Player Matchup

Chang'e
Chang'e
AngelicTrain485
Chang'e
Level 160
God Stats
4W - 2L
1,725 SR
Queue Stats
50W - 35L
1,672 Elo+
Party 2
Tiamat
Tiamat
NeronSmurf2
Tiamat
Level 16
God Stats
1W - 5L
1,125 SR
Queue Stats
17W - 25L
1,364 Elo+
Solo
Artemis
Artemis
Reva_0608
Artemis
Level 5
God Stats
1W - 4L
1,572 SR
Queue Stats
2W - 4L
1,463 Elo+
Party 2
Team Averages
Level 60
1,474 SR
1,500 Elo+

VS

Team Averages
Level 89
1,670 SR
1,720 Elo+
Neith
Neith
BunnyRambo
Neith
Level 126
God Stats
3W - 2L
1,623 SR
Queue Stats
249W - 143L
1,736 Elo+
Party 1
Sylvanus
Sylvanus
NinjaSnurtle
Sylvanus
Level 111
God Stats
24W - 14L
1,607 SR
Queue Stats
455W - 347L
1,662 Elo+
Party 1
Zhong Kui
Zhong Kui
oxy1233
Zhong Kui
Level 29
God Stats
10W - 0L
1,779 SR
Queue Stats
222W - 54L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 2
6,565
729
7,090
12,776
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
8
0 / 8 / 1
5,602
622
2,121
10,148
4,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Reva_0608
Artemis
8
1 / 9 / 0
6,334
704
1,222
7,903
2,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
8 / 1 / 16
8,743
971
9,328
4,889
1,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
NinjaSnurtle
Sylvanus
12
6 / 2 / 20
8,673
964
5,166
9,035
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
oxy1233
Zhong Kui
12
13 / 0 / 11
9,206
1,023
12,654
8,415
6,865
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
74
2
Kills
27
27
Deaths
3
3
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Neith
8
1
16
16
L
Tiamat
0
8
1
0.06
W
Sylvanus
NinjaSnurtle
Sylvanus
6
2
20
8
L
Artemis
Reva_0608
Artemis
1
9
0
0.11
W
Zhong Kui
oxy1233
Zhong Kui
13
0
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,433
Damage
27,148
30,827
Taken
22,339
10,218
Mitigated
14,510
3,298
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,090
430
545
2,227
12,776
3,779
0
6,996
5,780
21,600
0
W
Neith
9,328
4,681
0
1,820
4,889
1,693
1,177
1,825
2,828
0
36,259
L
Tiamat
2,121
128
0
526
10,148
4,164
0
5,825
4,323
10,552
0
W
Sylvanus
NinjaSnurtle
Sylvanus
5,166
1,704
1,289
3,284
9,035
5,952
112
3,224
5,397
14,714
3,842
L
Artemis
Reva_0608
Artemis
1,222
467
0
0
7,903
2,275
0
4,588
3,315
0
4,490
W
Zhong Kui
oxy1233
Zhong Kui
12,654
1,562
144
3,854
8,415
6,865
1,227
3,082
4,903
22,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,501
Gold Earned
26,622
47
Minions Killed
101
0
Camps Cleared
0
336,680
Distance Traveled
492,388
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,565
729
22
2
0
125,904
0
W
Neith
8,743
971
54
6
0
161,287
0
L
Tiamat
5,602
622
15
2
0
134,831
0
W
Sylvanus
8,673
964
26
3
0
158,867
1
L
Artemis
6,334
704
10
1
0
75,945
0
W
Zhong Kui
9,206
1,023
21
2
0
172,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role