Player Matchup

Nemesis
Nemesis
CaptainWenstorm
Nemesis
Level 28
God Stats
5W - 8L
1,317 SR
Queue Stats
35W - 51L
1,309 Elo+
Solo
Aphrodite
Aphrodite
QQFeel
Aphrodite
Level 25
God Stats
56W - 47L
1,579 SR
Queue Stats
62W - 56L
1,545 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iiGlumish
Morgan Le Fay
Level 24
God Stats
6W - 4L
1,346 SR
Queue Stats
16W - 15L
1,363 Elo+
Solo
Ra
Ra
rippedstar
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 38L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
xiaohuajiang
Sun Wukong
Level 10
God Stats
7W - 6L
1,451 SR
Queue Stats
12W - 16L
1,347 Elo+
Solo
Team Averages
Level 23
1,439 SR
1,399 Elo+

VS

Team Averages
Level 12
1,473 SR
1,399 Elo+
Hun Batz
Hun Batz
Cienko
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
MarkSinclair
Sylvanus
Level 20
God Stats
19W - 9L
1,363 SR
Queue Stats
106W - 83L
1,322 Elo+
Solo
Thoth
Thoth
RanikTheBoss
Thoth
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,303 Elo+
Party 1
Neith
Neith
XBalloonz
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
thehighmenim
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 5 / 5
17,611
629
20,716
30,526
15,198
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
QQFeel
Aphrodite
18
4 / 4 / 13
13,924
497
11,422
19,093
18,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
iiGlumish
Morgan Le Fay
15
3 / 8 / 4
11,677
417
12,172
19,666
11,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 8 / 6
13,382
478
12,087
19,677
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
xiaohuajiang
Sun Wukong
20
7 / 2 / 6
15,304
547
21,098
27,236
35,873
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cienko
Hun Batz
17
3 / 12 / 9
12,175
435
9,225
24,530
10,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
MarkSinclair
Sylvanus
20
3 / 2 / 9
13,953
498
20,473
28,159
32,769
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
13 / 5 / 4
14,894
532
27,189
24,832
9,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
XBalloonz
Neith
19
7 / 8 / 13
13,567
485
19,114
24,236
10,016
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
thehighmenim
Guan Yu
9
1 / 5 / 4
8,763
313
2,931
8,631
4,718
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
66
32
Kills
27
27
Deaths
32
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
15
5
5
3.5
L
Hun Batz
Cienko
Hun Batz
3
12
9
0.63
L
Sylvanus
MarkSinclair
Sylvanus
3
2
9
3.75
W
Aphrodite
QQFeel
Aphrodite
4
4
13
2.63
L
13
5
4
3
L
Neith
XBalloonz
Neith
7
8
13
1.69
W
Morgan Le Fay
iiGlumish
Morgan Le Fay
3
8
4
0.63
W
3
8
6
0.75
L
Guan Yu
thehighmenim
Guan Yu
1
5
4
0.6
W
Sun Wukong
xiaohuajiang
Sun Wukong
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,495
Damage
78,932
116,198
Taken
110,388
87,210
Mitigated
67,497
43,252
Healing
30,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,716
13,047
0
7,745
30,526
15,198
2,686
8,576
21,695
0
141,778
L
Hun Batz
Cienko
Hun Batz
9,225
2,570
0
3,937
24,530
10,178
82
6,598
17,932
0
69,946
L
Sylvanus
MarkSinclair
Sylvanus
20,473
5,080
2,151
10,618
28,159
32,769
195
7,565
20,594
84,684
0
W
Aphrodite
QQFeel
Aphrodite
11,422
1,522
9,953
9,285
19,093
18,324
1,846
8,678
10,066
40,838
0
L
27,189
1,872
574
5,458
24,832
9,816
198
8,026
16,806
93,372
0
L
Neith
XBalloonz
Neith
19,114
9,196
0
5,359
24,236
10,016
5,240
8,401
15,835
0
88,658
W
Morgan Le Fay
iiGlumish
Morgan Le Fay
12,172
1,869
500
2,523
19,666
11,356
1,685
8,728
10,531
55,529
0
W
12,087
1,009
5,585
5,828
19,677
6,459
2,474
7,051
12,210
78,756
0
L
Guan Yu
thehighmenim
Guan Yu
2,931
437
800
1,326
8,631
4,718
338
5,091
3,540
0
12,315
W
Sun Wukong
xiaohuajiang
Sun Wukong
21,098
2,573
0
1,833
27,236
35,873
2,936
13,010
14,034
0
100,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,898
Gold Earned
63,352
588
Minions Killed
520
0
Camps Cleared
0
2,690,586
Distance Traveled
1,946,365
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,611
629
163
6
0
571,428
1
L
Hun Batz
12,175
435
112
4
0
408,427
0
L
Sylvanus
13,953
498
118
4
0
432,687
2
W
Aphrodite
13,924
497
70
3
0
530,398
4
L
Thoth
14,894
532
133
5
0
446,613
0
L
Neith
13,567
485
138
5
0
438,281
1
W
Morgan Le Fay
11,677
417
61
2
0
492,739
0
W
Ra
13,382
478
115
4
0
502,467
5
L
Guan Yu
8,763
313
19
1
0
220,357
0
W
Sun Wukong
15,304
547
179
6
0
593,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role