Player Matchup

Zhong Kui
Zhong Kui
FightinActionGuy
Zhong Kui
Level 27
God Stats
2W - 3L
1,449 SR
Queue Stats
76W - 89L
1,367 Elo+
Solo
Merlin
Merlin
Maverucho
Merlin
Level 28
God Stats
2W - 1L
1,298 SR
Queue Stats
90W - 87L
1,435 Elo+
Solo
Arachne
Arachne
MikeLaffin
Arachne
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 105L
1,309 Elo+
Solo
Sun Wukong
Sun Wukong
Vinaoocara
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Zibelix7792
Chaac
Level 21
God Stats
4W - 3L
1,364 SR
Queue Stats
114W - 122L
1,434 Elo+
Solo
Team Averages
Level 20
1,422 SR
1,409 Elo+

VS

Team Averages
Level 21
1,496 SR
1,372 Elo+
Ra
Ra
Albertn97
Ra
Level 29
God Stats
4W - 6L
1,446 SR
Queue Stats
234W - 241L
1,434 Elo+
Solo
Cupid
Cupid
CR0NYGIN
Cupid
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ares
Ares
PingingClaw2128
Ares
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 44L
1,376 Elo+
Solo
Kukulkan
Kukulkan
Ravenah47
Kukulkan
Level 13
God Stats
11W - 8L
1,534 SR
Queue Stats
14W - 15L
1,371 Elo+
Solo
Mercury
Mercury
tipptopp-Strase
Mercury
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 13L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
20
15 / 6 / 10
18,826
1,046
44,826
29,604
20,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Maverucho
Merlin
20
7 / 9 / 17
17,972
998
27,236
31,576
11,616
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
MikeLaffin
Arachne
20
1 / 4 / 6
14,102
783
2,469
8,461
3,621
Sun Wukong
Vinaoocara
Sun Wukong
20
2 / 9 / 8
15,300
850
11,908
28,184
29,324
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 0 / 16
16,977
943
21,198
28,509
37,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

3

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 13
18,792
1,044
46,034
23,704
12,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
CR0NYGIN
Cupid
20
0 / 15 / 8
14,367
798
2,485
25,744
9,964
20
5 / 0 / 18
17,806
989
24,320
26,347
34,059
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Ravenah47
Kukulkan
20
8 / 5 / 13
18,393
1,022
33,461
19,480
9,862
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
3 / 4 / 9
15,486
860
6,596
20,946
19,006
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
88
30
Kills
27
28
Deaths
30
57
Assists
61
Player
Kills
Deaths
Assists
KDA
L
11
6
13
2.92
L
Cupid
CR0NYGIN
Cupid
0
15
8
0.27
W
Zhong Kui
15
6
10
3.33
W
Merlin
Maverucho
Merlin
7
9
17
1.72
W
Arachne
MikeLaffin
Arachne
1
4
6
1
L
5
0
18
14
L
Kukulkan
Ravenah47
Kukulkan
8
5
13
2.9
W
Sun Wukong
Vinaoocara
Sun Wukong
2
9
8
0.67
W
5
0
16
13
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,637
Damage
112,896
126,334
Taken
116,221
103,478
Mitigated
85,086
24,893
Healing
15,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
46,034
3,015
5,436
3,527
23,704
12,195
0
16,515
6,861
90,504
0
L
Cupid
CR0NYGIN
Cupid
2,485
2,112
131
412
25,744
9,964
0
17,111
8,150
0
7,353
W
Zhong Kui
44,826
2,528
888
8,326
29,604
20,931
0
24,856
4,748
90,179
0
W
Merlin
Maverucho
Merlin
27,236
2,501
667
3,654
31,576
11,616
0
26,431
5,145
64,595
0
W
Arachne
MikeLaffin
Arachne
2,469
2,230
0
154
8,461
3,621
0
6,247
2,214
0
7,246
L
24,320
2,629
625
1,676
26,347
34,059
0
14,886
10,580
46,691
0
L
Kukulkan
Ravenah47
Kukulkan
33,461
3,574
0
3,376
19,480
9,862
0
11,684
7,495
97,533
0
W
Sun Wukong
Vinaoocara
Sun Wukong
11,908
5,901
0
1,058
28,184
29,324
0
22,711
5,473
0
39,159
W
21,198
4,553
0
10,146
28,509
37,986
0
23,570
4,939
0
45,635
L
6,596
3,119
0
0
20,946
19,006
0
11,866
7,950
0
21,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,177
Gold Earned
84,844
315
Minions Killed
348
6
Camps Cleared
4
1,504,289
Distance Traveled
1,668,392
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
18,792
1,044
98
5
1
385,218
1
L
Cupid
14,367
798
9
1
1
220,405
3
W
Zhong Kui
18,826
1,046
112
6
5
301,232
0
W
Merlin
17,972
998
76
4
0
311,424
0
W
Arachne
14,102
783
6
0
0
169,300
1
L
Ares
17,806
989
39
2
0
367,690
2
L
Kukulkan
18,393
1,022
183
10
2
310,812
2
W
Sun Wukong
15,300
850
57
3
1
347,447
1
W
Chaac
16,977
943
64
4
0
374,886
0
L
Mercury
15,486
860
19
1
0
384,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role