0
8,452
470
7,057
12,847
11,118
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
KaliAthenaTiamatMorgan Le FaySol

VS

Bans
GilgameshOdinZhong KuiArtemisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
8 / 3 / 4
12,432
691
20,103
15,822
6,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
AlexisGG56
Ganesha
14
0 / 1 / 15
9,964
554
5,564
18,086
20,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
LH00
Raijin
17
3 / 0 / 8
11,144
619
10,230
8,669
4,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
SeppoSpex01
Erlang Shen
16
6 / 1 / 9
10,674
593
8,593
14,700
11,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
10 / 0 / 6
12,481
693
15,858
15,211
14,056
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
69
5
Kills
27
27
Deaths
5
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
0
0.2
L
Sylvanus
 
Sylvanus
3
5
2
0.8
W
Danzaburou
 
Danzaburou
8
3
4
3.33
W
Ganesha
AlexisGG56
Ganesha
0
1
15
7.5
W
Raijin
LH00
Raijin
3
0
8
7
L
Rama
Nyht
Rama
1
7
2
0.29
W
Erlang Shen
SeppoSpex01
Erlang Shen
6
1
9
10.5
L
0
5
1
0.1
L
Yemoja
l Peking l
Yemoja
0
5
0
0
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,530
Damage
60,348
73,925
Taken
72,488
43,499
Mitigated
56,902
18,096
Healing
29,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,094
1,131
0
3,548
15,378
5,136
0
2,014
13,364
0
62,414
L
Sylvanus
 
Sylvanus
6,719
1,430
2,527
4,534
17,923
18,622
0
6,955
10,968
22,411
5,503
W
Danzaburou
 
Danzaburou
20,103
9,751
0
8,439
15,822
6,656
6,201
1,646
14,154
0
113,893
W
Ganesha
AlexisGG56
Ganesha
5,564
538
0
5,146
18,086
20,432
319
5,913
11,961
20,517
0
W
Raijin
LH00
Raijin
10,230
1,231
243
3,577
8,669
4,587
1,896
3,475
5,062
80,261
0
L
Rama
Nyht
Rama
8,582
6,512
0
2,562
15,018
4,339
336
951
14,067
0
63,941
W
Erlang Shen
SeppoSpex01
Erlang Shen
8,593
3,892
0
6,446
14,700
11,171
2,847
3,585
10,981
0
74,896
L
7,078
319
451
1,658
12,759
4,284
295
4,840
7,919
65,148
0
L
Yemoja
l Peking l
Yemoja
7,057
1,500
225
2,591
12,847
11,118
0
1,101
11,746
54,428
0
W
15,858
6,742
0
5,649
15,211
14,056
787
5,629
9,542
0
85,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,007
Gold Earned
56,695
563
Minions Killed
615
0
Camps Cleared
0
1,565,322
Distance Traveled
1,746,499
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,647
480
126
7
0
352,124
2
L
Sylvanus
7,857
437
45
3
0
322,658
7
W
Danzaburou
12,432
691
168
9
0
343,940
2
W
Ganesha
9,964
554
15
1
0
327,115
9
W
Raijin
11,144
619
164
9
0
338,726
5
L
Rama
8,360
464
112
6
0
263,357
3
W
Erlang Shen
10,674
593
108
6
0
393,047
6
L
Janus
8,691
483
150
8
0
335,607
6
L
Yemoja
8,452
470
130
7
0
291,576
3
W
Set
12,481
693
160
9
0
343,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role