Player Matchup

Ra
Ra
Blvckbeard02
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Khepri
Khepri
MariuszToSarius
Khepri
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
TurtleAlex
Izanami
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 9L
1,400 Elo+
Party 1
Da Ji
Da Ji
turtleSilux
Da Ji
Level 7
God Stats
6W - 3L
1,961 SR
Queue Stats
17W - 11L
1,478 Elo+
Party 1
Cerberus
Cerberus
turtleplecello42
Cerberus
Level 7
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 12L
1,285 Elo+
Party 1
Team Averages
Level 5
1,635 SR
1,433 Elo+

VS

Team Averages
Level 11
1,403 SR
1,381 Elo+
Kukulkan
Kukulkan
Deathueria
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,314 Elo+
Solo
Khepri
Khepri
FLESHCRAFTER
Khepri
Level 26
God Stats
0W - 3L
1,170 SR
Queue Stats
91W - 82L
1,402 Elo+
Solo
Ymir
Ymir
GoldfishBrain
Ymir
Level 4
God Stats
1W - 1L
1,671 SR
Queue Stats
2W - 6L
1,365 Elo+
Solo
Neith
Neith
Podskizee
Neith
Level 7
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 26L
1,475 Elo+
Solo
Arachne
Arachne
bebabsa
Arachne
Level 14
God Stats
3W - 5L
1,172 SR
Queue Stats
15W - 19L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 4
8,998
600
5,776
8,260
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 10
7,522
501
1,736
7,133
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
TurtleAlex
Izanami
13
6 / 2 / 9
8,521
568
11,119
8,345
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 2 / 7
8,844
590
7,859
12,062
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 1 / 3
7,886
526
2,335
6,278
5,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Deathueria
Kukulkan
9
2 / 10 / 2
6,342
423
5,159
10,197
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
2
0 / 0 / 0
4,528
302
256
598
287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 8 / 4
6,530
435
4,048
12,536
8,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Podskizee
Neith
9
2 / 7 / 1
6,299
420
3,686
8,516
2,102
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
bebabsa
Arachne
10
4 / 4 / 1
7,175
478
3,750
9,020
2,404
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
28
Kills
9
12
Deaths
29
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
L
Kukulkan
Deathueria
Kukulkan
2
10
2
0.3
L
Khepri
0
0
0
0
L
1
8
4
0.38
W
1
4
10
1.5
L
Neith
Podskizee
Neith
2
7
1
0.36
W
Izanami
TurtleAlex
Izanami
6
2
9
5.25
L
Arachne
bebabsa
Arachne
4
4
1
1.13
W
9
2
7
6.25
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,825
Damage
16,899
42,078
Taken
40,867
21,658
Mitigated
15,596
13,384
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,776
1,764
504
2,397
8,260
3,184
652
3,043
5,217
54,125
0
L
Kukulkan
Deathueria
Kukulkan
5,159
1,012
0
110
10,197
2,647
0
3,878
6,135
20,056
0
L
Khepri
256
46
0
24
598
287
0
33
565
2,817
0
L
4,048
2,178
0
1,749
12,536
8,156
426
2,862
9,609
20,182
0
W
1,736
481
0
329
7,133
5,337
609
3,364
3,769
7,478
0
L
Neith
Podskizee
Neith
3,686
1,664
0
2,040
8,516
2,102
0
868
7,600
0
22,077
W
Izanami
TurtleAlex
Izanami
11,119
8,514
0
4,169
8,345
2,860
1,291
2,847
5,498
0
45,117
L
Arachne
bebabsa
Arachne
3,750
2,812
0
1,613
9,020
2,404
0
1,839
7,111
0
19,854
W
7,859
1,668
0
4,365
12,062
4,625
0
4,187
7,875
0
55,475
W
2,335
339
0
1,620
6,278
5,652
495
2,096
4,182
34,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
30,874
367
Minions Killed
133
0
Camps Cleared
0
1,387,381
Distance Traveled
1,081,508
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,998
600
116
8
0
262,841
3
L
Kukulkan
6,342
423
30
2
0
235,418
0
L
Khepri
4,528
302
8
1
0
55,172
0
L
Ymir
6,530
435
21
1
0
237,217
1
W
Khepri
7,522
501
8
1
0
269,951
0
L
Neith
6,299
420
38
3
0
241,017
4
W
Izanami
8,521
568
78
5
0
239,530
0
L
Arachne
7,175
478
36
2
0
312,684
4
W
Da Ji
8,844
590
85
6
0
327,198
2
W
Cerberus
7,886
526
80
5
0
287,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role